Saturday Setup: Building Societies – Location Factors

Introduction

We’re finished with the mapping section of the world-building discussion, so now we’re going to look at building societies and the factors that go into that! The mapping you did in the previous sections will come into play here, so if you haven’t read those articles yet, you’ll want to do so and come back to this.

This week’s discussion centers on the location factors that shape a society. We touched on this briefly in the global mapping sector, but now we’re going to take a closer look because location plays a big role in what kind of society is built there.

Location’s Role in Societal Structure

Yes, location can play a role in the structure of your society or culture. If the place your cultural group is located forces them to be hunters and gatherers, then the society may develop as a male-dominant society because, usually, the men tend to be the ones hunting and providing for the women and children.

If the infrastructure of the location has allowed the society to develop into more of a farming and trading setup, things might be more even because women (unless government or family structure dictates otherwise) are capable of doing various jobs or working alongside the men. They aren’t as reliant upon their guy to provide. It doesn’t mean that they won’t. It just means that things will probably be more even with the two parties acting as partners instead of one dictating everything.

Lots of other things can affect the way your societal structure develops here, but location and what is available to shape the people’s way of life will have some influence on this as well.

Location’s Role in Dress and Daily Life

The way location plays a role in these is probably more obvious. If your environment is a steamy jungle, you’re not going to dress like an Eskimo. The reverse is also true. No one in an arctic environment is going to go out wearing a loincloth or cotton shift. It just doesn’t end well. So where the society is located will dictate how they dress.

It also dictates daily life. As I mentioned above, some societies might be set-up for hunting and gathering while others may be focused on trade and agriculture. These two ways of life are very different and result in very different average days for the people living those lives. Knowing what type of location you have and what impact it makes on lifestyle is extremely important because it’s going to determine a lot about a character coming out of that culture.

Location’s Role in Shaping Characters

This one very directly relates to your story. The skill sets of your characters will depend to a large degree upon where they live. If they’ve never lived anywhere with snow or ice, they’re probably not going to know how to ski or how one might go about tracking in the snow. On the flip side, someone who never lived in a jungle environment wouldn’t know how to gather food, figure out what plants were edible or poisonous, or find clean water.

Not only that, since location shapes the culture they grow up with, the things they’re taught and what they feel is appropriate or inappropriate will vary accordingly.

Characters from temperate or cold zones might look as a character who dresses in nearly see-through cotton dresses as being either crazy or scandalous because they would never wear anything like that, even inside out of the cold. The character from the warmer climates would look at the character from a cold zone and think the same thing about some of their traditions and manners.

This is something that’s important to consider as you’re building the society. Make note of places where cultures will differ and might clash. By taking these notes now as you build the necessary cultures or societies, you’ll lessen your work later when you build characters from those places. You’ll already know what basic things they should think are right and wrong, strange or normal, and crazy or sane just based on the culture they’re from.

Location’s Effect on Infrastructure

This is another place where location has a big impact. Living in a zone prone to tornadoes will necessitate infrastructure that is much different from a society that deals with sandstorms.

The main thing to think about here is what the location’s climate is like and what kind of weather might be endured. From there, determine what kinds of features the buildings and structures of the society might have developed to deal with this.

Places that endure terrible storms might end up building houses that are squat and low with slanted rooftops to help with wind-resistance. But a place that deals with constant flooding might build their houses up on stilts to keep the lower levels from being flooded every time it rains.

These are just a few ways that infrastructure might be adapted for location. Take time to figure out what your societies’ infrastructures need to look like for their locations.

Conclusion

As you can see, location impacts a great deal about the society you end up building there. Considering these factors will help you to avoid inconsistency or lack of believability later on in your story.

Do you have other thoughts on how location can affect the societies built there? If so, feel free to share those in the comments!

Bane of Ashkarith Blog Tour – The System of Deities

I know this has been a subject of particular interest for several Christian authors who are friends of mine. The biggest question has been, how do you handle God and deities in your books since you’re a Christian? That’s then followed up with where I draw lines with it since I am a Christian. So, we’re going to talk about the system of deities for Bane of Ashkarith as well as a little about how I usually handle the idea of other gods in my writing.

