Sunday Sub-Genres: Coming-of-Age Fantasy

Introduction

This week’s discussion of sub-genres is all about coming-of-age fantasy. This genre, both fantasy and otherwise, is fairly popular, particularly for young adults and teens. Why? Probably because the entire premise has to do with change and growing up or finding your place. But we’ll look at things a bit more closely in this post, so let’s get started!

Defining Coming-of-Age Fantasy

As noted in the introduction, coming-of-age fantasy places a large focus on how someone who is unique in some way or another goes from normal life to a new normal. These stories, as a result, generally start out with the protagonist losing something or someone. Some event acts as a catalyst to force them to move from the comfortable place they were at into the unknown where they will discover themselves and ground themselves in who they really are. 

These can make some awesome stories for teens and young adults since that’s the age where many young people are doing exactly what the characters are doing: finding themselves and figuring out where they fit. But people of all ages can and do enjoy coming-of-age stories, and fantasy lovers are no exception.

Please note that, unlike many sub-genres we’ve discussed before, coming-of-age fantasy is often more a theme than it is a specific sub-genre. In virtually any tale, a character can be forced to move from comfort to a hard road towards self-discovery. As a result, the coming-of-age fantasy sub-genre can fit in with many other sub-genres, even if it isn’t the main focus per se. It fits particularly well with epic or high fantasy in many cases because the themes and storylines mesh very well.

Writing Coming-of-Age Fantasy

Now, on to the interesting part! How do we write coming-of-age fantasy? As I said earlier, this sub-genre really works well with almost any genre of fantasy and even with non-fantasy genres. It’s popular with younger audiences because it’s relatable, and because of it’s flexibility, you as a writer can utilize it as a theme with your main sub-genre of fantasy even if you don’t intend to write it as a main sub-genre.

So, let’s dive in to some of the aspects of coming-of-age fantasy.

Magic

Because of the nature of coming-of-age fantasy, the level of magic in your story may vary greatly. Magic is a great way to force the characters to move from innocence to experience in the novel or short story, though, so it is often a strong feature in these stories. Or, at least, the discovery of it and subsequent struggle to learn to use it and control it often ends up being a pivotal point in these stories. Because it’s so useful for getting the ball rolling, most fantasy tales that are going to be specifically coming-of-age stories will feature magic heavily. The protagonist, antagonist, and most of the supporting characters met along the protagonist’s journey will likely be special in some sort of magical way. How, however, is widely variable and entirely up to you.

Violence

Unlike some of the sub-genres we’ve been looking at in the last month or so, coming-of-age fantasy is actually low violence in most cases. If there is violence, it’s rarely disturbing in nature. This makes these books great for younger readers, assuming the content is free from explicit sexual content.

Graphic Content

Speaking of sexual content, this is one area where coming-of-age fantasy really can vary. When older characters are the focus of a coming-of-age novel, I’ve seen a lot of variation in this one. Some of them do include content that won’t be appropriate for younger readers, particularly if the focus is romantic in nature. However, if the character’s story arc is more focused on self-discovery and belonging in other ways, then the stories may still be safe for teens or kids. Because of the low violence level, this area is the main one where parents may worry. As a writer, then, you have to decide on your target audience. If you want something everyone can enjoy, then skip the sexually explicit (and preferably all sexual) content just to be safe. But if you’re aiming for an older audience and choose to include it, that’s your choice too. It’s fine not to be all things to all people. However, you have to decide who you want to appeal to. So this is one area where you’re going to have to make a decision since there isn’t necessarily a standard for the sub-genre one way or another.

Social Implications or Grand Ideas and Themes

This one varies quite a bit too. It honestly depends on the story. Some of our previous sub-genre discussions have been non-negotiable here due to the type of writing. On this one, it’s not such a hard and fast rule that social implications must be made or larger ideas and themes incorporated. It doesn’t mean they won’t be, but here you should go with what feels right for your story. If those kinds of themes and ideas fit in well, then include them. If they don’t, avoid forcing the issue. It isn’t necessary, and readers of the genre don’t necessarily expect it to go one way or the other.

Characterization

By nature, the genre tends to lend itself to higher characterization. The focus is, after all, mainly on the character’s journey of self-discovery and new experiences. This means that the attention is fixed firmly on our protagonist(s), and as such, readers will want to get to know them. Complexity might not always be extremely high in the plot, but the characters must feel real and inviting to the reader because otherwise, the reader won’t want to take the journey witht hem.

Conclusion

I hope this has been helpful to anyone considering writing coming-of-age fantasy or thinking about including it as a theme within another sub-genre. Do you have something to add to the comments made about coming-of-age fantasy? Or maybe you have more questions? Feel free to comment below with either! I’m always happy to hear from you guys as readers and writers!

Further Reading and Resources

J.K. Rowling’s Harry Potter series

**Robin Hobb’s Farseer Trilogy (Hobb is not an author I recommend for children, just based on what I know of her work. For older teens or young adults, they may be a good fit. She is a good writer for those looking to learn what good fantasy looks like.)

Patrick Rothfuss’s The Kingkiller Chronicles (Some of Rothfuss’s work may be suitable for teens, but parental review is suggested.)

**Tad Williams’s Memory, Sorrow, and Thorn (Not sure on the appropriateness of this series for children as I haven’t read anything by Williams.)

Saturday Setup: Magic – Establishing Rules

Introduction

This week’s discussion is about magic. What good would any discussion of fantasy do if you didn’t go over magic? Since most sub-genres of fantasy include magic to one degree or another, this is an important thing to cover. We’ll begin our discussion with a talk about establishing rules, and next week, we’ll go over different systems of magic.

