Thursday Technicalities: Self-Editing

Introduction

Last week, we talked about the types of edits that can be acquired when you’re ready for an editor. But what if you can’t afford an editor or just want to make sure the edit will take less time so you don’t have to pay as much? As an editor, I always encourage people to get an editor before publishing, particularly self-publishing, but I also understand that not everyone has the money to do that. So what can you do if you’re in that situation? You can self-edit.

Basics of Self-Editing

To begin with, let me say this. Self-editing means nothing if you don’t have a clue how to do it. This is why I recommend that authors find an editor who can help them in this area. Why? Because frankly, most authors can’t do both. There’s no shame in that. They’re not bad writers because of it, certainly. I’ve helped out plenty of people who had great ideas and even an okay execution of the idea, but they didn’t know how to edit it so that it would truly come to life. So, chances are pretty high that you may not have any idea how to edit, even if you know your way around writing a story well enough.

If you’re in that situation, again, there’s no reason for embarrassment. It’s a normal situation to be in. You should, however, take the time to learn about editing. I know it takes time and that time is often in short supply for all of us, but self-editing means you are going to be your own editor, and whether or not readers can really enjoy the story depends entirely upon not just how well you write but also how well you can edit.

This post can’t possibly cover everything you need to know about self-editing. There’s simply far too much to cover, and you’re not going to be able to learn it all overnight. You should approach this with the basic understanding that self-editing is your doing the same things an editor would do. Since that requires a lot of knowledge, the rest of the post will be going over resources you can use to learn how to be a better self-editor. You have to learn and practice editing the same way you had to learn and practice writing. The two are related but separate competencies, and they require very different mindsets and knowledge bases.

Resources

  1. Self-Editing for Fiction Writers by Renni Browne and Dave King: This one is a really good book to start with if you have no self-editing experience. It’s at the top of the list because it’s more modern than book two on the list but still covers a good mix of basic and advanced topics. It’s well-organized and moves from simple to complex.
  2. Strunk and White’s Elements of Style by Strunk and White: You should read this if you read nothing else. It’s a bit drier than Browne and King’s book listed above, but it’s just as relevant, and you’ll learn a lot, particularly about the grammar and style portions of editing that every editor should know. I recommend it to both authors and to those asking me for editing advice. For all its dryness, the book is still indispensable, and once you’ve read through it once, you can continue to use it as a reference while editing.
  3. Revision and Self-Editing by James Scott Bell: This comes from a bit more of a writing perspective based on the pieces I’ve looked through for reference. I’m reading through it in its entirety now, and it’s packed with useful examples, information, and pieces of advice from editors and authors who have experience in the field. Bell also has a pretty good sense of humor, in my opinion, and it comes out in the way he says things or the selections he chooses for examples. This one’s definitely not a terribly difficult read either.
  4. Woe is I: A Grammarphobe’s Guide to Better English in Plain English by Patricia T. O’Conner: I haven’t personally read this one, but it’s a national best-seller recommended by editors for people looking to self-edit. It focuses more on the sentence-level edit, something every book benefits from but often doesn’t get. Welcome to the world where you agonize over every page, paragraph, sentence, and word in your book. Fun stuff, right? In all seriousness though, this book is well-known for being a humorous, fun approach to teaching you what you need to know about grammar and sentence-level edits.
  5. Editing Mastery: How to Edit Writing to Perfection by Shani Raja: This is an online course with Udemy written by an ex-Wall Street Journal editor. I’ve gone through almost half the course, and it’s been one of the most valuable resources I’ve ever come across. It’ll teach you how to do a deep edit like some of the world’s top editors do. The course example and practice assignment focuses mainly on non-fiction, but I’ve found that the principles are fairly easy to apply to fiction of any sort as well.

Conclusion

I hope the resources I’ve provided help you out in your self-editing journey. It’s not an easy area to master, frankly, but the resources above have been some of the most useful ones I’ve come across in my time both freelance editing and self-editing. Whatever you choose to do, I wish you best of luck with your piece!

Thursday Technicalities – Types of Edits

Introduction

Editing. Doesn’t everyone just love it? Well, some of us do. If you’re like me, one of your favorite parts of the writing process is actually the rewriting and editing stage, at least when there’s not a huge time crunch. I know, I know. It’s weird. Most writers really can’t stand this process, and most writers don’t have a clue how to go about it. Now, most of us are capable enough of catching the stray grammar error or glaring plot hole, but many times, writers–and even published authors–don’t know what it takes to make their book publish-worthy material. That’s the job of their editor. 

Which begs the question. How do you know what kind of edit your work needs if you’ve never done this or if you haven’t worked with an editor before? I’m glad you asked because that’s what today’s discussion is all about! Let’s get right into it.

If you’re a beginning writer, chances are you need a deep edit. A deep edit goes through several stages and looks at everything from story structure and big picture stuff to the gritty details of sentence structure and word choice. This is a quite extensive edit, and most freelance editors I’ve spoken to specialize in specific areas, so a deep edit from one editor may be difficult to achieve. This means that, often, a beginner writer may need to find two or even three editors to look at the piece. This obviously isn’t the most fun thing to work with, but if you can find one or two editors who are able to compliment each other’s skill sets to give your piece a well-rounded edit, that’s usually easiest. For those of you in this situation, the key is to look for an editor or editors who note that they’re good with content editing, structural editing, style editing, and presentation editing. For fiction, these areas may not be presented exactly with these titles, so read on to find out what kinds of things fall under each so you have a better idea of what you’re looking for.

If you’re not a beginning writer, you probably know what areas you struggle with frequently. Chances are you don’t struggle with all of them, though you may struggle with more than one. So I’m going to break down the stages of deep editing for both you and the beginners wanting to know what each stage entails. This way, you will have a better idea of what skill set you need to find in an editor to give your book an edit best fit for it.

Content Edit

A content edit is the first step a deep editor takes in editing a piece. In fiction, a content edit is going to take a look at the purpose of the piece, the genre it’s in, and what it contains. The point of this level of editing is essentially to ensure that every major point in the book or story revolves around the purpose, genre, and main idea of the story. This kind of edit gets rid of scenes that might be unnecessary or repetitions of previous scenes that made the point already. It will eliminate rambling and make the piece more concise. It will also focus on adding anything that’s missing. Practically speaking, a content edit is focusing mostly on the plot of the story in fiction and making sure that the book’s scenes make that plot work from beginning to end.

