Saturday Setup: Building Societies – Location Factors

Introduction

We’re finished with the mapping section of the world-building discussion, so now we’re going to look at building societies and the factors that go into that! The mapping you did in the previous sections will come into play here, so if you haven’t read those articles yet, you’ll want to do so and come back to this.

This week’s discussion centers on the location factors that shape a society. We touched on this briefly in the global mapping sector, but now we’re going to take a closer look because location plays a big role in what kind of society is built there.

Location’s Role in Societal Structure

Yes, location can play a role in the structure of your society or culture. If the place your cultural group is located forces them to be hunters and gatherers, then the society may develop as a male-dominant society because, usually, the men tend to be the ones hunting and providing for the women and children.

If the infrastructure of the location has allowed the society to develop into more of a farming and trading setup, things might be more even because women (unless government or family structure dictates otherwise) are capable of doing various jobs or working alongside the men. They aren’t as reliant upon their guy to provide. It doesn’t mean that they won’t. It just means that things will probably be more even with the two parties acting as partners instead of one dictating everything.

Lots of other things can affect the way your societal structure develops here, but location and what is available to shape the people’s way of life will have some influence on this as well.

Location’s Role in Dress and Daily Life

The way location plays a role in these is probably more obvious. If your environment is a steamy jungle, you’re not going to dress like an Eskimo. The reverse is also true. No one in an arctic environment is going to go out wearing a loincloth or cotton shift. It just doesn’t end well. So where the society is located will dictate how they dress.

It also dictates daily life. As I mentioned above, some societies might be set-up for hunting and gathering while others may be focused on trade and agriculture. These two ways of life are very different and result in very different average days for the people living those lives. Knowing what type of location you have and what impact it makes on lifestyle is extremely important because it’s going to determine a lot about a character coming out of that culture.

Location’s Role in Shaping Characters

This one very directly relates to your story. The skill sets of your characters will depend to a large degree upon where they live. If they’ve never lived anywhere with snow or ice, they’re probably not going to know how to ski or how one might go about tracking in the snow. On the flip side, someone who never lived in a jungle environment wouldn’t know how to gather food, figure out what plants were edible or poisonous, or find clean water.

Not only that, since location shapes the culture they grow up with, the things they’re taught and what they feel is appropriate or inappropriate will vary accordingly.

Characters from temperate or cold zones might look as a character who dresses in nearly see-through cotton dresses as being either crazy or scandalous because they would never wear anything like that, even inside out of the cold. The character from the warmer climates would look at the character from a cold zone and think the same thing about some of their traditions and manners.

This is something that’s important to consider as you’re building the society. Make note of places where cultures will differ and might clash. By taking these notes now as you build the necessary cultures or societies, you’ll lessen your work later when you build characters from those places. You’ll already know what basic things they should think are right and wrong, strange or normal, and crazy or sane just based on the culture they’re from.

Location’s Effect on Infrastructure

This is another place where location has a big impact. Living in a zone prone to tornadoes will necessitate infrastructure that is much different from a society that deals with sandstorms.

The main thing to think about here is what the location’s climate is like and what kind of weather might be endured. From there, determine what kinds of features the buildings and structures of the society might have developed to deal with this.

Places that endure terrible storms might end up building houses that are squat and low with slanted rooftops to help with wind-resistance. But a place that deals with constant flooding might build their houses up on stilts to keep the lower levels from being flooded every time it rains.

These are just a few ways that infrastructure might be adapted for location. Take time to figure out what your societies’ infrastructures need to look like for their locations.

Conclusion

As you can see, location impacts a great deal about the society you end up building there. Considering these factors will help you to avoid inconsistency or lack of believability later on in your story.

Do you have other thoughts on how location can affect the societies built there? If so, feel free to share those in the comments!

Blog Tour – An Inside Look at My Writing Process

A few people have asked either in interviews or privately about my writing process. They’ve wanted to know about how I handled planning and writing Bane of Ashkarith. Some people were surprised by what I shared, and I thought it might be interesting to give my readers a behind-the-scenes on what I do when I’m working on a book. So let’s get started!

Setup

I’m a bit of a neat freak and have strong OCD tendencies when it comes to getting ready to write. I can’t stand working in a messy space. Things have to be organized. I can’t write until they are. I’ll just stare at the screen and the mess around me without writing anything at all.

So my first step is usually to tidy up wherever I’m writing. I need to clear at least enough space to work. So if I’m sitting on my bed, I have to have the covers straightened out even if I’m huddling under them on a cold day. If I’m at my desk, things are more cramped and cluttered because I don’t have much space for things, but stuff still has to be ordered and neat. It’s even more important at the desk because there’s more to distract me.

