Sunday Sub-Genres: Arcanepunk Fantasy

Introduction

Arcanepunk is one of those sub-genres of fantasy that mixes multiple aspects of different genres together. This can make it an interesting genre to work with if you enjoy mixing parts from different genres or sub-genres together. If you aren’t fond of doing that and prefer something that’s very cut-and-dry, however, this may not be the genre for you. That said, let’s take a look!

Defining Arcanepunk Fantasy

Arcanepunk fantasy is an intriguing mix of science and magic. Often, the world may feel very old fashioned and can borrow from steampunk or other fantasy genres that have a more archaic feel to them. However, the technology itself is typically 19th century or higher in its advancement, and the people generally have access to it. Not everyone will be studied in it like a wizard or scientist might be, but they have a general knowledge that can be utilized in daily life.

The other interesting point that arcanepunk focuses on is the way magic and science have developed together. This is the genre where you’ll see crystal power sources replacing coal or glyphs replacing electricity in a device. This makes for quite an interesting combination of magic and science in the devices people use on a daily basis.

Writing Arcanepunk Fantasy

When it comes to writing arcanepunk, authors are faced with a few unique challenges. Let’s take a look at a few.

Magic and Tech Development

The first challenge facing writers is the unique combination of magic and technology. To begin with, anyone writing arcanepunk has to choose what level of magic and tech their world will possess. But in doing so, they also have to remember that magic and technology developed together. So, they have to determine how magic will be interwoven with the technology that people use on a daily basis. This may involve replacement of power sources with magical powerhouses or spells to power sections of an otherwise technological device. Or perhaps the entire device needs magic to operate but is built entirely with machinery and technology?

This is what an author of arcanepunk has to think about. It’s similar to steampunk in that sense since steampunk also requires a writer to determine how to weave two systems that otherwise wouldn’t coexist together. But this can also make arcanepunk a lot of fun to work with because it provides boundless opportunities for invention and creation to go on while building the world. 

Worlds

Unlike steampunk, which is limited to Victorian-style settings, arcanepunk can be used in almost any type of setting. The genre often does take on an old-fashioned feel, as I mentioned earlier, but it doesn’t have to and it isn’t limited to only Victorian-style settings. This leaves you quite a bit of leeway to create your world in an arcanepunk fantasy novel.

Those who don’t like being restricted by the setting requirements of steampunk but still prefer an old-fashioned feel with magic and science intertwined may like arcanepunk for precisely the freedom this allows. The sub-genre may be more obscure, but it’s definitely more broad with more freedom to experiment and explore. Additionally, for those of you who love sci-fi and fantasy, this is a nice in-between since it blends the two. So, there is that.

Institutions and Governments

Since your society is one that possesses both tech and magic on a level that makes it easy for the average Joe to use it, it makes sense that there would be governments to regulate the use of it. Governments would be more concerned about regulating how the tech and magic is used to avoid mass weaponizing of inventions.

On the other hand, if your society has all this stuff, someone has to build it, and they had to learn somewhere. So institutions for learning magic and technology are also frequent features in arcanepunk. These institutions are the drivers behind the world’s leading scientists and magicians because they trained those people. Not only that, they may do a lot of research themselves since they have so many smart people gathered in one place to teach society’s brightest students. 

The impact of governmental and institutional rule will vary depending on the arcanepunk story and its focus, but this is a factor that can heavily impact the world and how it develops, so take some time to consider it. Even if the government or institution doesn’t factor in directly, it can have a long-reaching arm that impacts the story indirectly.

Conclusion

That’s it on arcanepunk, everybody! Next time, we’ll be taking a look at weird fantasy, a sub-genre that heads an entirely different direction. But for now, as usual, I have a list of further reading materials for interested parties! If you have a question or a suggestion for me regarding Sunday Sub-Genres, feel free to leave a comment below. I’m always open for questions and suggestions.

Further Reading and Resources

**Randall Garrett’s Too Many Magicians

Terry Prachett’s Discworld series (Suitable for mid-to-older teens. Not meant for younger children, really, though individual books may be alright.)

**Margaret Weis and Tracy Hickman’s Darksword Trilogy

Jonathan Stroud’s Bartimaeus Trilogy (Children’s fantasy)

Saturday Setups: Building Societies – Culture-Unique Factors

Introduction

Last time, we discussed how location impacts the societies you’re building for your world. This week, on Saturday Setup, we’re going to talk about how culture-unique factors can also affect your world and its societies. Culture has a very obvious impact on society, one that most of us probably understand more readily than we do the idea of location playing a role. So, let’s dive in. This one won’t be as long since we probably all have some basic level of understanding of the subject.

Culture’s Role in Developing Society

Each society has different rules and structures. We all intuitively know that the things we’re able to say or do in the US, say, versus the things we can do and say in Japan without being rude vary a great deal. Why is this? Well, it’s largely due to culture. How we were raised and what our culture says is acceptable, whether right or wrong, has a lot to do with what we do and don’t do.

It can affect a lot of things about a society, such as how people dress, what they eat, and what they can or can’t say. It even can result in changes in how different genders or age groups relate to each other. Some cultures in real life have a society where younger children and women don’t get much say or aren’t to question a man’s authority in public (sometimes even in private). Other cultures are much more open and allow for behavior in women and children that would be seen as horrifying and rebellious in a stricter culture. So what your society’s culture is and what it has been built around greatly affects what will and will not pass in your society.