Structure Edit

With this type of edit, the editor is going to shift gears to look at the angle and narrative structure. Depending on the work, there may not be any particular angle, but there will be a narrative structure. This type of editing will make sure that each point in the narrative structure is ordered elegantly and works smoothly with the others.

Style Edit

Here, we start getting into the finer details. A style editor is going to look over the work to remove clutter in your scenes, paragraphs, and sentences. This edit fine tunes and refines the work so that the narrative style really shines. This one is, perhaps, one of the more difficult edits to do because it calls for someone who will really dig down into the piece to look at things like word choices, sentence structure, and pacing using more technical avenues like paragraph and sentence lengths. Having done this before, I can attest to how much work this is. Sometimes, it can be a hard call on whether something is clutter or necessary and whether to use one word instead of another in a specific sentence. However, these changes can make a huge difference in a piece, so if you can’t do this yourself, find someone who can.

Please note that an edit like this doesn’t focus on fixing grammatical errors or presenting things in a clean, professional way on the page. That’s saved for a presentation edit. What this edit will do is improve your narrative style, make your ending resonate with the reader, make your middle flow from paragraph to paragraph seemingly effortlessly, and make your beginning arresting to the reader. If that’s what your book is missing, this is the type of edit you need, so find an editor who specializes in this area.

Presentation Edit

Last editing stage, everyone! In this stage, your editor will worry about the nitty-gritty details of grammar and punctuation. They’re going to look for those pesky misplaced commas or fix misspellings. They’ll read it through to make sure that any leftover sentences that might trip readers up are removed, and they’ll trim the sentences you don’t need if necessary. This stage cleans up your manuscript and makes it ready for presenting in its final form to your reader. If you’re able to do the first three types of edits on your own, it may still pay off to have someone do this sort of edit for a piece. As humans, we’re prone to error, so having someone else take a quick look through our work to clean up any missed problems is usually a very wise decision. 

Conclusion

I hope this has been informative for you all! Next week, we’ll start talking about some of the specifics on knowing where your work is at, knowing when to self-edit, and knowing who to hire when you need an editor. This area is one that I see a lot of uncertainty about, particularly with writers new to the editing process, and a lot of mistakes can be made. My hope is that, in the upcoming weeks, I can take some of the stress and confusion out of the process for you!

Thursday Technicalities – Sorting It Out: Constructive or Destructive?

Introduction

We talked about how to find critiquers and beta-readers as well as about how to figure out what kind you need, but let’s talk about one last important thing regarding this area before we move on to a new discussion. You have to know how to sort out the constructive feedback you get from the destructive feedback. So let’s dive in and talk about each.

Constructive Criticism

We’ll start with constructive feedback or criticism. This is, obviously, the kind you want, but sometimes it can be hard to tell whether something is constructive or not. Not everyone who offers destructive feedback is a troll or someone who just hates you and your book. Many times, they’re very well-intentioned and think they’re helping. So, how do you know the difference in those cases?

First, constructive feedback is going to be relevant. It will be commentary on areas that don’t fit the needs of your audience, things that are just outright incorrect (usually grammatically), or areas that aren’t clear. This by no means an exhaustive list, but typically, constructive criticism is going to focus more on what is wrong than specific ways to fix it. The ways of fixing it come as you have a discussion with the individual offering the feedback. While that individual may offer some ideas for how you might go about fixing something, they may not always know, so more questions are typically necessary to figure out what the best solution for the problem will be.

Please note that we’re talking about people doing more of a high-level review of your book. They themselves may not be writers, and they very rarely are editors. You want your critique partner or beta-reader to be someone from your audience, not someone looking at your book for how to make it read like a best-seller. An editor, if you have chosen well, will know enough about writing and, ideally, your genre to know whether or not something will work to make your fiction marketable, not just a bunch of text you put together in a semi-useful way. The editor does a different job from a critique partner or beta-reader, so you won’t handle that interaction exactly the same way.

Second, constructive feedback will be specific. What do I mean by that? Well, you’re trying to make sure everything in your book is clear, engaging, and focused. A reader will notice points in the book where this isn’t the case, and if you’re getting good feedback from a beta-reader or critiquer, they will too, and they will make note of it. They will not offer you a general, vague opinion of the book. That’s something a general reader might do, but it’s not much use to you if you need to fix anything.

Finally, constructive feedback will be an honest assessment. And by honest, I mean frank about the good and the bad. Constructive feedback has to recognize both what you’re doing well and what you’re not so that you can keep the good and fix the bad. If all it points out is the good stuff or only the bad, you’re imbalanced in your perspective. Only good things will result in an inflated view of how good the book really is. But overwhelming commentary on all of the bad undermines your confidence, causes you to write poorly, and results in you–most often–changing even those things that weren’t bad to start. The person offering the feedback will, of course, have their own biases, but you want to find someone who will offer their opinion in addition to clear feedback on things that are obviously working well or working poorly. You don’t want them to try to change the entire point of the story, but you do want them to help you see what you may not.

Destructive Feedback

In most ways, destructive feedback is the opposite of constructive feedback. So we’ll just briefly go over what signs to watch for with destructive feedback. Destructive feedback will often be feedback that tries to change the heart of the story. It isn’t correcting a problem that actually is real. Instead, it’s just feedback on everything the reader personally didn’t like about the book and an essay on what they would write if they were you. That’s clearly not helpful, and if you follow that kind of advice, your book will change with every reader. You’ll end up destroying anything that was good about the book to start.

Destructive feedback is also feedback that’s irrelevant, too general, or unbalanced. Any of these can derail a book and the entire story you were trying to tell. Allowing someone who predominantly offers this kind of feedback to influence your decision-making process is extremely unwise.

A Word of Caution

Please know that many people give a mix of the two kinds of feedback. Unless they really just hated the story, they’re probably going to have some feedback that is helpful and constructive with some feedback that is destructive mixed in there as well. It’s just how this sort of thing tends to work because everyone has different ideas of what makes a good book. Not everything you have will be their preference, even if it might not be a problem. That’s why getting a few different people to critique or beta-read is extremely useful for writers.

In the end, unless someone is only giving you destructive feedback, don’t toss them out as a possible option simply because you see some destructive feedback in the mix. Be fair and be realistic. If you were reviewing something for someone, you’d have a mix of feedback too. And if you were the one doing it, you wouldn’t think twice. A mix of feedback would be acceptable. So, afford your critiquers and beta-readers the same leniency you’d give yourself here. Just make sure that, when you look at the feedback, you sort through to see what you should keep and what you should toss.