The last thing I always do when I’m getting ready to write is pull up the spreadsheet where I keep track of the times I’m writing and how many words I got in a session. Yes, I do this. It helps me understand what my best writing hours are and, on average, how long a writing session should be to really start rolling out word count. Besides, it’s a nice feeling to be able to look back at what I’ve accomplished in a given week.

This was the log from a few weeks ago.

Writing Log

The empty slots, by the way, are days where I wasn’t able to do any writing on my current fiction projects.

Maybe now it won’t surprise everyone as much that I was an accounting major.

Planning

So, if the writing log and weird requirements for my writing space weren’t enough to tip everyone off, I’m big on organization and planning. My books are no different. I’m a plotter all the way.

I used to be a seat-of-the-pants type of writer. I just winged it with no plan at all and hoped it worked out well. (It never did.) The method just stressed me out because I never knew anything before I started, and it sucked up so much time to edit it that I quickly realized I enjoyed the process more if I planned first. It’s not for everyone, but it is absolutely for me.

If you haven’t tried plotting before, I would highly recommend you do. I’ll explain in a second what I did for Bane of Ashkarith and what I do now for every book I write, but let me say that plotting doesn’t have to suck all the joy out of everything. There’s room for breathing. You can plot just the bare bones if that’s all you need, or you can go all out.

But not plotting leads to a lot more revisions, rough drafts, and plot holes. So if you haven’t already done so, at least give it a try.

Anyway, for Bane of Ashkarith, I employed a method I hadn’t really used much before. Like I mentioned earlier, I’m big on plotting. But I’d never really bothered plotting past a general idea of the content for each chapter. I knew the big events, but none of the details were really solid in between the events. Writing took a lot longer because I had to think about all of that as I wrote.

With Bane of Ashkarith, I chose to plot out the basic highlights of each chapter and then, in the revision stage, I took it a step further and plotted out the individual scenes in each chapter. The result was that I wrote more words in the same amount of time because I didn’t have to hem and haw about what would happen.

I did all of this on pieces of line paper while in different classes when professors weren’t looking at what I was doing (don’t follow my example, by the way. Paying attention in class is usually a good idea.). As a result, I don’t have the scenes from Bane of Ashkarith. But I’ve done it with other novels, so I’ll share the ones I did for On Anarchy’s Wings, my current work-in-progress.

Scene Planning

I apologize for the low quality of the image. I wasn’t able to get a better picture because I wrote with pencil here. I did enhance it so the text would be darker though. The basics of each scene include: listing the viewpoint character, numbering the scenes, and listing down what happens in the scene.

This might sound like a ton of work. I guess it is a little bit overwhelming if you try to do a bunch at once. But I found that I could spend maybe ten or fifteen minutes sitting down before a writing session and jotting down the highlights of every scene in the chapter or two chapters I was going to write without a problem. It didn’t take that much time, and my writing was much more focused.

Writing

Now the part most people would say is the fun part. I think all the parts of writing are fun, but I recognize that I’m not the norm. Regardless, my writing process is pretty simple. I usually pick either an amount of time or a certain length in the novel to write. With Bane of Ashkarith, I usually opted for sitting down and writing until I had finished a chapter, however long that was. But if I’m limited on time or need to work on other projects too, I’ll pick a specific time frame to write, and I’ll work until that time is up.

I’m pretty easily distracted by my phone at the beginning of a writing period or when the scenes are a struggle to write for one reason or another, so I have to keep it away from me while I write so I don’t waste time on YouTube or Facebook. Yeah, I procrastinate just like most other authors I know. I’m normal that way, if nothing else. It’s not really a point I’m proud of since it involves wasting time, but it is what it is.

Editing

With the last part of the writing process, I usually write and re-write for a set time period. Otherwise, I have a tendency to lose track of time and just keep going so I can finish just one more chapter.

Editing is something that I really love. I know… It’s weird. But, nonetheless, I do love it. I can’t decide if I like writing or editing better. When it comes to my editing habits, I go through the work once looking for places where the characters’ voices need to come through more clearly for deep point of view and places where things just seem to drag. If it doesn’t interest me, it’s a safe bet it probably isn’t going to interest the readers. After all, I should be the one most invested in my own work. So if I’m not, why would anyone else be?

After I finish cutting and tightening, adding and re-writing, then cutting and tightening again, I move on to editing for consistency, grammar, and all those little parts of a novel that slip through the cracks sometimes on us when we’re writing. If I didn’t catch it before, my goal is to catch it at this point.

Once I’ve done all that, the last thing I check for is readability and flow. I just go through and make sure everything is said in the best way possible to get the point across. Preferably without being wordy.