Culture’s Role in the Legal System

Depending on how diverse your sub-cultures are within a culture and depending on the governmental structure, your legal system could be affected by the culture. Think about the US, for example. Here, we have things like southern culture or inner city culture, and we just know the difference when we see a person from one of those sub-cultures. There’s a difference in beliefs, in appearance (sometimes), and in behavior. What one sub-culture finds acceptable may not be okay in the other. This comes out in how those two sub-cultures vote, deal with legal matters, and make judgment calls on law. If those people are in positions of power, they may have even more ability to sway things in favor of their sub-culture than a normal person would. Again, this depends on the governmental system, which we’ll talk about later on. But for now, understand that what you set up for culture and sub-culture within your society matters. It will affect your government and legal system to some extent, and it pays off to consider this if the government or legal system will factor into your story in any important way.

Culture’s Role in the Home

This is the last one we’ll discuss because it should have a bearing no matter what story you’re telling. Everyone has some sort of family or upbringing, and culture definitely plays heavily on this one. Your culture will make all the difference on how your parents dealt with issues of disobedience, training you, and teaching you right from wrong, among other things. The same goes for a fictional world. Who your characters are as children, parents, and just as adults in their society will be shaped largely by how they grew up, and their culture affects this.

Take some time to consider what your society’s beliefs are. How do those beliefs impact what they think about raising children? About marriage? About the home in general? Your fictional society will also have a set of beliefs that dictates these things. People may go outside of them, follow them, or bend them, but they’re there within the culture. There is some sort of norm that people look to when judging whether or not a family is normal or abnormal. That’s just how humans work. We categorize things, and we constantly want to see if those we’re around and we ourselves fit the mold. This isn’t any different. So consider your world’s culture carefully on this matter. It’s going to change a lot about each society you create.

Conclusion

Hopefully, you can see that culture affects much about daily life for societies. It’s important and shouldn’t be ignored. Many things in world-building can be skimped on or ignored entirely if they’re not needed for the story. But if you want a world that feels authentic, don’t ignore this aspect. It gives each society featured in your story its own, unique flavor, and that’s absolutely vital to creating a believable world where the reader’s suspension of belief isn’t destroyed.

As usual, if you have other ways that you’ve used culture in world-building, feel free to share it in the comments below! I’d love to hear about it. Have a question? Leave those in the comments below too. If you have a suggestion for a future topic you’d like to hear about, I’d love to hear that too. You can send it to me at arielpaiement@gmail.com. If it’s something I can cover, you may see it sometime in the future on the blog!

Sunday Sub-genres: Contemporary Fantasy

This week, on Sunday Sub-Genres, we’re looking at Contemporary Fantasy. We actually already discussed one of the sub-genres of Contemporary Fantasy in this article on Urban Fantasy. But this week, let’s look at the sub-genre that started Urban Fantasy.

Defining Contemporary Fantasy

Contemporary fantasy is fantasy that’s set in the time period of the writer. For those of us writing today, it would be present time. For those who wrote contemporary fantasy in the past, it would’ve been whatever was modern day for them.

The key with contemporary fantasy, much like with urban fantasy, is that the magical elements and creatures are very rarely seen or understood as such. They live hidden in the shadows of our world or spill into our world from alternate worlds not known to the general populace. This distinctive take on magic is the hallmark of contemporary and urban fantasy both, which is easy to understand since urban fantasy branched off from contemporary fantasy in the first place.

Of note is the fact that the setting for contemporary fantasy does not have to be in a city or the outskirts of one like urban fantasy does. In fact, often the only thing that makes something urban fantasy instead of contemporary is a city setting instead of a place that isn’t city or suburb.

Writing Urban Fantasy

Secret Worlds

One of the tricks with contemporary (also known as modern) fantasy is that the world of the fantastical is a secret. Somehow, it has managed to operate under the radar so that few, if any, humans know about it. How this works is something that each individual author must determine. But there must be an explanation, otherwise our suspense of belief or our willingness to accept things that we wouldn’t otherwise accept will be severely challenged.

There are many ways authors go about achieving this. You have methods like Cassandra Clare’s Immortal Instruments where the creatures disguise themselves as human or are able to cloak themselves from human eyes altogether. Other authors have utilized alternate worlds.

I myself am a fan of mixing the two and using both the element of disguise and the idea of travel between different realms to keep the mortal humans in novels from discovering the world of the fantastical.

These are all valid options, and what you choose to do is up to you and the story you want to tell. But before you do anything else, you should decide how this very key element of your story will work. Everything else hinges on this.

Systems of Magic

At some point, I’ll have an entire article that goes into this subject because it’s detailed and has many caveats to it. But for now, let’s just say that there are plenty of options available to choose from for your system. What you do is, once again, entirely up to you. But what you choose will also depend on the first element you discussed because how you keep things hushed up when funny, magical stuff happens will define, to some extent, what sort of magic you can have.

After all, it’s kind of hard to cover up two giants in the sky throwing lightning bolts at each other if a bunch of people see it and take pictures. Unless you have some explanation for how no one would see that or understand what was going on, this sort of possibility in your magic system just won’t fly.

So spend some time working out how magic works. Even if it’s hidden, it’s still going to be an undercurrent, or even a pivotal piece, in how your world operates. Just because it’s under the radar doesn’t mean it isn’t important.

Creatures and Mythology

Inevitably, modern or contemporary fantasy authors seem to want to include werewolves, vampires, and the rest of that crew. While there’s nothing wrong with this, if your story is going to feature them, you need to define them. I think, after seeing the myriad of supernatural shows and books that cropped up both before and after Twilight, we all understand that no one has exactly the same take on vampires, werewolves, or really any supernatural creature. So make sure you’re clear about what your creatures are and are not up front.