Conclusion

That’s it for today’s Thursday Technicalities. I hope this has been helpful for you all! This also concludes the section on critiquers and beta-readers. On upcoming Thursday Technicalities, we’ll be discussing editors and the principles surrounding the editing process. I hope to see you all join me for those posts as I know this is an area that many authors are unsure about, particularly when it comes to self-published authors. Until then, have a great week!

Saturday Setups: Language Building – An Introduction

Introduction

In a post on language factors, we already went over some basics about languages and building them for specific areas as well as basics on how to do it in general. In this post and upcoming ones, we’re taking a look at this more closely. This is a process that is entirely optional, and people do varying degrees of it. Some go all out while others opt out entirely. Neither is wrong. A language you’ve created isn’t necessary to lend credibility to your work in most cases, but it can be very helpful. The goal of this section is to equip you with tools you’ll need to build languages if you choose to do so. I can’t cover everything, but I’ll try to cover what you need to get started. We’ll begin with an introduction to building languages and why you might decide to do so.

Why Create a Language?

First and foremost, creating a language should be done for fun. It isn’t required, even for high or epic fantasies, to make a good story. In fact, it’s easy to end up taking away from the story with this type of world building if you’re not careful. Because of this, the predominant reason to create a language is because you want to for the sake of experimenting, having fun with it, and being able to say you’ve created your very own language. If playing with sounds, coming up with new writing systems, and dabbling in creating grammar or structure rules sounds fun to you, then this area of world-building is for you. If you already know you’ll hate it, move on. It isn’t worth driving yourself nuts. For those on the fence, I encourage you to give it a try. You never know; you may love it. At the very least, you can say you tried it.

Besides fun, another reason to build a language of your own is because you want a naming system (or just the names) for people, places, and things that sound suitably unique but also have some sense of cohesiveness and weight behind them. This could mean you just want names that sound like they could come from the same regional location or it could mean you want names that go as far as having root words from a language that gives the names an actual meaning, much like our names on Earth have meanings behind them. Those two different sides of the spectrum obviously require differing levels of involvement from you in terms of language building, but they’re both valid needs. 

Finally, language is so entwined with culture that many times your culture ends up changing with the language. If you’re writing something heavily invested in culture, language–spoken and written–plays a big part in it. You may only choose to add in some exotic names and maybe some insults or curse words to lend to the illusion of depth you create, or you may choose to go all out and create the language that you need to include songs in that language, like Tolkien does with Elvish in Lord of the Rings. How far you go depends on your interest in it and on what your readers are expecting. You can go overboard with this, so it’s important to always have balance. Don’t overwhelm readers with a lot of text in fantasy languages you’ve created. But that doesn’t mean you can’t have some terms or names that are pulled from the language creation work you did.

Where to Start

If you’re feeling like this is complicated at this point (or have felt so since you saw the topic of this post), I’m not going to lie to you. It is complicated. But it isn’t impossible, and there are ways you can make life easier on yourself. Let’s just look at the starting point I’ve used for this in the past since a starting point helps to make things seem a little less chaotic.

Usually, I start with the alphabet. I take the time to think about all the sounds available to me in my language and alphabet (English in my case), and I weed through those root sounds. I may take out a vowel or a consonant here and there to lessen the number of letters I have to deal with. I have also, in the past, chosen to incorporate the diphthongs (vowel combinations like ae) found in Latin or other languages. When you’re adding sounds to your alphabet or syllabary that your native tongue doesn’t have, you can look at the sounds of other languages. This is a tremendous help, and it can give a lot more depth to your language, especially if you’re doing this for the first time. Even Tolkien, a well-accomplished linguist in his own right, borrowed from other languages to create the dialects of Elvish. 

Starting with your alphabet or syllabary gives you the building blocks for words. It makes it easier to determine what sounds can and can’t be involved, and you’re making a call on what the language will sound like at the very basic level. If it’s going to be soft and lilting, it’ll be because of the sounds you kept, added, or threw out in this stage. If it will be harsh and guttural, it’ll be because of what you kept, threw out, or added at this point. Everything in a language pivots upon two things: its grammar and its vocalization/sounds. Grammar is more complex, so start with what’s simple and build up from there.

Conclusion

Hopefully you have a better understanding now of why you might want to create a language and the uses it can serve in your novel. If you’re feeling overwhelmed, take a deep breath. This isn’t as bad as it seems, and I hope to show you that it can be a ton of fun for creative minds in future posts. You can set up the language in whatever way you choose. Look at the languages we have here on Earth. There’s tons of variation there, right? Well, for your fictional languages, you can use systems just as varied, and you also have the freedom to mash together concepts, sounds, and techniques from other languages around you in real life. If you let go of the stress of thinking everything has to be perfect and just start with your sounds and the premise that this is meant to be a lot of fun for you, you’re going to be fine. You can take it as fast or slow as you need to, and you can choose how much you feel like doing. No author is required to build a complete language, nor are they required to do any language building at all. It really is entirely up to you, so have fun with it and don’t stress! Just like all other areas of world building, this is your chance to do things your way and to have fun while doing it. Take advantage of it!

Thursday Technicalities – Interacting with Your Critiquer

Introduction

So, we already discussed interacting with your beta-reader, but as you know, beta-readers are different than critiquers. So, while some principles will be the same, not all of them will be. Let’s take a look.

Do’s and Don’ts of Interacting with your Critiquer

1. Do not argue with your critiquer.

This goes for beta-readers too, but a critique partner ought to be someone with more knowledge of your area of writing and of writing in general. While they can make mistakes or poor judgment calls, chances are much higher that they know what they’re talking about. If you’re defensive or arrogant, no one—not even a less experienced critique partner—will be happy working with you. So no arguing.

2. Do ask questions and discuss areas you aren’t clear on.

If your critiquer has said something to you that doesn’t make sense or that you’d like further pointers on, you should ask. Unless they tell you they aren’t open to further questions (which is unusual for a critiquer), you can ask about whatever you need to. Just keep rule one in mind and avoid shutting them down.

3. Do discuss.

Along the same lines as rule two, you should discuss things with your critiquer if you don’t agree or if they seem to be missing something important to the story. Explain where you’re coming from and ask their opinion. After you have that, ask any clarifying questions you have and thank them for the input. Then you can decide if you want to take the advice or leave it.

