Mindfire – Worldviews in Writing

Introduction

Okay, guys! So, this book review is a little bit of a different fantasy sub-genre than I’ve reviewed in the past. Hunter and Shifter were both more allegorical fantasy or high fantasy. This one is superhero fantasy. If you don’t know what that is, you can take a look at my Sunday Sub-Genres post on it here.

Normally, I’m not much for superhero books, honestly, so when Allen asked me if I did book reviews on my blog–which I do–and asked me if I’d be willing to review Mindfire, I was kind of a little bit… Hesitant. Yeah, I know. I read a lot, and so why would I be hesitant about this? Well, my family and good friends will attest to the fact that I seriously have a thing against superhero movies on the whole. I watch very few of them. Sorry to those of you out there who adore the genre! I’m not saying there’s anything wrong with it, obviously. I’m just saying I don’t enjoy it. Doctor Strange and the very rare episode of Agents of S.H.I.E.L.D when my family has it on is the extent of my superhero movie or show watching.

Given that, you might understand why I didn’t really feel overly excited about Mindfire. More like, cautiously curious. I knew Allen was a Christian author though, so I was really interested to see how he would handle superpowers and weaving God into his stories. I was pretty happy with what I got. So, that said, let’s get into the reader’s review first, and then we’ll talk about the writer’s side of it.

Reader’s Review

As I said above, I wasn’t jumping with excitement over reading Mindfire. I approached the book with curiosity because it wasn’t my usual genre. However, since I’d just finished blogging about superhero fantasy, I thought it would be a great example for my blog’s review section to help those looking to write this kind of fantasy.

As a reader, I found that I did have a bit of trouble getting into the story at first. I guess just because I don’t usually enjoy the genre. It also didn’t help that my reading time often consists of ten minutes snatched before work shifts or on a break from grading papers. So not all of the attention issues stemmed from the book. However, once I was into the book, I did enjoy it a lot more. I was invested in the characters and wanted to see what would happen to them.

Allen used a varied approach in how people had powers and why, which I appreciated. Some of the superheros were your typical, my powers just showed up or I had an accident and they manifested, kind of superhero. But others were genetic, like the werecats and werefoxes. One of my biggest complaints about superhero-themed books and movies is that they generally tend to develop the powers because they were in some freak accident or something. Obviously, that doesn’t hold true in every case, but things get pretty predictable after a while in the genre. Because that’s one of my biggest pet peeves about the genre, I was extremely happy to see that Allen didn’t do that. The story, while it may have highlighted superpowers, did not tell the typical story you see in the superhero genre.

One noticeable difference I saw was the characterization. Often, superhero films and the few books I have read seem to portray superheros as these epitomes of goodness. That’s going by the wayside a bit as you get heroes like Arrow who aren’t always morally black and white, and I appreciate that shift. I do believe right and wrong should be clear in any book or movie, and Allen definitely adhered to that, but the choices we make aren’t always black and white. I felt that Allen’s characters stayed true to that. Some of them made really terrible choices and had to live with the consequences, but all of them came across as very human. They had reasons for what they did, even if the reasons weren’t good. Superhero and supervillain alike struggled with decisions made and had things they regretted. In short, the characters weren’t all good or all bad. Even the best of them had their problems, just like we do in real life.

If you really enjoy this genre, you’re probably going to like this book. I will say that, for those who aren’t religious or aren’t Christian, just to be very transparent, you may not be the audience for this book. Allen is very overt in his talk about God, Christ, and salvation. Even when it isn’t directly mentioned, the theme of second chances, redemption, and forgiveness are woven throughout the entire book. If you don’t mind this, you’re probably going to enjoy the story. If you’re actively anti-Christian or just prefer to avoid reading books that are openly pressing home the points of Christianity, you may not like this. Still, if that’s not you or you’re just on the fence, I would highly recommend this book to you. It’s a good choice, and once I got into it, it was a very easy read with relatable characters. I don’t think you’ll regret it. As a bonus, parents, if you’re looking for a good book for your superhero-loving child or teen, this book would be appropriate for even the younger kids, though it might be a little hard for some of the young ones to grasp all the concepts.

If you’re interested in Mindfire, the purchase link is below.

Amazon

Writer’s Review

For those of you who are here to learn more about the craft of writing, this review is for you. Don’t read this if you plan to read the book and wish to avoid spoilers. Read the book first, then come back to this if you’re interested in seeing my take on what we can pull from this book. With that disclaimer, let’s jump right into this.

Characterization

Let’s start here because this is one of the things I felt the author did a phenomenal job with! Now, I kind of came to this book expecting a run of the mill superhero story. I was not, by any means, expecting characters who would come to life on the page the way Allen’s did. I guess I was anticipating larger than life characters for both superheros and supervillains. Relatable was definitely not in the list of expectations.