Along with this, the idea of including gods and mythology in contemporary fantasy has become more and more popular over the years. There’s not something that’s necessarily wrong with this, but it does raise a few questions. If they’re there for name recognition only, it’s probably not a big deal. But if they’re going to be a main part of the story, you have to start asking yourself if they really need to be there and, if they do, why they don’t just solve all the problems. If you’re going to include them, you’d better answer these two questions. Otherwise, you may run into some serious problems with these types of characters.

Conclusion

Contemporary or modern fantasy can be a lot of fun for writers. It allows them to bring fantasy into a setting they know best: the modern world all around them. Often, it also allows them to use places or settings that are near and dear to their hearts, making the locations in the book that much more real and vivid.

I’ve given you just a few of the things you need to think about when starting into contemporary fantasy, but it’s just the tip of the iceberg of what you could go into when planning or working on modern fantasy. I encourage you to keep exploring. Read some of the books listed below to get a better grasp on the genre and what’s possible with it, and spend some time looking into how to write it if you’re just starting out.

Whatever you do, don’t be afraid to give it a try! It might be exactly the thing for you. And if not, that’s okay. You learned something new about yourself.

If you have suggestions for contemporary fantasy novels, please feel free to leave it in the comments! If it isn’t clean or YA-appropriate, please mark it as such so younger readers or parents looking for books for their children know to steer clear.

Have another tip for writing contemporary fantasy that I didn’t cover? Share that in the comments too! I’d love to see what those of you who frequently (or even not-so-frequently) have learned about writing in this sub-genre.

Further Reading and Resources

As always, I mark things that aren’t appropriate for younger audiences with a note on the age level (if it isn’t 18+) and one star. If I haven’t read it yet, I mark it with two stars so everyone knows I’m not necessarily recommending the content for younger readers.

J.K. Rowling’s Harry Potter series

**Neil Gaiman’s American Gods

**Jim Butcher’s The Dresden Files

Ransom Riggs’ Miss Peregrine’s Home for Peculiar Children (There’s a movie adaptation of this now, I believe, and it was pretty good. Suitable for pre-teens and teens. As far as I know, the book is also good. It’s YA.)

Rick Riordan’s Percy Jackson and the Olympians series

Cassandra Clare’s City of Bones (This is also considered urban fantasy since it takes place in New York and Brooklyn.)

Maurice Sendak’s Where the Wild Things Are (This is one that’s actually suitable for little kids. It’s a kids’ picture book.)

C.S. Lewis’s The Lion, the Witch, and the Wardrobe

Madeline L’Engle’s A Wrinkle in Time

Eoin Colfer’s Artemis Fowl series (If your younger readers like adventure and genius kids, this is a great series for them. It was, and honestly still is, one of my favorite children’s and juvenile fiction series.)

Saturday Setup: Building Societies – Location Factors

Introduction

We’re finished with the mapping section of the world-building discussion, so now we’re going to look at building societies and the factors that go into that! The mapping you did in the previous sections will come into play here, so if you haven’t read those articles yet, you’ll want to do so and come back to this.

This week’s discussion centers on the location factors that shape a society. We touched on this briefly in the global mapping sector, but now we’re going to take a closer look because location plays a big role in what kind of society is built there.

Location’s Role in Societal Structure

Yes, location can play a role in the structure of your society or culture. If the place your cultural group is located forces them to be hunters and gatherers, then the society may develop as a male-dominant society because, usually, the men tend to be the ones hunting and providing for the women and children.

If the infrastructure of the location has allowed the society to develop into more of a farming and trading setup, things might be more even because women (unless government or family structure dictates otherwise) are capable of doing various jobs or working alongside the men. They aren’t as reliant upon their guy to provide. It doesn’t mean that they won’t. It just means that things will probably be more even with the two parties acting as partners instead of one dictating everything.

Lots of other things can affect the way your societal structure develops here, but location and what is available to shape the people’s way of life will have some influence on this as well.

Location’s Role in Dress and Daily Life

The way location plays a role in these is probably more obvious. If your environment is a steamy jungle, you’re not going to dress like an Eskimo. The reverse is also true. No one in an arctic environment is going to go out wearing a loincloth or cotton shift. It just doesn’t end well. So where the society is located will dictate how they dress.

It also dictates daily life. As I mentioned above, some societies might be set-up for hunting and gathering while others may be focused on trade and agriculture. These two ways of life are very different and result in very different average days for the people living those lives. Knowing what type of location you have and what impact it makes on lifestyle is extremely important because it’s going to determine a lot about a character coming out of that culture.

Location’s Role in Shaping Characters

This one very directly relates to your story. The skill sets of your characters will depend to a large degree upon where they live. If they’ve never lived anywhere with snow or ice, they’re probably not going to know how to ski or how one might go about tracking in the snow. On the flip side, someone who never lived in a jungle environment wouldn’t know how to gather food, figure out what plants were edible or poisonous, or find clean water.

Not only that, since location shapes the culture they grow up with, the things they’re taught and what they feel is appropriate or inappropriate will vary accordingly.

Characters from temperate or cold zones might look as a character who dresses in nearly see-through cotton dresses as being either crazy or scandalous because they would never wear anything like that, even inside out of the cold. The character from the warmer climates would look at the character from a cold zone and think the same thing about some of their traditions and manners.