4. Do not behave in an inconsiderate or arrogant manner after you get the feedback from them.

This should not have to be stated, but it unfortunately does because there are people out there who do forget this and need to be reminded. Your critiquer is human too. I’ve seen many writers treat critiquers poorly and harshly or put them down as people because the writer didn’t get the feedback they wanted. These kinds of people are a misery to work with. Literally, I can promise you that if you’re like this, you are going to be the person we hate working with most because not only is it likely your work is poor quality because you ignored advice from three people before us, but you’re not going to fix it after we review it, and you’re going to be rude to us in addition. Kindness will get you much further.

Hopefully, no one reading this is like that. But I recognize that these people are out there, so if you are one of those people, please know that you are shooting yourself in the foot first and foremost. We’re not going to be happy with you, obviously, and some of us may get upset over how you treated us, but in the end, you are the one to suffer because arrogance or defensiveness mixed with rude behavior will make your journey from writer to author much harder if not impossible. I hope that no one reading this is in that position, but, this needs to be pointed out because too many times people don’t stop to be grateful that the critiquer took time to go through their work.

If you didn’t get a glowing review, be doubly grateful! They took time to pin point the book’s problem areas instead of reading a polished book off a bookstore shelf. Critiquing badly written work is way tougher than doing so for a well-written work. Show your appreciation and be mindful of their feelings too.

If you aren’t, I guarantee they’ll spread the word to anyone else they know who might consider working with you. And the Internet makes that very easy. I’ve heard stories myself from fellow Wattpaders and writer friends, and I have some of my own. Rude behavior lost one writer a chance at joining a critique group because people in the group had worked with the writer and shared their awful experience. This individual was refused on the grounds that their behavior ruined the previous critique group they’d been involved in. Please don’t let that story be yours too!

Conclusion

This isn’t an extremely long post because the main point is that you should be polite and professional in every case. If you aren’t, you only damage your own image and give another writer cause to say bad things about you. Being polite and courteous goes a long way toward avoiding ruffled feathers or smoothing them over if they occur. In the end, it’s your book, and you can do what you choose to do with it. The best way to handle dealing with a critique, good or otherwise, is to take whatever you can from your critiquer’s input to make your book better, but don’t feel obligated to use the rest. Throw it out and move on.

Saturday Setups – Magic: Consequences

Introduction

This week’s discussion is the last on magic for now. We’re going to go over consequences to magic. We’ve already hinted toward this a bit, but a closer look at it is important because there’s so much variation in the topic. So we’re going to examine this area in a little more detail. Since I already covered the importance of having structure to the magic system and the need to have boundaries as well as consequences that limit magic use, we won’t go into that with too much detail. Instead, we’re going to look at some of the kinds of consequences and how they can be used. Let’s get started!

Types of Consequences

Okay, so this particular topic is pretty vast in that the possibilities for consequences to magic and why you have them vary so widely. But let’s take a quick look at some different types of consequences. You can have mental, physical, emotional, or tangible consequences for things. The first three are relatively straightforward. The consequences in these categories will end up affecting the user directly in one of those three areas, so there may be restraint in how much magic is used depending on the severity of the consequences. The last is a little less obvious. Tangible consequences are ones that don’t fall under the other three. They affect the user indirectly instead, usually by affecting his loved ones or by taking something from him that is precious to him.

Examples of Consequences

Obviously, the consequences for using magic change a great deal depending on what category they fall into. A magic system whose consequences are mental might include anything from losing memories to going into a coma. Obviously, the severity may vary depending on the magnitude of the magic used, but the type of consequences allowed will be dependent upon what you choose to use for the consequence category. A physical magic system wouldn’t include losing your mind or losing memories, but it could include illness, losing body parts, blood sacrifices, or some other physical consequence for using the magic or even for making it work. And still yet again, emotional consequences won’t be the same as either of the previous two. This type of consequence isn’t necessarily as common as the first two because it’s a bit harder to come up with things to use. But emotional consequences might include losing the ability to feel a specific emotional, temporarily or permanently, or could even include a heightening of some negative or positive emotion for a time period as well. Or, perhaps the consequences emotionally result in some sort of “mental” illness that affects only one’s emotions or perceptions of the world around them. Typically, emotional consequences are going to go hand-in-hand with mental consequences simply because the two categories often impact each other, even in the real world. 

The category that’s most expansive is the tangible consequences category. This is because the consequences are taken out on those around the magic wielder. So, a mage’s sister could go insane because he tried a spell that was really strong. Or, perhaps a close friend dies as a result of the use of magic. Really, the possibilities are endless. The key to note here is that when it comes to consequences, I don’t mean direct consequences that occur because someone used magic wisely or unwisely. Think of consequences here more as a price that is exacted after magic is used. In some systems, that price might be the drain on some sort of extra energy reservoir that the magic wielder possesses or use of life force. In others, the price could be something else entirely. The magic will work, but you don’t get it for nothing.

Practical Use of Consequences

Now that we have a foundational understanding of the topic, we need to understand how to use consequences practically in a novel. This can take many forms because, as noted above, the choices and combinations are pretty limitless. And you aren’t bound to staying with only mental or only physical consequences. You could have differing prices depending on the type and magnitude of the magic. For example, in Pathway of the Moon, I have three different consequence systems for three different situations of magic use.

The first is the normal type of magic almost everyone uses. In this consequence system, people draw on an energy reservoir inside of them. That reservoir will replenish, but those who try to do magic that requires more than what is in that source will end up drawing on their own life force. Obviously, this is a strong incentive for people to understand their own personal limitations and to avoid overdoing it.

The second system is in place for those use dark magic or shadow magic. Since both have similar workings and both can draw on the life force or energy source of other people around, the system is the same for both. In this case, those who have and use this kind of magic pay a different price if they choose to use someone else’s energy instead of their own. They suffer mental consequences as the blackness of the magic used can overwhelm them and will eventually drive them mad.

The final system is in place for, again, those who use magic drawing on the force of others. But in this case, it is for light-wielders because their magic doesn’t operate the same way as the magic of the shadow-wielders or dark magic users. In this system, drawing on the life force of others results in physical consequences, not mental. Using magic this way here results in the loss of physical senses over time, and each subsequent use of others’ life force comes at a higher and higher cost.