Deities in Alcardia and Bane of Ashkarith

To begin with, Bane of Ashkarith is not a Christian fantasy novel. It is written with Christian values embedded into it in many ways because no writer ever separates their beliefs entirely from their writing. My Christian worldview definitely shapes and constrains my writing differently than other worldviews would have.

But because it isn’t a Christian fantasy novel, I ran into a decision. What did I do with the idea of deities and gods in the world. After all, fantasy often involves some sort of pantheon or belief system. I could’ve left it out, but this would’ve made the world of Alcardia seem less realistic because what people group doesn’t have beliefs?

So, I chose to create religions and gods for them to worship. However, Alcardia is a bit different from the norm when it comes to its gods. Many of them never existed. People created them to explain natural phenomena, much like people have in Earth’s past when they worshiped the god of the Nile or the sun god. It allowed them a way to explain what they otherwise couldn’t.

For those that did exist, they weren’t actually gods in the first place. The lore surrounding them got started because these other beings were far more powerful than anyone could conceive of, so it was assumed they were gods. In that way, then, Alcardia really doesn’t have any gods at all. Not ones that exist or still live, anyway.

That’s how I’ve chosen to handle the situation of other gods in the various Alcardia novels. There is a One God that some of the people on Alcardia do worship, but since the planet was populated by a woman who believed she was a god, the information the people have on that god is minimal at best. This God is meant to represent the God of the Bible but isn’t referred to often because so few believe in Him or even know about Him.

General Rules of Thumb for Fantasy

But what about other novels and answering the question of dealing with pantheons when I’m a Christian? For me, I usually follow a few simple rules.

First, if the planet is entirely unconnected to Earth with Earth not even being an existing thing for the universe, I’m okay with the creation of deities. There’s no reason that this other universe wouldn’t have its own beliefs and even a creator because things don’t just start from nothing.

The second rule I follow is for those worlds that connect with Earth. If that’s the case, again, creation of a pantheon is okay, but here I don’t ever show interference or confirmation of those pantheon members’ existence. Basically, they’re just religious fabrications or people who were given more status than they should’ve been.

If there is a deity that actually interferes, then there will only be one, and that deity is meant to represent God. He may go by a different name in the world if it isn’t Earth, but it will be clear that it’s the Christian God being represented.

Usually, though, I just choose to go with bringing deities in as little as possible. They’re there to give a sense of realism and life to the world and to provide interesting cultural references or curses if needed. They may also be woven into the culture, but I never give reason to believe they’re real, as I mentioned earlier.

The final rule is for stories that take place solely on Earth. For these, I don’t create deities. First of all, there’s not much reason to because we have plenty of them to choose from already. Second, if it’s based on Earth mainly and that’s where the people are from, the only deity I’m going to show as being truly a god is the Christian God. That’s just how I do things because I’m a Christian.

Honestly, though, I haven’t really run into this one much because I rarely write fantasy that takes place on Earth. Earth may be a feature, but it usually isn’t the main setting, so the books all fall into either the first or second category.

Conclusion

So, that’s how I deal with the creation of gods and goddesses both in general and in the Alcardian universe. I’m happy to discuss this with people further if anyone has more specific questions. This is, as I mentioned earlier, just how I do things. I read a lot of fantasy that doesn’t adhere to these rules, but I prefer to keep things black and white morally and religiously in these ways so that no one can get confused about my worldview or what I believe.

I feel it’s the fairest representation of myself and the fairest way to be honest with readers. The goal is that no one has to wonder what the worldview or message is of the book.

I’m not trying to shove any of my beliefs down a reader’s throat, and I’m also not going to try to hide it in the story so that people swallow it without realizing they did. It is what it is, and my hope is that it’s clear and un-hidden while still allowing for the reader to enjoy the story.

At the end of the day, my goal is to write something that can be enjoyed by lovers of fantasy everywhere regardless of their beliefs. I know I can’t be all things to everyone, but I want to craft something that many people can enjoy, not just a narrow band of people.