This is something that’s important to consider as you’re building the society. Make note of places where cultures will differ and might clash. By taking these notes now as you build the necessary cultures or societies, you’ll lessen your work later when you build characters from those places. You’ll already know what basic things they should think are right and wrong, strange or normal, and crazy or sane just based on the culture they’re from.

Location’s Effect on Infrastructure

This is another place where location has a big impact. Living in a zone prone to tornadoes will necessitate infrastructure that is much different from a society that deals with sandstorms.

The main thing to think about here is what the location’s climate is like and what kind of weather might be endured. From there, determine what kinds of features the buildings and structures of the society might have developed to deal with this.

Places that endure terrible storms might end up building houses that are squat and low with slanted rooftops to help with wind-resistance. But a place that deals with constant flooding might build their houses up on stilts to keep the lower levels from being flooded every time it rains.

These are just a few ways that infrastructure might be adapted for location. Take time to figure out what your societies’ infrastructures need to look like for their locations.

Conclusion

As you can see, location impacts a great deal about the society you end up building there. Considering these factors will help you to avoid inconsistency or lack of believability later on in your story.

Do you have other thoughts on how location can affect the societies built there? If so, feel free to share those in the comments!

Sunday Sub-genres: Fantasy of Manners

This week, we’re taking a look at a unique sub-genre of fantasy: fantasy of manners. This genre can be a lot of fun to write, particularly if you’re looking for a niche to write in. So let’s take a look!

Defining Fantasy of Manners

This genre is a combination of fantasy and comedy of errors. The fantasy isn’t necessarily comedic, though it can be at times. The one major thing it always contains is a witty, wry tone. This and the fact that the enemy isn’t some bigger-than-life figure or villain makes this genre significantly different than most.

This is one of the more unusual fantasy sub-genres because it downplays magic, fantastical races, and legendary creatures in favor of a focus on the intricate societal structures, wit, and intrigue of the novel. Usually, these novels also contain a strong romance storyline that all of this goes with.

Some of the influences on the genre were Jane Austen’s social novels, the drawing room comedies written by P.G. Wodehouse, and Charles Dickens. Others have also influenced the sub-genre, but these are some of the major names that had a part in influencing the sub-genre.

Writing Fantasy of Manners

Setting

The first important thing about writing fantasy of manners is the setting. These usually tend to be elaborate, intricate societal settings since the story’s antagonist often comes from internal conflict within a society or from one’s own neighbors. More on that in a moment.

Because the focus is on the tensions between people, and not on facing some enormous outside threat that may appear in other fantasy sub-genres, the setting becomes very important. Since the genre often downplays magic, fantastical beasts, and extraordinary races or even gets rid of them all together, the setting is not what you’d find in high fantasy.

Instead, it tends to be urban and strongly hierarchical. How this hierarchy works depends on the person writing the novel, but it has been said that, if not for the entirely fictional characters and settings, the fantasy of manners sub-genre might be considered historical fiction. Undeniably, authors often draw from history to create these societies rife with intrigue. The Victorian society is a popular place to start.

The last note about setting is that fantasy of manners usually doesn’t have advanced technology of any sort. That stays fairly primitive, but the society itself is extremely sophisticated, allowing for all the intrigue it contains.

The Antagonist

When it comes to an antagonist in fantasy of manners, it won’t be fantastical beasts, an evil warlock from the outside, or pillaging armies. Instead, it will be the neighbors and peers of characters that present the problem. It will be society itself that poses a problem for the character, though sometimes this takes the form of a specific character or characters within that society.

Plot Complexity

This is extremely high in fantasy of manners. The plot complexity may be the most difficult part of the genre because the writer must sustain that wry, witty tone all while creating twists and turns at every point where the reader might have become comfortable. Usually, writers employ a large cast of characters in order to accomplish this difficult task.

Characterization

Characterization in fantasy of manners isn’t necessarily the most unique. However, the characters, despite their lack of originality in some cases, have a high level of engagement to them. They’re not going to bore or tire the reader.

One key note about characterization in fantasy of manners is that the society itself becomes like a character. It is central to the novel in every way and affects the characters as tangibly as another person might.

Conclusion

While writing fantasy of manners is extremely complex and requires a person with wit and dedication, it isn’t impossible. The sub-genre may have started out being something derided by the writing community, but it has established for itself a firm platform and has taken a life of its own even in the name that was initially meant to scorn it. If you’re interested in writing this genre, do some reading from the writers in the genre and then go for it.

Be prepared for a difficult, work-filled genre, but don’t let that scare you. If you’re the kind of person who enjoys writing with a witty, wry tone and complex plot-lines, this may be just the genre of fantasy for you.

Further Reading

Same ranking system as usual

One asterisk = Not appropriate for children and teens under 17

Two asterisks = Haven’t read, unsure of level

*Neil Gaiman’s Stardust (I recommend the movie version for kids that are old enough for PG rated stuff. It’s still fantasy of manners, I feel, but it leaves out the stuff that makes the book entirely inappropriate for children.)

**E.R Eddison’s Mistress of Mistresses

**Paula Volsky’s Illusion (This one has slightly more tech involved than would normally be scene in fantasy of manners, but it is still considered in that genre. I’ve heard the theme and book can get quite dark, so I’m not sure it’s good for children. Use caution with this.)

Saturday Setup: Local Mapping – City Layouts

We’re finally to the local mapping! I know this is all a lot of groundwork and information, but I promise it does help to think about these things. But there’s only one more post on mapping before we turn our attention to other aspects of world-building and setting up the story elements.