All of these systems operate in the same world and series, but they’re all very different types of consequence systems. Hopefully this helps you to see how you can weave consequences into your own book and your own magic system. How you choose to do it will vary to one degree or another from how I’ve done it, but this was just an illustration to underscore the fact that you can combine things as you like.

Conclusion

I hope this article has been helpful to you and has brought you some useful advice on how you can work with this very important area. It’s not a matter of right or wrong in this case, so have fun with this and don’t be too concerned with whether or not it’s “correct”. Have questions or suggestions? Feel free to leave those in the comments below!

Sunday Sub-Genres: Flintlock Fantasy

Introduction

Most of us know what steampunk and Victorian fantasy is, but I’m guessing most of us haven’t heard of flintlock fantasy. To be honest, I myself hadn’t prior to researching different fantasy genres to discuss for Sunday Sub-Genres. It isn’t one of the more commonly known or widely spread genres in fantasy, but that doesn’t mean it isn’t a style of fantasy that appeals to readers and writers alike, so we’d be amiss if we skipped it. Let’s get started!

Defining Flintlock Fantasy

Simply put, flintlock fantasy is fantasy written in a setting with all of the bells and whistles of the early stages of the Industrial Revolution. It received its name because the firearms’ advancement level is usually right around the flintlock stage of gun development. A creative name? Maybe not. But it does serve its purpose. Politically speaking, the scene is more attuned with Napoleonic-era Europe than you see in most fantasy stories, which typically use a more Middle Ages-style structure. So you’re going to see a rise of industry and industrial buildings as well as more technology. This makes things interesting, as you’ll see when you read through the next section of the post.

Writing Flintlock Fantasy

Now we get to the interesting part. We mostly know what to write and expect in typical fantasy genres, but flintlock fantasy is a whole different beast from what we’ve tackled in previous posts on fantasy sub-genres. Still, it makes for some fun combinations in story-telling, so let’s get into it!

Magic

We’re going to start here because this part is pretty unique to flintlock fantasy or any fantasy book that has a more developed society. Magic use can be all over the place in these books. Some have very high magic use while others really don’t. Some may keep the magic hidden away from general society while others may allow it out in the open. But here’s the thing. When you can easily gun down the mage with no magic of your own, things tend to shift in the power balance here. People with magic are no longer the only ones with an edge. They may use the magic to do many things, but if technology can do those same thing or do them more efficiently, then that leaves magic-users with an option: adapt or die in obscurity. Keep in mind that one of the most interesting things in flintlock fantasy is the way the authors end up combining magic and gunpowder. That can create some very interesting combinations and effects. So if you’re writing this genre, you’re going to do some serious thinking about magic and how you want to include it because this is one of the hardest decisions you’ll probably make regarding this type of fantasy.

Society

Here’s a critical one. Flintlock fantasy is set in a society on the cusp of some amazing inventions and changes, as well as some not so great ones. One way of life is slowly dying to give way for another, and depending on how you choose to tell the story, your tale will reflect that. It won’t have much of a choice because of the nature of flintlock fantasy. This opens the door for remarking, through the use of fiction, on the horrors of trends in society as technology began to really barrel forward. It allows writers a chance to make a commentary on history and on what may happen to us in the future because of it. 

Steam Power

Okay, this is a little of a weird one to include, but it’s also really important. You might be tempted to think at this point that this isn’t much different from steampunk besides maybe focusing more on flintlock innovations and what not. But that’s actually very far from the truth. While an argument could be made that these two are closely-related cousins, flintlock fantasy is not steampunk fantasy. So no steam-powered machines of gears and cogs that can do wild things. If it was an actual invention during the time period flintlock is based on, it’s probably fine. This isn’t to say that you shouldn’t have anything steam-powered, but it shouldn’t be prominent or the focus because then you’d be writing steampunk, not flintlock fantasy.

Change and Military Might

Remember how I said your society is on the cusp of change? Well, it’s not just technology that changes. When technology changes, everything does. Your warfare tactics have to adapt. Your society alters to adapt to the new amenities and struggles. Most of us probably don’t even realize just how wide-spread the influence of technology is in our lives, and even though the technology in this case will just be gaining the first bit of momentum in a flintlock fantasy’s society, it’s going to create ripples. Nothing is going to be able to remain as it was, especially when it comes to guns and new weapons.

This means that flintlock fantasy often focuses on themes of change or military.

Plot

Flintlock fantasy is one of those sub-genres that has very high plot complexity. Because it draws on readers’ understanding of history, the time spent setting up the world is not as heavy as it would be for other types of fantasy. As such, more time is then devoted to the plot and making it full of action and battle. Since military is often a theme in flintlock fantasy, it’s quite usual to find that flintlock fantasy is more focused on a linear plot surrounding soldiers or military characters of some sort. Things are still changing in this genre, but one of the best ways to explain the plot is to say it’s high-powered. Lots of momentum, lots of forward movement. That’s going to be important if you want to write in this genre. There’s room for you to make it your own, of course, but these are some guidelines generally used for the genre.

Conclusion

Flintlock fantasy can be a lot of fun for the right writers. But it’s also specific in its requirements. If you want to have dwarves facing off against elves with bows, arrows, and swords, well… That’s not going to work in a flintlock fantasy for obvious reasons. They’re going to die because they’ll be up against guns, not bows and arrows, when they face off against the enemy. If you want to write this genre, I cannot stress enough how important it is to read books in the genre! These books can be pretty high violence and can get dark depending on the theme of change that’s focused on or what type of military themes are brought in. But if this is what you want to write, you absolutely must read it! I’ve included some recommendations below.

Brent Weeks’ works in particular are ones I’ve read some of, and I feel he’s a good author to learn from. Reviews are mixed, and there were certainly some things that weren’t the best about some of his earlier work, but he had a good grasp on how to write flintlock style fantasy. His societies are definitely ones on the cusp of change, and the one book I read through entirely (first in the Night Angel Trilogy) had very strong political and military themes. You don’t see as much of the guns side of things, but you definitely get an industrial revolution feel from it.

Sanderson is another very good author to learn from. I personally have learned a great deal from dissecting his work to learn from it, and I highly recommend you read his work, regardless of what sub-genre of fantasy you want to write. He’s a must-read fantasy author in my opinion, and you rob yourself of some seriously useful learning opportunities if you don’t take the time to read his work and digest it. His Mistborn series, Elantris, or Warbreaker are great places to start.