Why Bother with Rules?

The first obvious reason for this is to avoid chaos. If a spell does one thing today and another tomorrow, you might have material for a hilarious comedy, but nothing would ever work out according to plan. Your characters could never really learn magic because nothing is ever the same on any given day. 

But there’s a larger reason. While it might be amusing to have a magic system that has no rules and where anything could happen at any time, readers expect stability. They expect writers to lay down the rules. Of course, you won’t just say right up front what those rules are, but gradually, as they see more and more use of magic in your story, they will figure out what is and is not possible. 

This, of course, means that you need to know the rules.

Establishing Rules

Now that we’ve covered the reason you need rules, let’s talk about establishing them. It pays to go through a little bit of planning before you start writing. Now, you don’t have to go crazy with it before you start writing. If you really love worldbuilding, then feel free to go through an extensive, in-depth process to create your magic system prior to writing, but if you’re the sort who isn’t keen on spending months or even weeks on this, don’t stress. You don’t have to. Don’t believe the lie that you need to put countless hours into this or any other aspect of world-buillding prior to writing. It simply isn’t the case.

However, you should take some time to think through the basic rules. How does the magic work? Is it a spell-based system? Do people inherently have an ability? Is it a combination of both? For example, on Alcardia where the Pathways series takes place, the system allows for both. Some people are born with magic inherently. These people can use on of a few areas of magic and only a very specific portion of it. Ie: a water mage might be able to manipulate water or he might be able to create it, not both. But there are also those who can’t use magic inherently at all, and these individuals use spells to remain competitive with those who can use magic. So you’re not locked into one way of doing things, but you do need to have a system, and you need to know what can and can’t happen in that system.

For example, if we take Alcardia’s system, I would need to have a very good reason for why someone would have an ability that isn’t related to earth, water, air, fire, mental, or physical magic. (As an aside, I do in fact have those who can wield darkness and light, so I had to have an explanation for it.) If I had a character who could do more than one thing with his element (such as create and manipulate water), I would have to have a really good explanation for it because that isn’t how the system works.

This will help to prevent you from going insane trying to remember all the things you’ve already done and trying to figure out where to go next in an unpredictable system. It gives you clear boundaries, and if you go outside of them, it forces you to have a good reason. As in, a very, very good reason because neither your story nor your reader can accept random breaks in the system rules just to accommodate what you think would be cool. That kind of addition is best saved for other magic systems based around that exception or for fiction pieces you wrote for your enjoyment with no intention of letting them see the light of day.

Consequences

Another point here, when you’re establishing rules, is to avoid creating a system with no give and take. Nothing is free. If your hero could use magic to solve every problem with no fear of consequences, then why wouldn’t he? And when he does, you lose your story or risk making it entirely unbelievable. So, every action should have some sort of consequence to it. That could be that if they try to go beyond a certain amount of energy, they tap into their life force and may die. Or maybe it’s that if they use it, it could take something away from them, something that they’ll never be able to choice for themselves. This could be anything from losing memories to losing something or someone they care about very deeply. But there has to be some consequence or risk that keeps the individuals in the story (at least, the good guys) from using magic to surmount every obstacle with ease.

An Important Note

Please notice that I haven’t told you how you should build your rules or what rules you can and can’t have. This is fantasy. As long as the system remains true to itself, you can do just about anything. The point I want to get across here is that if you’re using magic in your fantasy novel, you absolutely must have established rules to govern it. 

Conclusion

Magic is often an integral part of fantasy, so making sure that you have a system that works and has clear structure is an important part of planning and world-building for any fantasy novel that includes it. Take some time to think about how you might be able to limit and structure your world’s ability to use magic. Make sure you write it down though because you don’t want to lose it or forget what you set out for the system, particularly if the book is the beginning of a series or an entire saga of books that requires the use that system.

Sunday Sub-Genres: Assassin Fantasy

Introduction

Assassin fantasy is quite an interesting sub-genre of fantasy. This sub-genre is another one that can get quite dark, but this generally occurs more in the world or setting than anything, and the grey morality an assassin brings to the stage can be quite helpful. The genre itself is relatively easy to understand because the name says it all, but let’s go through some of the finer points.

Defining Assassin Fantasy

Like I said earlier, this one’s pretty straightforward. Assassin fantasy is about an assassin and is set in a fantasy world. The complicated parts of the story fall more in the characterization and the plotline than they do in what the genre is. Unlike weird and grimdark fantasy, this one is pretty easily defined, and no one debates the definition. The assassin archetype has been around in fiction for quite some time, though assassin fantasy itself has only become popular in the recent years. With that definition down, let’s look at writing the sub-genre.

Writing Assassin Fantasy

Focus

First of all, assassin fantasy varies widely in its focus. Some assassin fantasy focuses heavily on character development. These stories don’t focus on and really don’t care much about the politics and morality of what’s going on. It’s just about how the character grows and develops through the course of the story. If that happens to include some sort of moral ultimatum or debate, so be it. If not, no one’s losing any sleep. The other side of this, of course, is assassin fantasy that’s all about the politics and morality of the story and its characters. Authors writing this sort of assassin fantasy may go into great detail about the political system or what constitutes right and wrong and why.

Magic

Again, this is another area where the sub-genre doesn’t have one consistent rule. Some books may have a high level of magic while others may have none at all or very little. In some assassin fantasy, the assassin may wield the magic, while in others, he or she could be the one hunting those who use it. It all depends on the angle the author wishes to approach the sub-genre from.