So, I was very happy when I discovered that the characters were relatable. Particularly Leia and Dane. These two characters both had superpowers, and both of them discovered more about themselves and those powers in the course of the book. These characters definitely went through some traumatic stuff. Dane lost his mom, the only family he felt he had left. Leia lost both of her aunts by the time things were said and done, she killed one of those aunts trying to protect her birth mother, husband, and unborn child, and she discovered her mother wasn’t really her mother, among other things. To top it all off, her birth mother is the supervillain everyone most feared: Malevolence. Not exactly what one wants to discover about one of their parents, right? 

Through all of these challenges and difficulties, these two characters continually rise to the challenge. But they don’t make the choices you normally see people make in the superhero genre. These two, one of them a previous superhero and the other trying to figure out where she fits, both end up deciding not to become superheros. I was a bit shocked by this turn of events, especially with Dane, because their parents were superheros, and they had powers. Normally, things go the direction of saving the world (or at least their city) one crook at a time. But not with Mindfire. 

All throughout the book, every character faces difficulties and decisions that aren’t fun to make. Leia and Dane are only two examples, which I felt were very prominent. But even the super-villain, Malevolence, is made relatable and human for the reader as the reasons for her choices and the difficulties she faced, which led to her assuming the identity Malevolence, are revealed through the book. No character remained flat or inaccessible because of some super-human ideal. Unlike Superman, who almost doesn’t seem touchable, every superhero and supervillain in this book is as human as you and I, with the exception of having a little extra boost of superhuman ability.

While not everyone here is going to write a superhero book, everyone here will have some degree of characterization required for their story. With Mindfire, you see a very good example of how to make characters realistic and relatable for the reader. If you’re writing fantasy, there’s a pretty good chance magic is involved, even if it isn’t in the form of superpowers, and other species besides humanity may also be front and center. You need to ensure that, despite these differences, readers can connect, and Mindfire is an excellent example of how to do that.

Themes

This is another area I felt worked well for Mindfire. Allen did a good job of weaving themes into his story. You can see the Christian influence everywhere, but this book isn’t allegorical like Joanna’s books Shifter and Hunter. Set in this world as opposed to other planets, Mindfire took a much less subtle, but still appropriate, approach to the author’s worldview. The most obvious themes in the book are those of redemption, forgiveness, and second chances.

Malevolence is probably the clearest example of these themes. While she wasn’t necessarily a huge obstacle our heroine had to overcome to save her loved ones and home, she still made choices that, while relatable, led to suffering. In particular, her choices in trying to be a mother to Leia indirectly led to the death of Leia’s mother-in-law and Black Fox, Dane’s mother. Her choices also led directly to deaths or injuries to people around Leia as Malevolence used her telepathy or telekinesis to protect her daughter. Through the course of the book, Malevolence gradually changes. She reverts back to Angela Merrick, her original identity, for a time until that’s too much to bear because of the guilt and pain. But once she’s back to Malevolence’s personality, she still doesn’t quite become like she was. Far from being a heartless villain who wants only power, she is a concerned mother, about to become a grandmother, and a grieving individual who has lost too much. As the story continues, Malevolence eventually does find forgiveness and redemption as well as a second chance. She goes from being the villain everyone fears to being friends with her daughter’s family and having a place to belong.

For writers interested in using themes, what you can learn from Allen’s approach in Mindfire is two-fold. First, you have to realize that a theme should be a natural extension of the story. If Malevolence hadn’t been working toward being better, hadn’t realized her mistakes, hadn’t regretted anything, then Allen’s themes wouldn’t have worked out. The characters and the story have to support it. Two, the integration should be smooth. If it fits well with the characters and story, this shouldn’t be too much of a problem, but the key point here is that readers should get the idea without being smacked in the face with it. It should be clear but not overwhelming or obvious in a heavy-handed way.

Christianity

Okay, so this was an area I had mixed feelings on. Allen wove themes of Christianity into the entire novel. (See my previous point on those themes). That worked really, really well for Mindfire. However, he also included some places where salvation, God, and Christ were discussed quite prominently. As a Christian author, I wasn’t particularly bothered by this. I appreciate the courage it takes for an author to overtly include Christianity that way because it definitely will alienate certain audiences. The mixed feelings came in more with certain conversations. Some of them felt a little bit contrived.

There were a few I really liked, such as the conversation between Leia and Sue, her adoptive mother, at a few points in the book as Sue tries to help Leia to understand that Christ and a relationship with God can be the calm in her storm as well as an answer to her current unrest. However, there were others that felt much less natural. The points where Leia was saved and the conversations between Sue and her mother in the flashback scenes felt a little more heavy-handed. They pulled me out of the story to sit and think about the scene instead of reading through it, grasping the main concept being presented, and moving on. I didn’t enjoy those parts as much because they felt out-of-place instead of intentionally woven in. The different terms used were also very much “Christianese”.