So, let’s dive right in!

This post won’t be as long, but I’ll go over locations for cities and some ways they might be arranged.

Location

Cities are usually located near a large river or port of some sort. This makes sense if you think about it because cities are hubs of commerce, and this means they need a way to transport goods. Doing so via water makes this much easier than it is for land-locked places, especially if the infrastructure of your world is more medieval or hasn’t developed tech like trains or planes.

More importantly still, cities need a water supply. They have a lot of people who need that water too, so they have to have a large source nearby. And it can’t be saltwater, so having water from a large river, mountain streams, or unpolluted ground water means the difference between survival and extinction.

Other places cities might be located are in places along established trade routes, mineral-deposit rich land, places with lots of natural resources, or mines for precious stones and commodities. Water might be the most important resource a city’s founders look for, but they’re looking for the ways they’ll make money in the future too.

A final point to consider is defendability. Particularly for cities where warfare was or still is a major threat to their livelihoods, locating on the high ground or in a place that’s difficult to attack is a must. This includes building on top of high hills, building with two rivers or large bodies of water surrounding one or more sides of the city, and building in places where mountain ranges provide a solid defense against invasion.

Layout

Besides location, the city’s layout is also important. The way a city is organized determines a lot about the city. If you have it built with narrow streets and alleys, you may have people crowded in on top of each other, meaning more people can live there, but no one will be getting carts through those streets. But if you build it with larger spaces between houses and shops, you’ll have fewer people living in the city in exchange for more room to maneuver.

Beyond that, cities usually have some sort of divide between rich and poor. Every city, particular in a fantasy setting where it’s more medieval in nature, has its slums or poor districts and its rich districts. And when they’re all packed in on top of each other, the divide is that much clearer.

Then you have the castle, assuming the city is the capital or houses a major noble. Depending on the political structure, nobility might not live in a castle, but if it’s some sort of fief or a smaller city structure, perhaps they do. The castle would be the city-dwellers’ last line of defense if invaders broke through the outer and inner walls. So it would be located at a central point in many cases so that fleeing there would be equally convenient for everyone.

Besides building structure, you also have to consider how the city gets its water and the areas that might be weak points. These provide ways to get into the city during an attack, and if you plan on having the city under siege or assaulted, knowing these points will be important. You don’t have to know every hole in the wall and missing brick, but at least consider where the weakest points of defense are if you’re laying the city out. Things shouldn’t be easy for either side in a siege, right?

Conclusion

As promised, this is a short post. There isn’t as much to think about when mapping out a city as there is when mapping out a whole world. But the details here are just as vital because they’re going to alter and impact life just as much for characters living there.

So give it some careful thought if you know you’re going to have characters spending any significant amount of time there. It may be important to know these details later on. Solidifying them now gives you a headstart when you have to use the details later in the book.

What other things do you think about if you’re building cities for your world? Share your thoughts in the comments!

Blog Tour – An Inside Look at My Writing Process

A few people have asked either in interviews or privately about my writing process. They’ve wanted to know about how I handled planning and writing Bane of Ashkarith. Some people were surprised by what I shared, and I thought it might be interesting to give my readers a behind-the-scenes on what I do when I’m working on a book. So let’s get started!

Setup

I’m a bit of a neat freak and have strong OCD tendencies when it comes to getting ready to write. I can’t stand working in a messy space. Things have to be organized. I can’t write until they are. I’ll just stare at the screen and the mess around me without writing anything at all.

So my first step is usually to tidy up wherever I’m writing. I need to clear at least enough space to work. So if I’m sitting on my bed, I have to have the covers straightened out even if I’m huddling under them on a cold day. If I’m at my desk, things are more cramped and cluttered because I don’t have much space for things, but stuff still has to be ordered and neat. It’s even more important at the desk because there’s more to distract me.

The last thing I always do when I’m getting ready to write is pull up the spreadsheet where I keep track of the times I’m writing and how many words I got in a session. Yes, I do this. It helps me understand what my best writing hours are and, on average, how long a writing session should be to really start rolling out word count. Besides, it’s a nice feeling to be able to look back at what I’ve accomplished in a given week.

This was the log from a few weeks ago.

Writing Log

The empty slots, by the way, are days where I wasn’t able to do any writing on my current fiction projects.

Maybe now it won’t surprise everyone as much that I was an accounting major.

Planning

So, if the writing log and weird requirements for my writing space weren’t enough to tip everyone off, I’m big on organization and planning. My books are no different. I’m a plotter all the way.

I used to be a seat-of-the-pants type of writer. I just winged it with no plan at all and hoped it worked out well. (It never did.) The method just stressed me out because I never knew anything before I started, and it sucked up so much time to edit it that I quickly realized I enjoyed the process more if I planned first. It’s not for everyone, but it is absolutely for me.

If you haven’t tried plotting before, I would highly recommend you do. I’ll explain in a second what I did for Bane of Ashkarith and what I do now for every book I write, but let me say that plotting doesn’t have to suck all the joy out of everything. There’s room for breathing. You can plot just the bare bones if that’s all you need, or you can go all out.

But not plotting leads to a lot more revisions, rough drafts, and plot holes. So if you haven’t already done so, at least give it a try.

Anyway, for Bane of Ashkarith, I employed a method I hadn’t really used much before. Like I mentioned earlier, I’m big on plotting. But I’d never really bothered plotting past a general idea of the content for each chapter. I knew the big events, but none of the details were really solid in between the events. Writing took a lot longer because I had to think about all of that as I wrote.