Characterization

This one leaves no question whatsoever. Assassin fantasy is extremely character-driven. You must have this element. Without it, your story will fall short of readers’ expectations for the sub-genre. This means that knowing your character inside and out isn’t negotiable. It’s a must. That may mean that this sub-genre is more difficult for some writers who tend toward less characterization and more thematic or world-focused writing. But, whatever the case may be, this is one element where assassin fantasy won’t waver.

Plot

This one is another area where the lines are well-drawn. The level of complexity in the stories of this sub-genre are very high. These are the types of stories where anyone could stab you in the back, and no one is as they seem. Twists and turns with revelations that make the plot even more complicated are common within the genre. If you as a writer aren’t fond of writing stories with lots of surprises and unexpected situations that make things more complex, this probably isn’t the genre for you. 

Of course, chances are high that you already know whether or not this sub-genre is for you. Because it’s so well-defined, people are usually on one side of the fence or the other about it. It has a lot of violence and many grey areas, so most people have an opinion. If it isn’t something you like reading, it probably won’t be something you like writing. That’s fine, but you should acknowledge that and move on.

Conclusion

This genre can offer some very unique opportunities to explore the greyer and darker areas of life. However, it can also be a bit of a disturbing read or project for some readers and writers because the content is dark and usually violent. If you’re not comfortable with those things, this isn’t the genre for you. As usual, I’ve included a list of books in the genre for those looking to do some extra reading. Due to the nature of the sub-genre, I wouldn’t personally recommend these for anyone younger than 16 or 17.

Additional Resources and Books

Eve Forward’s Villains by Necessity

Robin Hobb’s Farseer Trilogy

Brent Week’s Night Angel Trilogy (I have read the first one in the series and found that I did enjoy it immensely. It had some minor issues in the writing and grammar, but I liked the plot. Other readers’ reviews of it were mixed, but at some point, I hope to put my own review up on the review section of the blog to give another perspective on it.)

Kage Baker’s The Anvil of the World

Cornelia Funke’s Thief Lord (This one is actually intended for children and was a good read.)

Saturday Setups: Resources

Introduction

Resources are an important part of worldbuilding. Most cities are built near commonly needed resources like large bodies of water or places with rich fields for farming. Civilization doesn’t get far if there isn’t enough resource-rich land to support a growing metropolis. This has held true in history, and it still holds true in fantasy or any other type of world-building. So, let’s take a look at some of the resources your civilization might build up around.

Water

This one is a bit of an obvious one, but most cities don’t build where there isn’t an accessible water source. This might be a river, a major oasis, or a place with rich places to build wells. But a city must have water to survive, so no city will grow up to be a major metropolis without water to support its people.

Precious Metals

This one isn’t as obvious, but cities may build up around places where mining for precious metals and ore can be done. This gives them a good trading resource, and it also gives them the ability to make their own currency. As a result, this is a resource that civilizations founding new cities may look for. Even if they started out as just a settlement in an area with a vein of precious metal ore, the presence of that resource often results in growth later on. 

Precious Stones

Similarly, precious stones can be another reason a place becomes home to a city. People are willing to pay a great deal to gain precious stones for any purpose from jewelry to currency for big ticket items. They can be used to trade, and in fantasy worlds, they may even be able to hold some sort of special magical ability. As this is the case, depending on what uses the world as a whole has for this resource, cities can grow up around it quite easily.

Salt

This one is another less-than-intuitive option, but some cities can grow up around salt flats because salt is a commodity and also essential for preserving food in societies with no way of refrigerating. And if you have a world where witchcraft is a thing, then maybe salt is a special ingredient for them too. It all depends. The possibilities open to you with this resource are endless, and the more uses this resource has, the more likely it is someone will want to build a city near a location with salt flats.

Wood

Another important resource is wood. Building in an area that has lots of forest offers the opportunity to build structures that might be impossible to build without it. It also allows for carving and craftsmanship that couldn’t be accomplished with other materials. It allows for the creation of paper as well, if the people living there are advanced enough to know the process for creating it with trees. Regardless, at any stage, building a city in or near a forest can provide the city with valuable resources they might not be able to access otherwise.

Wild Game

If your civilization is a hunting community, this one is especially important. The presence of various types of animals provides them with both food and furs and pelts to trade. As can be seen in American history, the fur trade can be quite lucrative, so even if your civilization isn’t mainly hunter-gatherer-based, it may still grow around the fur trading capacities the location offers.

Farmable Land

This is a big one for civilizations that are settling down and trying to stay in one place. Often, the need for land that’s arid and good for crops leads to destruction of the forests in those areas so that farmers can plant their crops. This also offers a huge area of trade because farmable land allows people to grow so many different things. If that city or small kingdom owns most of the farmable land, they may become quite wealthy by trading their crops for other things neighboring cities and kingdoms have that they can’t produce for themselves. The other good thing about farmable land, of course, is that it provides a way to keep various herd animals, which can go a long way toward sustaining the civilization.

Conclusion

These are just a few of the many resources available, of course. However, they’re some of the common ones that cities and kingdoms may grow up around, so they’re worth mentioning. Have one you’d like to add? Feel free to leave it in the comments below!  

Sunday Sub-Genres: Grimdark Fantasy

Introduction

While we’ve examined some very dark, gritty versions of fantasy, this sub-genre is one of the darkest. It is considered a sub-genre of fantasy that is notorious for its grittiness and darkness. However, whatever the views people have of it, the genre has become more popular since George R.R. Martin’s wildly successful book A Song of Ice and Fire. So let’s take a look.