I think the thing to learn here is that your worldview, no matter what it is, can be presented in a way that’s natural and in a way that’s heavy-handed. Obviously, you don’t want to be the kind of writer who tries to hide their worldview. That’s not a good thing, and it’s, in my opinion at least, wrong to manipulate the reader like that. But worldview and beliefs ought to be woven into the story so that readers are able to see how it fits. It needs to make sense. If it’s feeling forced at all, it probably is. So, if you really need it to be there, find a way to smooth it out and fit it in without trying to make a round peg fit in a square hole. Readers will notice if you’re forcing it, and that isn’t what you want.

Conclusion

At the end of the day, despite points where the use of Christian terminology and Christian viewpoints was a little preachy, the book was still a good read. I skimmed those parts and moved on with reading the story without too much disruption to my suspension of belief. For writers looking to learn from Allen’s use of writing techniques in Mindfire, there’s definitely a lot to learn. Picking apart his writing style and the various tools he used will provide you with a lot of different things to learn. I’ve just scratched the surface in covering the areas I felt were most important. Hopefully you’ve learned something from this though. If you’re interested in Mindfire, the purchase link is below.

Amazon

Sunday Sub-Genres: Arthurian Fantasy

Introduction

This week’s discussion turns from the darker sub-genres of fantasy to one that hails back to legends. Arthurian fantasy is a sub-genre of fantasy that is quite common. People love a good spin on the story of King Arthur, and given the fact that the original legend is bigger than life with many fantastical elements to it (I mean, Merlin exists, right?), it’s hardly surprising that Arthurian fantasies can be found in almost any bookstore if one looks. So let’s dive into this interesting sub-genre to get a good grasp on writing it and what we’re really looking at if we’re reading it.

Defining Arthurian Fantasy

First of all, we’ll start with the definition. This time around, it’s pretty easy. Arthurian fantasy is, simply put, any fantasy that involves some element of King Arthur’s legend and a lot of fantasy. The main appeal here, naturally, is the creativity in the ways Arthur’s legend gets incorporated into the fantasy world. The ways this happens are as varied as the stories themselves. So, there you have it. The definition of Arthurian fantasy.

Writing Arthurian Fantasy

Of course, this is the area that all you writers are actually interested in. We know what Arthurian fantasy is, but how on earth does one go about writing it? Given the myriad ways to incorporate the King Arthur legend into a story, what is really concrete about the genre that authors and writers can use to help themselves really write a true Arthurian fantasy.

Let’s take a look at the common elements and discuss what ingredients you need to write this sub-genre. That should help to clarify the issue, even if the plots and characters may vary.

Plot Complexity

Let’s be honest. While character-driven fiction is increasingly becoming the norm in writing, we all know that character-driven fiction is nothing worth reading if there’s no plot. Granted, you can prop up some really bad plot lines with character-driven fiction, but if the plot is really bad, good characters won’t help at all. In Arthurian fantasy, the plot is especially important. Most of these books, true to the legend itself, have a lot of complexity in their plot. Backstabbing? You got it. Vying for the throne? Check. Evil cousins or half-siblings? Yup. You get the idea. If drama and intrigue can be fit in, they are. All of the betrayals, double-crossing liars, and just straight up enemies lends a great deal of complexity to the plots of Arthurian fantasies. Also worth noting is that most Arthurian fantasies contain a lot of complex layers through use of prophecies and the appearance of quests characters must complete. Politics, betrayal, and intrigue aren’t the only areas where things are complex. So, if you want to write Arthurian fantasy, you’re going to have to write complex plot lines of some sort. It’s just expected.

Magic

This is the one most people wonder about when it comes to fantasy. Magic is one of those borderline situations for Arthurian fantasy. Some of them are really high in magic use while others just aren’t. It all depends on the plot and the focus of the story. So this one leaves you with a lot of wiggle room. You can pretty much write it how you want it. 

Themes

So, this is one that you don’t necessarily see in every sub-genre of fantasy, but in Arthurian fantasy, you may see it more often. For Arthurian fantasy, the themes usually have to do with power, family structure, and moral codes or honor. While these things don’t seem like huge themes or major areas of social implication, they can be used to expand into a commentary on social implications or grander ideas throughout the story. It all depends on the writer and how they choose to do things. But most of them do, at least, focus on moral codes and honorable conduct since that was a big focus in the legend of King Arthur.