With Bane of Ashkarith, I chose to plot out the basic highlights of each chapter and then, in the revision stage, I took it a step further and plotted out the individual scenes in each chapter. The result was that I wrote more words in the same amount of time because I didn’t have to hem and haw about what would happen.

I did all of this on pieces of line paper while in different classes when professors weren’t looking at what I was doing (don’t follow my example, by the way. Paying attention in class is usually a good idea.). As a result, I don’t have the scenes from Bane of Ashkarith. But I’ve done it with other novels, so I’ll share the ones I did for On Anarchy’s Wings, my current work-in-progress.

Scene Planning

I apologize for the low quality of the image. I wasn’t able to get a better picture because I wrote with pencil here. I did enhance it so the text would be darker though. The basics of each scene include: listing the viewpoint character, numbering the scenes, and listing down what happens in the scene.

This might sound like a ton of work. I guess it is a little bit overwhelming if you try to do a bunch at once. But I found that I could spend maybe ten or fifteen minutes sitting down before a writing session and jotting down the highlights of every scene in the chapter or two chapters I was going to write without a problem. It didn’t take that much time, and my writing was much more focused.

Writing

Now the part most people would say is the fun part. I think all the parts of writing are fun, but I recognize that I’m not the norm. Regardless, my writing process is pretty simple. I usually pick either an amount of time or a certain length in the novel to write. With Bane of Ashkarith, I usually opted for sitting down and writing until I had finished a chapter, however long that was. But if I’m limited on time or need to work on other projects too, I’ll pick a specific time frame to write, and I’ll work until that time is up.

I’m pretty easily distracted by my phone at the beginning of a writing period or when the scenes are a struggle to write for one reason or another, so I have to keep it away from me while I write so I don’t waste time on YouTube or Facebook. Yeah, I procrastinate just like most other authors I know. I’m normal that way, if nothing else. It’s not really a point I’m proud of since it involves wasting time, but it is what it is.

Editing

With the last part of the writing process, I usually write and re-write for a set time period. Otherwise, I have a tendency to lose track of time and just keep going so I can finish just one more chapter.

Editing is something that I really love. I know… It’s weird. But, nonetheless, I do love it. I can’t decide if I like writing or editing better. When it comes to my editing habits, I go through the work once looking for places where the characters’ voices need to come through more clearly for deep point of view and places where things just seem to drag. If it doesn’t interest me, it’s a safe bet it probably isn’t going to interest the readers. After all, I should be the one most invested in my own work. So if I’m not, why would anyone else be?

After I finish cutting and tightening, adding and re-writing, then cutting and tightening again, I move on to editing for consistency, grammar, and all those little parts of a novel that slip through the cracks sometimes on us when we’re writing. If I didn’t catch it before, my goal is to catch it at this point.

Once I’ve done all that, the last thing I check for is readability and flow. I just go through and make sure everything is said in the best way possible to get the point across. Preferably without being wordy.

Conclusion

This was a bit of a lengthy post, but I hope that it’s been interesting and, even more importantly, helpful to you guys. Writers are always learning, growing, and adapting. I’m no different, and my writing process now has definitely matured from where it was even a year ago. But I’ve found a method that works well for me, so I stick with it and just tweak it to improve the process where it might still be bumpy.

So what about you guys? Do you have anything you have to do before you’re able to focus on writing? What about your writing process? Anything you do that you think others might benefit from? If so, leave a comment and tell the rest of us about it! We’d love to hear about how other writers handle the writing process.

Sunday Sub-Genres: Mythic Fantasy

Introduction

This week on Sunday Sub-Genres, we’re taking a look at mythic fantasy. This is the sub-genre of fantasy that most pulls on fantasy’s mythological origins, though it isn’t always in the way that people would expect. The genre is as likely to use obvious mythological origins like Robin Hood or King Arthur as it is to create something completely new. The sub-genre has a lot going for it if you like works with strong magical elements and lots of mythical creatures. So, let’s take a look!

Defining Mythic Fantasy

Mythic fantasy is defined as fantasy that deals with the same themes as traditional myths but with (potentially) different names and powers of gods or mythological creatures that differ in some way from their traditional counterparts.

That’s a bit of a mouthful, I know. Basically, the extent to which mythic fantasy veers away from traditional mythology is up to the author, but it almost always contains some clash of the gods with the fate of the world in the balance. How this works out is also subject to a lot of interpretation. Some authors choose to pit gods from two differing cultures against each other, while others may choose to have gods from the same culture clash. Heroes may even line up behind the warring factions to add to the chaos further.

Writing Mythic Fantasy

Writing mythic fantasy gives individuals a large degree of space to build their world and setting in a variety of ways. If you like to create cultures that are built entirely around a deity or pantheon, this is a great option because mythic fantasy definitely requires that.

Let’s take a look at some of the unique parts of writing mythic fantasy.

Magic

The level of magic in mythic fantasy is very high. If the character isn’t human, it will have magic or some other fantastical trait. It just will. This means that if you aren’t going to use the traditional mythological creatures, you’ve got some serious world-building ahead of you.

This sounds fun to some people, but I know at least a few who read this are cringing. If you don’t like world-building, you can make your life easier on this front by using the traditional mythological creatures. But you won’t entirely get out of world-building because there’s your pantheon to consider if you choose to use new gods or goddesses.