Defining Grimdark Fantasy

Pinning down a definition for grimdark fantasy is difficult. For some, it is a byword for fantasy that is unnecessarily dark. For those who enjoy the genre, they would openly admit that grimdark fantasy is both grim and dark with a lot of grit, but not necessarily without reason. Many times, grimdark is meant to explore the psychology behind those sword-toting heroes and the dark, harsh reality of the world. As a result of showing the grittier side of life, the stories get a bad rap for being brutal, dark, and sometimes depraved. While that may be true of some grimdark, the genre does not require writers to include unnecessary gore or wickedness in order to be grimdark. For those of you who want to remain sensitive to the sensibilities of others while still being true to the reality of life, grimdark can still hold a place for you. The genre is more focused on showing the truth about reality in a fantasy setting and showing that real people don’t always do things for the right moral reason, even when their action may be good in the eyes of others. This is reality, and the fact that you’re writing fantasy doesn’t necessitate keeping everything fairy-tale sparkly (well, Disney version of the fairytales, anyway. The real ones can, themselves, be more grimdark in style than you’d expect.).

Writing Grimdark Fantasy

Since it’s a bit difficult to pin down what grimdark is, let’s take a look at what readers of the genre look for in grimdark.  These are elements commonly found in grimdark that you can use to give your book the sub-genre’s unique flavor for readers of the sub-genre.

Morally Ambiguous Characters

In real life, while there are some things that are morally clear as right or wrong, there are things that aren’t so clear. And even if some things are morally black and white, some people may not see them that way even if they should. Grimdark is all about characters who struggle to figure out what moral black and white are in their situations. This manifests in the question of “why” they did what they did. Why did the knight save the princess? Did he do it because it was the right thing to do or because he wanted something out of it? Was it struggle to decide what to do and whether or not it was worth risking life and limb for this woman? That’s just one example of how moral ambiguity can manifest itself, but the main point is that your characters are just like real people: they struggle to know what is morally right and wrong throughout the novel. Not on every issue, perhaps, but they’ll have their moments.

Messed Up Characters

This one is not necessarily a must for grimdark, but it’s certainly common. Not to be confused with morally confused characters, the messed up characters are the ones who truly are on the side of immorality. They aren’t making mistakes, and they’re probably not confused about how evil what they’re doing is. They act in their own interests every time, and if they leads to a “good” act, great. But you can rest assured that, if they look like a saint, it’s only because it benefits them somehow. They’re wolves in sheep’s clothing. Be aware that if you have a main character like this, which isn’t unheard of in this sub-genre, readers may feel betrayed when they discover the MC isn’t who they assumed he was. This means that you have to be careful in how you reveal the character’s true nature. However, this has been done with great effect and without losing readers, so I wouldn’t say this should discourage you from trying.

Pure Naturalism

With this one, we go back to the motivations we were discussing. Many times, grimdark uses emotional drivers or goals of the characters to drive action. People do all sorts of the things in the name of emotion or a goal they want badly enough. The actions themselves can look good or bad, but the motivations underneath them may not match the appearance of the behavior. Most often, selfishness is a motivation in grimdark fantasy. In this style of grimdark, there is no right or wrong, good or evil. Only what gets the character closer to what they want. This isn’t a requirement to write grimdark. You could just as easily flip this around and have a character motivated by a good goal who does awful things trying to achieve it instead of a character motivated by pure selfishness. Either way, a character following this motto of grimdark will act purely on what will get him closer to the goal, not based on whether the action itself is good or bad.

Tight Narrative Voice

This is one aspect of grimdark that really is a must. A tight narrative voice allows the reader to experience the world through the eyes of the viewpoint character. They don’t get a broad view with an impartial narrator because grimdark is all about the character and his characterization, so naturally, the focus will be with the character. This means that using deep point-of-view, which we will discuss next week on Thursday Technicalities, is a really great writing technique to use for grimdark fantasy.

Plot Complexity and Characterization

These two generally go together in this sub-genre because the plot is moderately complex by itself, but highly complex when you start introducing morally ambiguous, manipulative characters. Grimdark is a sub-genre that is focused mostly on the characters. The plot may be action-oriented, but there will be many twists and turns that you wouldn’t find in other action-oriented plots simply because the characters are capable of anything, just as humans are in real life.

Which leads to another point on the characterization. Grimdark often gets a bad rap because anything goes, no matter how dark and depraved. But here’s the reason why that’s the case: grimdark writers know that humanity is capable of unspeakable evil, and they’re bent on making the reader face a flawed humanity. In some ways, they have a more realistic view of humanity in their writing than those writing high fantasy with sparkly clean characters do. While I don’t advocate gratuitous violence, grimdark definitely has an aspect to it that’s raw and real, which I do advocate in characterization. However, this sort of characterization that forces the reader to view humanity as inherently flawed, is not popular in the lighter sub-genres of fantasy. It has, instead, found its home in grimdark fantasy, which is the grittiest of the fantasy sub-genres. There are no knights in shining armor here, or if there are, they’ve got an unbelievable number of skeletons hidden away in their closets. There is no hero to sweep in and save the day because everyone is flawed, and no one is truly a hero.

Dystopian Setting

This one sort of speaks for itself. Most grimdark fantasy is written in a dystopian setting. The degree to which it is dystopian can vary, but the setting must be dystopian for the book to really fit in with grimdark fantasy. This is actually a fairly common thread through most of the darker sub-genres of fantasy. Not all, of course. But many of them feature dystopian settings because the settings work so well with the content.

Dark Endings

Finally, grimdark doesn’t have good or happy endings. If things work out in the favor of one character or another, you can bet that someone somewhere isn’t happy, and that’s the cue for more bloodshed and violence in most cases. So, really, the books are highly unpredictable. You never know what will happen, and the only thing you can guarantee is that everyone will end the story unhappy for one reason or another. Given this and the bleak sense of humor the sub-genre often employs, it isn’t for everyone. If you like happy endings more, this is not a genre you are going to enjoy reading, and since you have to read it to write it well, you should probably steer clear of it.