If you’re more of the epic fantasy sort, I can’t recommend his Stormlight Archives more highly. You’ll learn more about writing fantasy, phenomenal world-building, and superb characterization from reading his work and looking at what he does than you will from a lot of writing guides. Almost everything I know and nearly every technique I utilize for world-building in my novels came from what I learned reading the Stormlight Archives. I’ve since added to that knowledge, of course, but I haven’t seen a more valuable example of how to use extensive world-building well than I have in his work.

Further Resources and Reading

Brent Weeks’ Night Angel and Lightbringer series (Two separate series. Based on what I’ve read from Weeks, I don’t recommend this for kids. It would be best if readers are fifteen or sixteen at least because it gets pretty violent and has language.)

Brandon Sanderson’s Alloy of the Law (Sanderson is a phenomenal fantasy author to learn from! If you only read one book on the list here, read his. His books are generally suitable for those fourteen and up.)

*Bradley P. Beaulieu’s Lays of Anuskaya

*Susanna Clarke’s Jonathan Strange and Mr. Norrell

*Michael A. Stackpole’s At the Queen’s Command

Sunday Sub-Genres: Dying Earth Fantasy

Introduction

Alright, everyone! We’re back this week with another sub-genre to examine. This time, we’ll be looking at dying earth fantasy. This one’s fun if you like apocalyptic fiction with a dash of fantasy or science-fiction. Obviously, the focus here is on fantasy, but science-fiction also has a firm hold on this sub-genre, so that’s a nice crossover if you like both genres.

Defining Dying Earth Fantasy

Dying earth fantasy mainly has to do with the idea of a far-future, apocalyptic world where everything, including the natural laws governing the universe, fails or is failing. It all falls apart in these kinds of novels, and it comes as no surprise to find our heros and heroines struggling to survive in these tales. One important note here, though. Dying earth fantasy is not the same as apocalyptic fiction in that, rather than having some catastrophic disaster occur to cause the dystopian, apocalyptic world, dying earth fantasy has the earth’s depletion as the center driver for everything going wrong in the world. It is the result of long periods of disuse and abuse of a planet, not some unforseen catastrophe like a deadly virus or alien invasions.

Writing Dying Earth Fantasy

Whether you’re writing dying earth fantasy or science fiction, there are some common elements and themes you should consider and include when writing this sub-genre. It isn’t a feel-good type of genre at all, so given that, you have to provide the readers with another reason, some other value to gain, from reading your work. These elements are commonly used to do that and to make dying earth fantasy/sci-fi what it is.

Characterization

With dying-earth fantasy, unlike other sub-genres, characterization doesn’t run extremely deep. The story’s focus is on the dying planet and the struggles faced because of it, not on any one or two characters. The timeline for these books can also end up being quite expansive, so characters can easily come and go, leaving readers with only a bare impression of them. 

This isn’t to say you shouldn’t spend time developing characters at all. Obviously, characterization and development is still important, but it won’t be your main focus, so if it’s a little more general than it would be with other sub-genres, that’s alright.

Plot and Timeline

Remember what I said about long stretches of time in the previous point? Well, it holds true with your plot and timeline both. Most dying earth fantasies will have broad plots that cover large amounts of time. We’re watching as a planet dies, so we don’t expect to find that the time is small. This is part of what separates this sub-genre from apocalyptic fantasy. A catastrophe can cause these same difficulties and more for characters in a much shorter span of time. It takes a lot longer for a planet to die.

Lofty Ideas or Social Implications

Okay, so this sub-genre is huge on this area. Dying earth fantasy almost wouldn’t be dying earth fantasy if it didn’t contain grand ideas and social implications. We’re talking messages about Earth’s future and the way we’re headed or reflection on our past and what it has done to our future. Really, anything within those realms goes, but dying earth fantasy isn’t itself without a theme on one of these areas. So if you’re looking to write this, you better believe you’re going to need a social impact topic that you’re passionate about and can relate to the story of how the world dies. Maybe the book is reflecting on several of those topics, even. But the book will have to reflect on and remark upon the human state and human history in order to extrapolate out to the grand ideas of our future and why it has become as it has. You’ve got a lot of room to work here though because dying earth fantasy usually happens so far in the future that you aren’t restricted to what we have now or what we know now. Whatever your choices in this area, your goal will be to make the reader think about life and human history as well as where it may lead.

Science

I know, I know. We’re talking fantasy here, not sci-fi. But science often plays a role in even the fantasy stories, so we can’t really leave it out of the discussion. Usually, for this sub-genre, science isn’t really hard science. If you’re not a huge science nerd, this is good news. Pretty much, the tech and science that shows up in dying-earth fantasy is going to be forgotten technology or science that is a novelty or seems magical to those now discovering it. So for those of you who aren’t so fond of hard science, this genre is still accessible to you!

Conclusion

Hopefully this has helped you to understand more about how to write this sub-genre. If you’re the type that enjoys really provoking thought in your audience, particularly on social themes and issues, this sub-genre might be a good fit for you. Try your hand at it. You never know where you might end up! As always, if you have questions, feel free to comment below! The list of further reading is below, as usual.

Further Reading and Resources

**Disclaimer: I haven’t read any of these, and as such, I am unsure of the appropriateness for children. Please exercise good judgment and common sense before giving them to or recommending them for children.**

Jack Vance’s Tales of the Dying Earth

George R.R. Martin’s Songs of the Dying Earth

Wilbur Smith’s Dark is the Dying Sun

M. John Harrison’s Virconium

Saturday Setup – Magic: Effects on Development

Introduction

Last time, on Saturday Setups, we talked about different systems of magic. This week, we’re going to talk about the effect of magic on development. This is quite an expansive topic, and I could give many, many examples. But I’ll do my best to keep it short and to the point. The concepts and things you need to think about may vary depending on your world, but the general direction should be roughly the same. 

Development

First, let me explain what I mean by development. Development here is the development of society in any area that magic in your world might be usable. If magic can replace an innovation in our world, that’s an area of development. This is important because there are quite a few areas that magic can affect. 

Areas of Impact

Alright, let’s dive into the main point of this article. Magic impacts many things about the world your characters live in. For example, if everyone is capable of teleporting wherever they need to go, there wouldn’t be much use for cars or other transportation devices. These are the kinds of things you have to think about. Let’s consider some of the areas that magic can have an impact.