Character Complexity

This is an area where things really can swing to some extremes. No matter what you do, characters will be complex. The question is just which ones will be. In mythic fantasy, there’s two options. Either the gods are highly complex, fleshed-out characters and the humans are basically non-complex pawns… Or the humans are so complex that they can drive the movements of the gods themselves. How you play it is really up to you and how you want to tell the story. Either leads to some interesting results.

Plot Complexity

If you’re looking for something that’s easy or middle-of-the-road, mythic fantasy isn’t your cup of tea. Plot lines in mythic fantasy can often be obscure or extremely tangled right up to the end, and like the myths they hark back to, every thread of the plot contains meaning.

Those who really enjoy mythology are the ones most likely to enjoy this genre both as readers and writers, though others who like complexity in plot may also like this type of fantasy. If you don’t like any of these things, chances are pretty high that mythic fantasy won’t be your thing.

Violence

This is a fairly significant point because mythic fantasy is different from a lot of other fantasy sub-genres. The violence here isn’t going to be overly gory or descriptive in most cases. You’re going to get some drownings at sea and a few lightning bolts tossed, but it won’t be cutthroat. It’ll be like the myths are. Sure, there’s violence. But it’s not described in gory detail.

Conclusion

Those are the key points of writing mythic fantasy. This can be a really fun genre to write if you enjoy complexity and world-building. If you enjoy neither, you probably won’t have much fun reading or writing this sub-genre. I’ve included some examples of mythic fantasy below. As always, I’ve marked books I haven’t read with two stars if I’m unsure of the reading level and one star if it isn’t appropriate for children and younger teens.

Further Reading

Rick Riordan’s The Red Pyramid and The Lost Hero

J.R.R. Tolkien’s The Silmarillion

**Marion Zimmer Bradley’s Mists of Avalon

*Brandon Sanderson’s Mistborn Trilogy (best for ages 13+)

*Terry Brooks’ Magic Kingdom for Sale/Sold (ages 13+)

*Tad Williams’ Shadowmarch

Richard Adams’ Watership Down

Saturday Setup: Global Mapping – Climate

Introduction

This week marks the last post about global mapping. We’re going to take a look at climate and how that affects your map. This’ll be a shorter discussion because you’ve already done the majority of the work. At this point, you’re just going to spend a little time thinking about the climate involved in each area in your story and how that will affect your writing. Climate affects a lot of those little details that readers like to see so they can be immersed in the story. So let’s take a look at how.

Climate and Culture

You might be sitting at your computer or looking at your phone wondering what I’m talking about. You might be asking, Ariel, how on earth can climate affect culture? Isn’t it just a nice way to throw some obstacles in my hero’s path?

No. It’s not. Climate actually does affect quite a bit about how a culture develops. For instance, if your hero lives in a culture where the climate is tropical and the terrain tangled jungle, this is going to affect what they eat, what they wear, how they build their houses, and much more about how they live their lives. This culture is less likely to be agricultural because you can’t farm in a jungle without significant clearing of the land. Instead, they might be hunters and gatherers.

Let’s take a look at one more example. Say the climate is an arid, desert-like environment with one or two oases for water and a delta running through it. Well, now the situation is much different. These people will likely migrate to the river to plant crops and raise cattle because there’s no way they can sustain life in the desert conditions otherwise. They’re going to wear light-weight but concealing clothing when out in the desert sand because they have to protect themselves from the sun. But at the river or an oasis, they might wear little to nothing because the heat is stifling and it’s too muggy for comfort. Their food isn’t going to be the same as the jungle tribe’s either. They’re going to raise it themselves or grow it in the rich soil at the delta or floodplains created by the river.

Hopefully, if you weren’t convinced before that climate could affect culture, you are now. So, take some time to think over what types of climates your cultures will live in and think through all the ways that climate could shape their culture and way of life. The ways are many and varied, so have fun with it! Make it logical, but be creative.

Conclusion

I promised this would be a short post, and so it is. Really, climate is going to be determined mainly by what land features you chose to place where. The two go hand-in-hand. You can’t have snowy regions where you placed a steaming jungle or a jungle where you placed glaciers. So, the important thing you need to worry about with climate is how it affects the inhabitants of that biome, both human and otherwise. It has the biggest affect on the cultures of the lives there, and that’s what your focus should be on since you’re going to be writing about those people who have to deal with it every day, or for some chunk of time, at least.

Have any tips for what to consider when it comes to climate’s affect on culture? Drop it in the comments below! If you have any questions about the topic, feel free to leave that in the comments too!

Sunday Sub-Genres: Superhero Fantasy

This week, we’re back with another fantasy sub-genre post! As a quick update, the plan is to move posts on this topic to Sundays as part of a new Sunday Sub-genres blog section. The posts will be every other week, just as they had been when they were on Fridays. This post is the first in that set of posts.

As I build up content, there will be some other new blog sections as well that will be posted on other days of the week. So, keep an eye out for those.

With that announcement out of the way, this week’s fantasy sub-genre is Superhero Fantasy. Most people might not think that superhero stories are fantasy, but given the elements they possess, almost all superhero stories are considered fantasy. Let’s take a look at the sub-genre.

Defining Superhero Fantasy

As mentioned earlier, most superhero stories are fantasy. However, let’s discuss a little more of what this sub-genre’s definition entails. Superhero fantasy usually involves a main character with some sort of super human ability, a strong sense of morality, and a hidden identity. Usually, the genre centers on fighting crime because, after all, that is what a superhero does.