Conclusion

Grimdark fantasy is a tough sub-genre to write and to read. Its audience is smaller because of the gritty, violent, and depressing nature of the writing. However, for those looking for fiction that takes a real, hard look at what humanity is like underneath all of the various facades it puts up, grimdark is a great place to start. While it may have an overly cynical view of humanity sometimes, readers and writers will come away from it with an understand of just how flawed humanity is.

Additional Reading and Resources

**Because of the nature of grimdark fantasy and how few of these books I have actually looked at in any detail, I do not recommend any of this reading material for children under the age of 18. Please exercise discretion on the books for this. The articles are intended for writers of the genre, so those, with the exception of some language, should be safe enough for teens to read.**

Matt Larkin’s article on grimdark

Mythic Scribes’ article on grimdark fantasy for writers and readers

George R.R. Martin’s Game of Thrones

Steven Erikson’s Gardens of the Moon

Mark Lawrence’s Prince of Fools

Luke Scull’s The Grim Company

Sunday Sub-Genres: Dark and Gothic Fantasy

Introduction

This week’s study of fantasy sub-genres is all about gothic or dark fantasy. This genre can be quite interesting since the definitions of it vary depending on who is defining it. However, there are some common points in the definitions, so we’ll go over how it can be commonly defined and what elements you need in the writing to make it gothic or dark fantasy.

Defining Gothic/Dark Fantasy

To start off with, gothic or dark fantasy is not horror. It may contain some elements that are reminiscent of or common to the genre of horror, but horror is written with the intent to scare while gothic and dark fantasy is written with more of an intent to explore a topic that looks at the darker side of life. To that end, then, gothic and dark fantasy aren’t horror.

They do, however, typically deal with the darker side of life and human nature. Commonly, the stories may be written from the monster’s perspective or from a villain’s point-of-view. This isn’t a necessity, however. Just one popular option. Whoever the lead character is, the books classified as dark or gothic fantasy will deal with darker themes. They aren’t horror, but they also won’t shy away from gritty, gory topics.

This usually means that dark and gothic fantasy is not where you’re going to find your knights in shining armor being pristine, upstanding citizens or your villains being pure evil with no good quality to them. While dark and gothic fantasy may not blur the lines between right and wrong, necessarily, it certainly examines the fact that our nature is not one-sided. Those who do what we would say is good may not do it for good reasons, and those who do what we term evil may do it with the best intentions. It doesn’t change what is right or wrong, of course, but it means that the novel may be more subtle in its presentation of good versus evil compared to novels of other sub-genres.

Writing Gothic and Dark Fantasy

When it comes to writing Gothic or dark fantasy, the rules are similar to writing weird fantasy. This is because, often, Gothic and dark fantasy are similar to the weird fantasy genre. However, the two aren’t exactly the same, so let’s look at some elements of Gothic and dark fantasy that you can use to make that distinction in your writing.

The Dark Side

First off, weird fantasy’s focus in on what is weird and unusual. Gothic and dark fantasy may look at that too, but it isn’t the focus. Instead, your focus in writing Gothic and dark fantasy is on the darker side of life. This could include exploring the darker aspects of human nature, human psychology, or the world as a whole. Really, anything that is a darker aspect of the world could be your focus, but the stories in the Gothic and dark fantasy sub-genre must focus on the dark side.

Complicated Characters

I’m not saying that characters in other sub-genres aren’t complex. They are. But in dark and Gothic fantasy, these characters are a little bit more complex in another way. For example, you might have a character who is an assassin but only kills those who have displayed behavior that warrants their death. Or, you may have the knight who is supposedly very altruistic but is really only doing the right things because he wants power and control or he wants to be in a position to force a girl to marry him. Any number of things could be a part of why the character is complex, but dark and Gothic fantasy usually involve characters who look all good or all evil on the surface when in fact the truth is something quite different. This is part of exploring the darker nature of humanity and our psychology, and it manifests itself most clearly in the characters and their complex psychological side.

The World

It’s a given that any fantasy sub-genre is going to have aspects of the fantastical or supernatural involved. It wouldn’t be fantasy without it. But with dark and Gothic fantasy, these elements are blended with horror-like elements to produce something truly dark and uncanny. Now, this is done, again, with the intent of exploring some darker theme or reflection, not with the intent to horrify. But the key here is that the world and setting used for dark and Gothic fantasy isn’t going to be pretty. It will reflect the same darkness and, in many cases, straight up twisted wickedness of the people whose hearts will be explored or exposed in the exploration of the dark side we discussed earlier. This doesn’t mean everything has to be shown or has to be allowable or approved. While some authors may choose to blur lines, that isn’t a requirement. It just means that the author can’t create a perfect fairy-tale world where everything dark is swept under the rug out of the readers’ sight. No. It will be visible in varying levels of darkness and uncannyness, depending on the author’s preference. Whether or not that darkness is shown as being wrong, right, or grey area-material is dependent entirely on the author’s worldview and preferences.

Conclusion

Hopefully this has given you a strong starting point for writing Gothic and dark fantasy. If you’ve already been writing it but haven’t been sure what your work would actually be considered, I hope this has helped to clarify the issue for you.

You can find the further reading and resources below as always. A note of caution here is that I wouldn’t recommend any of these books for children, whether I’ve read them or not, because usually the subject matter of dark and Gothic fantasy makes it too mature for younger teens and children. Doesn’t mean the books are bad. It just means the intended audience is rarely children.