Technology

Obviously, I already pointed out one example of how technology can be impacted by magic, but really, the possibilities are limitless. There may be specific areas of technology that simply never develop because magic takes their place. Why use an engine made of metal and parts if you can power a car off a magically imbued crystal? Why bother with a stove if you’re able to boil water with a thought? There are so many things that either society or individuals may never need or use simply because of magic. Depending on whether or not a specific magical ability is wide-spread in society, you may have parts of technology that develop but are only used by a certain subset of people. This could, of course, lead to divisions between classes based on magic too.

Social Development

Magic can often impact societal development as well. A natural hierarchy can appear depending on the kind of magic most common and the system it naturally promotes. If some people are naturally more powerful than others magically speaking, this leads to a system starting with the strongest and moving down the line to the weakest. Given that it’s human nature to group, categorize, and label, it stands to reason that at some point, those groups and labels might be used to keep one group or another down or even as a prejudice that people justify because of the group they’ve assigned other individuals to. Cliques and prejudice toward those of a lower class or those who are different has been seen in just about every society on the face of planet Earth. So, it stands to reason that magic could end up being a tool people use to divide themselves and to keep the “lower class” down. 

Exploration and Science

If people are viewing the world through the lens of magic, what would they be capable of discovering that we cannot? Would they be able to see more of the universe than we do? Would their methods of exploration and their approach to science be completely different? There’s no way of knowing for sure what might be different here, so as the writer, you have to use your creative thinking to come up with things that might change because of the system of magic you have chosen to employ in your world. Since every system is different, no one answer will be right in every situation. The things that have to be altered from our methods and exploration of the world around us will vary based on the magic available, so it’s important for you to think through that one on your own to make sure your changes fit your system.

Conclusion

These are, as I said, only a few of the ways magic can have an impact on a world and those living in it. There are certainly more ways and more areas that magic can impact. But these are the ones I consider to be the most major in their impact on society and your characters. Have another area you can think of or something to add? Or do you have questions about this topic? Feel free to ask in the comments below!

Mindfire – Worldviews in Writing

Introduction

Okay, guys! So, this book review is a little bit of a different fantasy sub-genre than I’ve reviewed in the past. Hunter and Shifter were both more allegorical fantasy or high fantasy. This one is superhero fantasy. If you don’t know what that is, you can take a look at my Sunday Sub-Genres post on it here.

Normally, I’m not much for superhero books, honestly, so when Allen asked me if I did book reviews on my blog–which I do–and asked me if I’d be willing to review Mindfire, I was kind of a little bit… Hesitant. Yeah, I know. I read a lot, and so why would I be hesitant about this? Well, my family and good friends will attest to the fact that I seriously have a thing against superhero movies on the whole. I watch very few of them. Sorry to those of you out there who adore the genre! I’m not saying there’s anything wrong with it, obviously. I’m just saying I don’t enjoy it. Doctor Strange and the very rare episode of Agents of S.H.I.E.L.D when my family has it on is the extent of my superhero movie or show watching.

Given that, you might understand why I didn’t really feel overly excited about Mindfire. More like, cautiously curious. I knew Allen was a Christian author though, so I was really interested to see how he would handle superpowers and weaving God into his stories. I was pretty happy with what I got. So, that said, let’s get into the reader’s review first, and then we’ll talk about the writer’s side of it.

Reader’s Review

As I said above, I wasn’t jumping with excitement over reading Mindfire. I approached the book with curiosity because it wasn’t my usual genre. However, since I’d just finished blogging about superhero fantasy, I thought it would be a great example for my blog’s review section to help those looking to write this kind of fantasy.

As a reader, I found that I did have a bit of trouble getting into the story at first. I guess just because I don’t usually enjoy the genre. It also didn’t help that my reading time often consists of ten minutes snatched before work shifts or on a break from grading papers. So not all of the attention issues stemmed from the book. However, once I was into the book, I did enjoy it a lot more. I was invested in the characters and wanted to see what would happen to them.

Allen used a varied approach in how people had powers and why, which I appreciated. Some of the superheros were your typical, my powers just showed up or I had an accident and they manifested, kind of superhero. But others were genetic, like the werecats and werefoxes. One of my biggest complaints about superhero-themed books and movies is that they generally tend to develop the powers because they were in some freak accident or something. Obviously, that doesn’t hold true in every case, but things get pretty predictable after a while in the genre. Because that’s one of my biggest pet peeves about the genre, I was extremely happy to see that Allen didn’t do that. The story, while it may have highlighted superpowers, did not tell the typical story you see in the superhero genre.

One noticeable difference I saw was the characterization. Often, superhero films and the few books I have read seem to portray superheros as these epitomes of goodness. That’s going by the wayside a bit as you get heroes like Arrow who aren’t always morally black and white, and I appreciate that shift. I do believe right and wrong should be clear in any book or movie, and Allen definitely adhered to that, but the choices we make aren’t always black and white. I felt that Allen’s characters stayed true to that. Some of them made really terrible choices and had to live with the consequences, but all of them came across as very human. They had reasons for what they did, even if the reasons weren’t good. Superhero and supervillain alike struggled with decisions made and had things they regretted. In short, the characters weren’t all good or all bad. Even the best of them had their problems, just like we do in real life.

If you really enjoy this genre, you’re probably going to like this book. I will say that, for those who aren’t religious or aren’t Christian, just to be very transparent, you may not be the audience for this book. Allen is very overt in his talk about God, Christ, and salvation. Even when it isn’t directly mentioned, the theme of second chances, redemption, and forgiveness are woven throughout the entire book. If you don’t mind this, you’re probably going to enjoy the story. If you’re actively anti-Christian or just prefer to avoid reading books that are openly pressing home the points of Christianity, you may not like this. Still, if that’s not you or you’re just on the fence, I would highly recommend this book to you. It’s a good choice, and once I got into it, it was a very easy read with relatable characters. I don’t think you’ll regret it. As a bonus, parents, if you’re looking for a good book for your superhero-loving child or teen, this book would be appropriate for even the younger kids, though it might be a little hard for some of the young ones to grasp all the concepts.

If you’re interested in Mindfire, the purchase link is below.

Amazon

Writer’s Review

For those of you who are here to learn more about the craft of writing, this review is for you. Don’t read this if you plan to read the book and wish to avoid spoilers. Read the book first, then come back to this if you’re interested in seeing my take on what we can pull from this book. With that disclaimer, let’s jump right into this.