Typically, superhero fantasy also involves villains that are unforgivably flawed. They must be stopped at all costs because they won’t stop unless someone makes them. There is no redeeming quality about the villains of superhero fantasy. Often, the villains also have a super human quality to them in superhero fantasy. Whether or not it’s an actual superpower may depend on the story.

Now, that’s all well and good, but what makes a superhero story truly a superhero fantasy? Well, the biggest thing that makes it fantasy is the presence of strong fantastical elements. Does the superhero have their abilities because they come from another planet like Superman? Or do they gain the abilities because of some strange, mystical (and definitely non-scientific) circumstance? If they do, chances are your superhero story is considered fantasy.

On the other hand, if your story has superheros with powers because of special suits or science experiments gone wrong, it’s more likely that your superhero story would be closer to the sci-fi side than fantasy. And if that’s the sort of story you’re writing, that’s okay. It’s just not the focus of this post. (Though some of the elements for writing it may end up being the same regardless.)

Writing Superhero Fantasy

With the definition of superhero fantasy clear in our minds, let’s take a look at writing it. These elements can actually be used to write any superhero story. The way you use them is what will determine whether it’s fantasy or sci-fi.

Superhero

It goes without saying that a superhero fantasy needs a superhero. The trouble is that superhero fantasy and heroic fantasy can get their lines crossed a bit here, so some discussion of what a main character should and should not be in a superhero fantasy is needed.

First off, a heroic fantasy usually involves one or more heroes, and those heroes may or may not have special abilities. That’s pretty straightforward, mostly. If they don’t have powers or it’s not one main character with the powers, chances are, you’re not writing about a superhero.

The more subtle difference in superhero fantasy versus heroic fantasy is in the character of the characters. Heroic fantasy’s characters are almost always going to be flawed. Sometimes even fatally so. Morality can be a bit of a gray area for these characters.

Not so with superhero fantasy. If you watch even a little bit of the superhero genre on TV or read comics, you’ll quickly notice that the main characters of these stories don’t have any gray areas with their morality (for the most part). They know right is right and wrong is wrong.

The bad guys aren’t going to get away on their watch if they have anything to say about it. Don’t bother trying to bribe these guys or throw them off the scent because they’re not going to give up until the villain is behind bars (or subjected to some form of justice).

This is an important part of crafting a superhero. The powers have to go hand-in-hand with a strong moral compass and unwillingness to compromise with evil, whatever that may be in a given story.

Despite their high moral code and strict adherence to it, superheros still have struggles. Often, superhero fantasy will go into the psychological struggles of the characters and will show why they ultimately choose good over evil. Or don’t if the goal of the story is to have a superhero gone bad.

Either way, superhero fantasy is going to explore who the superheros really are and what made them that way. The genre is heavy on characterization, so good characterization absolutely cannot be ignored.

Supervillains

This was mentioned earlier, but one of the defining traits of the antagonist for a superhero fantasy is that they’re a supervillain. Like the superhero, they have some sort of special power, but they’re using it for evil. Whatever their motivations, they won’t stop until the superhero puts an end to it.

Also mentioned above was the note that the supervillains have no redeeming traits. This is the biggest difference between heroic fantasy and superhero fantasy. Heroic fantasy might afford the villain some quarter by way of a redeeming quality or saving grace. Superhero fantasy doesn’t. After all, you have to balance out the unflinching, morally pure hero somehow. And what better way to do that than to have an utterly despicable antagonist?

But just because the supervillains are entirely evil doesn’t mean they’re flat. Superhero fantasy thrives on deep characterization, so if you’re going to write this genre, your readers are going to expect you to get deep into the psychological and emotional aspects of the villain. Why are they doing this? What’s their intention? What drove them to do what they are? All of those questions are ones superhero fantasy often explores.

Crime

Usually, superhero fantasy deals with crime. The superhero needs somewhere to turn his mind when he has such a hatred for evil. This comes out in fighting crime.

Fighting crime could occur in a number of ways. First, the character may be a vigilante, working without sanction or help from the local authorities. Arrow and his gang are a good example of this. Second, they might be working independently of law enforcement but with full support from the local authorities despite that. This would include heroes like Superman.

The final category is the superhero that works with law enforcement, even if law enforcement may not know about their two identities. For example, Barry Allen works for the police department in Central City, but he’s also the Flash. Not many of the cops he works with know this, but even as the Flash, he has the goodwill (if not the support) of the police department. A twist on this one that does seem more popular is to have superheros who worked with the government or in the military at some point or another. Quite a few popular superheros have done this, with Captain America being one of the better known heroes.

Conclusion

These are only the main things that make superhero fantasy what it is. There’s certainly more that can be learned about the genre. This should help you as you get your feet wet in the genre, but it should only be the starting point. I’ve added some additional resources and some examples of superhero fantasy below to help you as you do further research.

If you enjoy reading in the superhero fantasy sub-genre, what books do you recommend? You can put them in the comments. Just please ensure that you make a note in your comment if the book isn’t clean and appropriate for children since I do have some younger readers who may be reading through the comments too.

Further Reading and Resources:

Blogs:

Best Fantasy Books (This blog has a bit about the genre, but it also has a fair number of suggestions for books in the genre.)

Writer’s Digest

Books:

*= Not for children

**= Unsure of reading level; exercise caution

Brandon Sanderson’s Steelheart

Jeremy Kraatz’s The Cloak Society

**Tracy Hickman’s Wayne of Gotham

**Marissa Meyer’s Renegades