Have questions or more suggestions for writing Gothic and dark fantasy? Feel free to leave a comment, and I’ll do my best to get back to any questions promptly. Have a great week, everyone!

Further Reading and Resources

Neil Gaiman’s Coraline

Gothic Fantasy’s Short Story Compilations

Bram Stoker’s Dracula and Jewel of Seven Stars (This is an exception to my general recommendation not to give these books to children. Teens can read these books without a problem, but they likely need a strong constitution and shouldn’t read them before bed unless they’re not easily scared.)

Anne Rice’s The Vampire Lestat

Elizabeth Gaskell’s The Grey Woman and Other Tales

Saturday Setup: Building Societies – Rank and Gender Factors

Introduction

Last week, we discussed how language factors into your society. Now we’re going to talk about how rank and gender can play a role. There are many different ways societies deal with these two things. Just look around at the cultures around the world, and you’ll see that. So let’s take a look at some options you have.

Rank-based Societies

Rank based societies can be set up in a lot of different ways. It could be that the society is similar to Asian societies where elders and family authority figures are to be highly respected and obeyed (as a general rule of thumb). Or, perhaps, it is more a caste system like India has. The options vary and can result in a multitude of arrangements.

Once this is decided, of course, it affects all kinds of things about relationships with people. Since we talked about it last week, languages can be affected by rank. Some languages, like Japanese, use honorifics or have more formal versions of the same word to indicate great respect for those high above you in rank. This also can be done in a variety of ways, such as using prefixes or suffixes on names or using polite tenses. These are just a few options.

In the end, rank-based societies will focus entirely on whatever hierarchy has been set into place, and their rules will tend to center on it too. Many things end up being affected, so you have to consider how rank might affect your society if you choose this option.

Gender-Based Societies

On this one, it isn’t so much rank as it is which gender one is that determines honor, privilege, and part in society. This might manifest in a manner both patriarchal or matriarchal. Or, perhaps there is no organized patriarch or matriarch structure, but perhaps instead women and men have gender-specific roles and don’t step out of them.

This really doesn’t even have to be applied solely to those societies where one of the sexes is suppressed or mistreated, though it certainly could be the case. It may also apply to societies where men and women are equal but simply have different roles to play and things that their counterpart is able to do that they cannot, not because they aren’t capable but because it simply isn’t their place or concern. In this way, gender can be a basis for the society without degrading one gender or another.

Mixed Societies

Some societies may work off a system that mixes gender and rank. These societies may place the two genders into a class of jobs or roles they can play based on gender, give the genders rankings in relation to each other (ie: men outranking women or vice versa), and rank each gender against others of their own gender within the class of jobs and roles they’re filling (ie: one man outranks another within the government or a woman outranks another woman in a midwife practice.

Conclusion

Rank and gender typically do play some role in society. Even in a society that doesn’t focus on gender, rank does usually come into play because some sort of authority structure must be set up, and that necessitates having some people who have higher rank or authority than others. Taking the time to consider this aspect of your growing society will help to round everything out and give you a concrete idea of how the people in your story will interact with others around them.

Arguably, this is one of the most important things to figure out for your society because it affects your characters directly in how they will relate to people of the opposite sex, superiors, colleagues, and subordinates.

Have another way rank or gender can affect a society in world-building? Feel free to share it in the comments! If you have a question, feel free to leave that in the comments too. I hope this helps you and offers a sound place to start in determining these aspects of your society and culture.

Sunday Sub-Genres: Weird Fantasy

Introduction

This week, we’re going to talk about weird fantasy. Weird fantasy is a little bit more of an odd genre, but it’s no less popular for it. People who like fantasy and horror will likely find that they enjoy weird fantasy. So let’s take a look.

Defining Weird Fantasy

Weird fantasy is a sub-genre of speculative fiction that started with H.P. Lovecraft. Pinning down exactly what the genre is can be a bit difficult since it’s a mix of several things. Generally speaking, weird fantasy is a blend between horror, paranormal, and fantasy genres. However, it isn’t uncommon for the genre to include strange, nontraditional aliens, so science fiction can be blended in as well.

The genre typically avoids the typical players in the paranormal scene, such as vampires, werewolves, and ghosts, or vastly reinvents them for the purposes of the genre. So if you’re looking for these features in the genre, you won’t find them. At least, not as you may have expected to.

It should be noted that weird fantasy is neither horror or Gothic fantasy but is instead something entirely different that cannot be classified in either genre. This is likely owing to the blending of horror, paranormal, fantasy, and sci-fi.

Writing Weird Fantasy

Weird fantasy can describe a lot of things, but let’s take a look at how you can write any type of weird fiction by using the main elements and moods of weird fiction.

Main Elements of Every Weird Fantasy

Before we jump into the four types of weird fiction or fantasy, let’s cover the basic elements that are present in all of them. First, every weird fantasy must contain some aspect of underlying horror or abnormality, usually in the form of some object or entity. Second, it should contain the general effects of horror. Third, it needs an object to focus or embody the horror or abnormality with. Fourth, it should contain the appropriate fear responses to the horror. And fifth and finally, it should contain the effects of the horror on the given situation.

Mood and Focus #1

The first type is one where the mood and focus is one how the marvel or horror relates to some event, condition, or phenomenon. Usually, these types of weird fantasy work well with a mood focused on a general situation, condition, legend, or intellectual subject. It can also work well with a mood that expresses a pictorial concept.

Mood and Focus #2

The second type focuses on the actions of people in response to the marvel or phenomenon. This one works better with a mood expressing a specific feeling or a mood that expresses a specific dramatic situation or climax.