Characterization

Let’s start here because this is one of the things I felt the author did a phenomenal job with! Now, I kind of came to this book expecting a run of the mill superhero story. I was not, by any means, expecting characters who would come to life on the page the way Allen’s did. I guess I was anticipating larger than life characters for both superheros and supervillains. Relatable was definitely not in the list of expectations.

So, I was very happy when I discovered that the characters were relatable. Particularly Leia and Dane. These two characters both had superpowers, and both of them discovered more about themselves and those powers in the course of the book. These characters definitely went through some traumatic stuff. Dane lost his mom, the only family he felt he had left. Leia lost both of her aunts by the time things were said and done, she killed one of those aunts trying to protect her birth mother, husband, and unborn child, and she discovered her mother wasn’t really her mother, among other things. To top it all off, her birth mother is the supervillain everyone most feared: Malevolence. Not exactly what one wants to discover about one of their parents, right? 

Through all of these challenges and difficulties, these two characters continually rise to the challenge. But they don’t make the choices you normally see people make in the superhero genre. These two, one of them a previous superhero and the other trying to figure out where she fits, both end up deciding not to become superheros. I was a bit shocked by this turn of events, especially with Dane, because their parents were superheros, and they had powers. Normally, things go the direction of saving the world (or at least their city) one crook at a time. But not with Mindfire. 

All throughout the book, every character faces difficulties and decisions that aren’t fun to make. Leia and Dane are only two examples, which I felt were very prominent. But even the super-villain, Malevolence, is made relatable and human for the reader as the reasons for her choices and the difficulties she faced, which led to her assuming the identity Malevolence, are revealed through the book. No character remained flat or inaccessible because of some super-human ideal. Unlike Superman, who almost doesn’t seem touchable, every superhero and supervillain in this book is as human as you and I, with the exception of having a little extra boost of superhuman ability.

While not everyone here is going to write a superhero book, everyone here will have some degree of characterization required for their story. With Mindfire, you see a very good example of how to make characters realistic and relatable for the reader. If you’re writing fantasy, there’s a pretty good chance magic is involved, even if it isn’t in the form of superpowers, and other species besides humanity may also be front and center. You need to ensure that, despite these differences, readers can connect, and Mindfire is an excellent example of how to do that.

Themes

This is another area I felt worked well for Mindfire. Allen did a good job of weaving themes into his story. You can see the Christian influence everywhere, but this book isn’t allegorical like Joanna’s books Shifter and Hunter. Set in this world as opposed to other planets, Mindfire took a much less subtle, but still appropriate, approach to the author’s worldview. The most obvious themes in the book are those of redemption, forgiveness, and second chances.

Malevolence is probably the clearest example of these themes. While she wasn’t necessarily a huge obstacle our heroine had to overcome to save her loved ones and home, she still made choices that, while relatable, led to suffering. In particular, her choices in trying to be a mother to Leia indirectly led to the death of Leia’s mother-in-law and Black Fox, Dane’s mother. Her choices also led directly to deaths or injuries to people around Leia as Malevolence used her telepathy or telekinesis to protect her daughter. Through the course of the book, Malevolence gradually changes. She reverts back to Angela Merrick, her original identity, for a time until that’s too much to bear because of the guilt and pain. But once she’s back to Malevolence’s personality, she still doesn’t quite become like she was. Far from being a heartless villain who wants only power, she is a concerned mother, about to become a grandmother, and a grieving individual who has lost too much. As the story continues, Malevolence eventually does find forgiveness and redemption as well as a second chance. She goes from being the villain everyone fears to being friends with her daughter’s family and having a place to belong.

For writers interested in using themes, what you can learn from Allen’s approach in Mindfire is two-fold. First, you have to realize that a theme should be a natural extension of the story. If Malevolence hadn’t been working toward being better, hadn’t realized her mistakes, hadn’t regretted anything, then Allen’s themes wouldn’t have worked out. The characters and the story have to support it. Two, the integration should be smooth. If it fits well with the characters and story, this shouldn’t be too much of a problem, but the key point here is that readers should get the idea without being smacked in the face with it. It should be clear but not overwhelming or obvious in a heavy-handed way.

Christianity

Okay, so this was an area I had mixed feelings on. Allen wove themes of Christianity into the entire novel. (See my previous point on those themes). That worked really, really well for Mindfire. However, he also included some places where salvation, God, and Christ were discussed quite prominently. As a Christian author, I wasn’t particularly bothered by this. I appreciate the courage it takes for an author to overtly include Christianity that way because it definitely will alienate certain audiences. The mixed feelings came in more with certain conversations. Some of them felt a little bit contrived.

There were a few I really liked, such as the conversation between Leia and Sue, her adoptive mother, at a few points in the book as Sue tries to help Leia to understand that Christ and a relationship with God can be the calm in her storm as well as an answer to her current unrest. However, there were others that felt much less natural. The points where Leia was saved and the conversations between Sue and her mother in the flashback scenes felt a little more heavy-handed. They pulled me out of the story to sit and think about the scene instead of reading through it, grasping the main concept being presented, and moving on. I didn’t enjoy those parts as much because they felt out-of-place instead of intentionally woven in. The different terms used were also very much “Christianese”.

I think the thing to learn here is that your worldview, no matter what it is, can be presented in a way that’s natural and in a way that’s heavy-handed. Obviously, you don’t want to be the kind of writer who tries to hide their worldview. That’s not a good thing, and it’s, in my opinion at least, wrong to manipulate the reader like that. But worldview and beliefs ought to be woven into the story so that readers are able to see how it fits. It needs to make sense. If it’s feeling forced at all, it probably is. So, if you really need it to be there, find a way to smooth it out and fit it in without trying to make a round peg fit in a square hole. Readers will notice if you’re forcing it, and that isn’t what you want.

Conclusion

At the end of the day, despite points where the use of Christian terminology and Christian viewpoints was a little preachy, the book was still a good read. I skimmed those parts and moved on with reading the story without too much disruption to my suspension of belief. For writers looking to learn from Allen’s use of writing techniques in Mindfire, there’s definitely a lot to learn. Picking apart his writing style and the various tools he used will provide you with a lot of different things to learn. I’ve just scratched the surface in covering the areas I felt were most important. Hopefully you’ve learned something from this though. If you’re interested in Mindfire, the purchase link is below.

Amazon