Conclusion

This was a bit of a lengthy post, but I hope that it’s been interesting and, even more importantly, helpful to you guys. Writers are always learning, growing, and adapting. I’m no different, and my writing process now has definitely matured from where it was even a year ago. But I’ve found a method that works well for me, so I stick with it and just tweak it to improve the process where it might still be bumpy.

So what about you guys? Do you have anything you have to do before you’re able to focus on writing? What about your writing process? Anything you do that you think others might benefit from? If so, leave a comment and tell the rest of us about it! We’d love to hear about how other writers handle the writing process.

Character Interview and Guest Post with C. Penticoff

For today’s stop on the blog tour, I have two different blogs run by C. Penticoff. Out of Your Write Mind is a blog with writing advice and various writers’ services. The guest post here is about a new approach to dealing with writer’s block and the reasons it occurs. Read the guest post here.The second blog, cpenticoff is Cassandra’s personal blog. Here, she did a character interview with Kaidan. Check that out here.

Sunday Sub-Genres: Mythic Fantasy

Introduction

This week on Sunday Sub-Genres, we’re taking a look at mythic fantasy. This is the sub-genre of fantasy that most pulls on fantasy’s mythological origins, though it isn’t always in the way that people would expect. The genre is as likely to use obvious mythological origins like Robin Hood or King Arthur as it is to create something completely new. The sub-genre has a lot going for it if you like works with strong magical elements and lots of mythical creatures. So, let’s take a look!

Defining Mythic Fantasy

Mythic fantasy is defined as fantasy that deals with the same themes as traditional myths but with (potentially) different names and powers of gods or mythological creatures that differ in some way from their traditional counterparts.

That’s a bit of a mouthful, I know. Basically, the extent to which mythic fantasy veers away from traditional mythology is up to the author, but it almost always contains some clash of the gods with the fate of the world in the balance. How this works out is also subject to a lot of interpretation. Some authors choose to pit gods from two differing cultures against each other, while others may choose to have gods from the same culture clash. Heroes may even line up behind the warring factions to add to the chaos further.

Writing Mythic Fantasy

Writing mythic fantasy gives individuals a large degree of space to build their world and setting in a variety of ways. If you like to create cultures that are built entirely around a deity or pantheon, this is a great option because mythic fantasy definitely requires that.

Let’s take a look at some of the unique parts of writing mythic fantasy.

Magic

The level of magic in mythic fantasy is very high. If the character isn’t human, it will have magic or some other fantastical trait. It just will. This means that if you aren’t going to use the traditional mythological creatures, you’ve got some serious world-building ahead of you.

This sounds fun to some people, but I know at least a few who read this are cringing. If you don’t like world-building, you can make your life easier on this front by using the traditional mythological creatures. But you won’t entirely get out of world-building because there’s your pantheon to consider if you choose to use new gods or goddesses.

Character Complexity

This is an area where things really can swing to some extremes. No matter what you do, characters will be complex. The question is just which ones will be. In mythic fantasy, there’s two options. Either the gods are highly complex, fleshed-out characters and the humans are basically non-complex pawns… Or the humans are so complex that they can drive the movements of the gods themselves. How you play it is really up to you and how you want to tell the story. Either leads to some interesting results.

Plot Complexity

If you’re looking for something that’s easy or middle-of-the-road, mythic fantasy isn’t your cup of tea. Plot lines in mythic fantasy can often be obscure or extremely tangled right up to the end, and like the myths they hark back to, every thread of the plot contains meaning.

Those who really enjoy mythology are the ones most likely to enjoy this genre both as readers and writers, though others who like complexity in plot may also like this type of fantasy. If you don’t like any of these things, chances are pretty high that mythic fantasy won’t be your thing.

Violence

This is a fairly significant point because mythic fantasy is different from a lot of other fantasy sub-genres. The violence here isn’t going to be overly gory or descriptive in most cases. You’re going to get some drownings at sea and a few lightning bolts tossed, but it won’t be cutthroat. It’ll be like the myths are. Sure, there’s violence. But it’s not described in gory detail.

Conclusion

Those are the key points of writing mythic fantasy. This can be a really fun genre to write if you enjoy complexity and world-building. If you enjoy neither, you probably won’t have much fun reading or writing this sub-genre. I’ve included some examples of mythic fantasy below. As always, I’ve marked books I haven’t read with two stars if I’m unsure of the reading level and one star if it isn’t appropriate for children and younger teens.

Further Reading

Rick Riordan’s The Red Pyramid and The Lost Hero

J.R.R. Tolkien’s The Silmarillion

**Marion Zimmer Bradley’s Mists of Avalon

*Brandon Sanderson’s Mistborn Trilogy (best for ages 13+)

*Terry Brooks’ Magic Kingdom for Sale/Sold (ages 13+)

*Tad Williams’ Shadowmarch

Richard Adams’ Watership Down