Pivotal Points of Weird Fantasy

No matter what, weird fantasy should always have a focus on the effects of the weird on the world. The truly weird cannot fail to have an impact, and if people in your novel treat it as though it doesn’t or as if it is commonplace, it ceases to be weird and becomes poorly written as a result.

Conclusion

Weird fantasy is definitely a bit of a strange genre within speculative fiction and fantasy. However, for those who enjoy clear horror aspects blended with fantasy, paranormal, and sci-fi, weird fantasy is a great genre to write. If you’re thinking about experimenting with it, the aspects discussed above should be a good starting place for you to do so. So now, all that remains is to go do it.

Further Reading and Resources

Disclaimer: I don’t really read much in the way of weird fantasy, so none of the books below are ones I’m going to suggest for children since weird fantasy can get pretty dark and I haven’t read any of them.

H.P Lovecraft’s Call of Cthulu and Other Weird Stories

Arthur Machen’s The White People

Laird Barron’s The Imago Sequence

Sunday Sub-Genres: Arcanepunk Fantasy

Introduction

Arcanepunk is one of those sub-genres of fantasy that mixes multiple aspects of different genres together. This can make it an interesting genre to work with if you enjoy mixing parts from different genres or sub-genres together. If you aren’t fond of doing that and prefer something that’s very cut-and-dry, however, this may not be the genre for you. That said, let’s take a look!

Defining Arcanepunk Fantasy

Arcanepunk fantasy is an intriguing mix of science and magic. Often, the world may feel very old fashioned and can borrow from steampunk or other fantasy genres that have a more archaic feel to them. However, the technology itself is typically 19th century or higher in its advancement, and the people generally have access to it. Not everyone will be studied in it like a wizard or scientist might be, but they have a general knowledge that can be utilized in daily life.

The other interesting point that arcanepunk focuses on is the way magic and science have developed together. This is the genre where you’ll see crystal power sources replacing coal or glyphs replacing electricity in a device. This makes for quite an interesting combination of magic and science in the devices people use on a daily basis.

Writing Arcanepunk Fantasy

When it comes to writing arcanepunk, authors are faced with a few unique challenges. Let’s take a look at a few.

Magic and Tech Development

The first challenge facing writers is the unique combination of magic and technology. To begin with, anyone writing arcanepunk has to choose what level of magic and tech their world will possess. But in doing so, they also have to remember that magic and technology developed together. So, they have to determine how magic will be interwoven with the technology that people use on a daily basis. This may involve replacement of power sources with magical powerhouses or spells to power sections of an otherwise technological device. Or perhaps the entire device needs magic to operate but is built entirely with machinery and technology?

This is what an author of arcanepunk has to think about. It’s similar to steampunk in that sense since steampunk also requires a writer to determine how to weave two systems that otherwise wouldn’t coexist together. But this can also make arcanepunk a lot of fun to work with because it provides boundless opportunities for invention and creation to go on while building the world. 

Worlds

Unlike steampunk, which is limited to Victorian-style settings, arcanepunk can be used in almost any type of setting. The genre often does take on an old-fashioned feel, as I mentioned earlier, but it doesn’t have to and it isn’t limited to only Victorian-style settings. This leaves you quite a bit of leeway to create your world in an arcanepunk fantasy novel.

Those who don’t like being restricted by the setting requirements of steampunk but still prefer an old-fashioned feel with magic and science intertwined may like arcanepunk for precisely the freedom this allows. The sub-genre may be more obscure, but it’s definitely more broad with more freedom to experiment and explore. Additionally, for those of you who love sci-fi and fantasy, this is a nice in-between since it blends the two. So, there is that.

Institutions and Governments

Since your society is one that possesses both tech and magic on a level that makes it easy for the average Joe to use it, it makes sense that there would be governments to regulate the use of it. Governments would be more concerned about regulating how the tech and magic is used to avoid mass weaponizing of inventions.

On the other hand, if your society has all this stuff, someone has to build it, and they had to learn somewhere. So institutions for learning magic and technology are also frequent features in arcanepunk. These institutions are the drivers behind the world’s leading scientists and magicians because they trained those people. Not only that, they may do a lot of research themselves since they have so many smart people gathered in one place to teach society’s brightest students. 

The impact of governmental and institutional rule will vary depending on the arcanepunk story and its focus, but this is a factor that can heavily impact the world and how it develops, so take some time to consider it. Even if the government or institution doesn’t factor in directly, it can have a long-reaching arm that impacts the story indirectly.

Conclusion

That’s it on arcanepunk, everybody! Next time, we’ll be taking a look at weird fantasy, a sub-genre that heads an entirely different direction. But for now, as usual, I have a list of further reading materials for interested parties! If you have a question or a suggestion for me regarding Sunday Sub-Genres, feel free to leave a comment below. I’m always open for questions and suggestions.

Further Reading and Resources

**Randall Garrett’s Too Many Magicians

Terry Prachett’s Discworld series (Suitable for mid-to-older teens. Not meant for younger children, really, though individual books may be alright.)

**Margaret Weis and Tracy Hickman’s Darksword Trilogy

Jonathan Stroud’s Bartimaeus Trilogy (Children’s fantasy)

Sunday Sub-genres: Contemporary Fantasy

This week, on Sunday Sub-Genres, we’re looking at Contemporary Fantasy. We actually already discussed one of the sub-genres of Contemporary Fantasy in this article on Urban Fantasy. But this week, let’s look at the sub-genre that started Urban Fantasy.

Defining Contemporary Fantasy

Contemporary fantasy is fantasy that’s set in the time period of the writer. For those of us writing today, it would be present time. For those who wrote contemporary fantasy in the past, it would’ve been whatever was modern day for them.

The key with contemporary fantasy, much like with urban fantasy, is that the magical elements and creatures are very rarely seen or understood as such. They live hidden in the shadows of our world or spill into our world from alternate worlds not known to the general populace. This distinctive take on magic is the hallmark of contemporary and urban fantasy both, which is easy to understand since urban fantasy branched off from contemporary fantasy in the first place.

Of note is the fact that the setting for contemporary fantasy does not have to be in a city or the outskirts of one like urban fantasy does. In fact, often the only thing that makes something urban fantasy instead of contemporary is a city setting instead of a place that isn’t city or suburb.

Writing Urban Fantasy

Secret Worlds

One of the tricks with contemporary (also known as modern) fantasy is that the world of the fantastical is a secret. Somehow, it has managed to operate under the radar so that few, if any, humans know about it. How this works is something that each individual author must determine. But there must be an explanation, otherwise our suspense of belief or our willingness to accept things that we wouldn’t otherwise accept will be severely challenged.

There are many ways authors go about achieving this. You have methods like Cassandra Clare’s Immortal Instruments where the creatures disguise themselves as human or are able to cloak themselves from human eyes altogether. Other authors have utilized alternate worlds.

I myself am a fan of mixing the two and using both the element of disguise and the idea of travel between different realms to keep the mortal humans in novels from discovering the world of the fantastical.

These are all valid options, and what you choose to do is up to you and the story you want to tell. But before you do anything else, you should decide how this very key element of your story will work. Everything else hinges on this.

Systems of Magic

At some point, I’ll have an entire article that goes into this subject because it’s detailed and has many caveats to it. But for now, let’s just say that there are plenty of options available to choose from for your system. What you do is, once again, entirely up to you. But what you choose will also depend on the first element you discussed because how you keep things hushed up when funny, magical stuff happens will define, to some extent, what sort of magic you can have.

After all, it’s kind of hard to cover up two giants in the sky throwing lightning bolts at each other if a bunch of people see it and take pictures. Unless you have some explanation for how no one would see that or understand what was going on, this sort of possibility in your magic system just won’t fly.

So spend some time working out how magic works. Even if it’s hidden, it’s still going to be an undercurrent, or even a pivotal piece, in how your world operates. Just because it’s under the radar doesn’t mean it isn’t important.

Creatures and Mythology

Inevitably, modern or contemporary fantasy authors seem to want to include werewolves, vampires, and the rest of that crew. While there’s nothing wrong with this, if your story is going to feature them, you need to define them. I think, after seeing the myriad of supernatural shows and books that cropped up both before and after Twilight, we all understand that no one has exactly the same take on vampires, werewolves, or really any supernatural creature. So make sure you’re clear about what your creatures are and are not up front.

Along with this, the idea of including gods and mythology in contemporary fantasy has become more and more popular over the years. There’s not something that’s necessarily wrong with this, but it does raise a few questions. If they’re there for name recognition only, it’s probably not a big deal. But if they’re going to be a main part of the story, you have to start asking yourself if they really need to be there and, if they do, why they don’t just solve all the problems. If you’re going to include them, you’d better answer these two questions. Otherwise, you may run into some serious problems with these types of characters.

Conclusion

Contemporary or modern fantasy can be a lot of fun for writers. It allows them to bring fantasy into a setting they know best: the modern world all around them. Often, it also allows them to use places or settings that are near and dear to their hearts, making the locations in the book that much more real and vivid.

I’ve given you just a few of the things you need to think about when starting into contemporary fantasy, but it’s just the tip of the iceberg of what you could go into when planning or working on modern fantasy. I encourage you to keep exploring. Read some of the books listed below to get a better grasp on the genre and what’s possible with it, and spend some time looking into how to write it if you’re just starting out.

Whatever you do, don’t be afraid to give it a try! It might be exactly the thing for you. And if not, that’s okay. You learned something new about yourself.

If you have suggestions for contemporary fantasy novels, please feel free to leave it in the comments! If it isn’t clean or YA-appropriate, please mark it as such so younger readers or parents looking for books for their children know to steer clear.

Have another tip for writing contemporary fantasy that I didn’t cover? Share that in the comments too! I’d love to see what those of you who frequently (or even not-so-frequently) have learned about writing in this sub-genre.

Further Reading and Resources

As always, I mark things that aren’t appropriate for younger audiences with a note on the age level (if it isn’t 18+) and one star. If I haven’t read it yet, I mark it with two stars so everyone knows I’m not necessarily recommending the content for younger readers.

J.K. Rowling’s Harry Potter series

**Neil Gaiman’s American Gods

**Jim Butcher’s The Dresden Files

Ransom Riggs’ Miss Peregrine’s Home for Peculiar Children (There’s a movie adaptation of this now, I believe, and it was pretty good. Suitable for pre-teens and teens. As far as I know, the book is also good. It’s YA.)

Rick Riordan’s Percy Jackson and the Olympians series

Cassandra Clare’s City of Bones (This is also considered urban fantasy since it takes place in New York and Brooklyn.)

Maurice Sendak’s Where the Wild Things Are (This is one that’s actually suitable for little kids. It’s a kids’ picture book.)

C.S. Lewis’s The Lion, the Witch, and the Wardrobe

Madeline L’Engle’s A Wrinkle in Time

Eoin Colfer’s Artemis Fowl series (If your younger readers like adventure and genius kids, this is a great series for them. It was, and honestly still is, one of my favorite children’s and juvenile fiction series.)