Conclusion

Arthurian fantasy is a really nice sub-genre to work with because most people, even if they don’t usually enjoy fantasy, will find something in the sub-genre that they do enjoy just because most people enjoy the legend of Arthur. It doesn’t mean your story will be all things to all people, but it does mean that your chosen sub-genre has a higher chance of appealing to readers who might not otherwise read fantasy. That’s a very nice perk since fantasy, though it is a huge genre, is not everyone’s cup of tea, particularly if they’re happier with scientific explanations and technology than they are with magic and mystical reasoning. Nothing wrong with that, but it does mean that hardcore fantasy may not appeal to as many as Arthurian fantasy does.

Further Reading and Resources

T.H. White’s The Once and Future King (probably fine for teens)

Stephen R. Lawhead’s Taliesan (First in a series. I highly recommend Lawhead for those who like historical style fantasy, but he isn’t meant for pre-teens and younger teens. Sixteen and up should be okay for most of his stuff.)

Jack Whyte’s Uther (Probably not good for kids.)

Mark Twain’s A Connecticut Yankee in King Arthur’s Court (If you enjoy humor, you’ll really like this one.)

*Nancy Springer’s I Am Mordred

Sunday Sub-Genres: Assassin Fantasy

Introduction

Assassin fantasy is quite an interesting sub-genre of fantasy. This sub-genre is another one that can get quite dark, but this generally occurs more in the world or setting than anything, and the grey morality an assassin brings to the stage can be quite helpful. The genre itself is relatively easy to understand because the name says it all, but let’s go through some of the finer points.

Defining Assassin Fantasy

Like I said earlier, this one’s pretty straightforward. Assassin fantasy is about an assassin and is set in a fantasy world. The complicated parts of the story fall more in the characterization and the plotline than they do in what the genre is. Unlike weird and grimdark fantasy, this one is pretty easily defined, and no one debates the definition. The assassin archetype has been around in fiction for quite some time, though assassin fantasy itself has only become popular in the recent years. With that definition down, let’s look at writing the sub-genre.

Writing Assassin Fantasy

Focus

First of all, assassin fantasy varies widely in its focus. Some assassin fantasy focuses heavily on character development. These stories don’t focus on and really don’t care much about the politics and morality of what’s going on. It’s just about how the character grows and develops through the course of the story. If that happens to include some sort of moral ultimatum or debate, so be it. If not, no one’s losing any sleep. The other side of this, of course, is assassin fantasy that’s all about the politics and morality of the story and its characters. Authors writing this sort of assassin fantasy may go into great detail about the political system or what constitutes right and wrong and why.

Magic

Again, this is another area where the sub-genre doesn’t have one consistent rule. Some books may have a high level of magic while others may have none at all or very little. In some assassin fantasy, the assassin may wield the magic, while in others, he or she could be the one hunting those who use it. It all depends on the angle the author wishes to approach the sub-genre from.

Characterization

This one leaves no question whatsoever. Assassin fantasy is extremely character-driven. You must have this element. Without it, your story will fall short of readers’ expectations for the sub-genre. This means that knowing your character inside and out isn’t negotiable. It’s a must. That may mean that this sub-genre is more difficult for some writers who tend toward less characterization and more thematic or world-focused writing. But, whatever the case may be, this is one element where assassin fantasy won’t waver.

Plot

This one is another area where the lines are well-drawn. The level of complexity in the stories of this sub-genre are very high. These are the types of stories where anyone could stab you in the back, and no one is as they seem. Twists and turns with revelations that make the plot even more complicated are common within the genre. If you as a writer aren’t fond of writing stories with lots of surprises and unexpected situations that make things more complex, this probably isn’t the genre for you. 

Of course, chances are high that you already know whether or not this sub-genre is for you. Because it’s so well-defined, people are usually on one side of the fence or the other about it. It has a lot of violence and many grey areas, so most people have an opinion. If it isn’t something you like reading, it probably won’t be something you like writing. That’s fine, but you should acknowledge that and move on.

Conclusion

This genre can offer some very unique opportunities to explore the greyer and darker areas of life. However, it can also be a bit of a disturbing read or project for some readers and writers because the content is dark and usually violent. If you’re not comfortable with those things, this isn’t the genre for you. As usual, I’ve included a list of books in the genre for those looking to do some extra reading. Due to the nature of the sub-genre, I wouldn’t personally recommend these for anyone younger than 16 or 17.

Additional Resources and Books

Eve Forward’s Villains by Necessity

Robin Hobb’s Farseer Trilogy

Brent Week’s Night Angel Trilogy (I have read the first one in the series and found that I did enjoy it immensely. It had some minor issues in the writing and grammar, but I liked the plot. Other readers’ reviews of it were mixed, but at some point, I hope to put my own review up on the review section of the blog to give another perspective on it.)

Kage Baker’s The Anvil of the World

Cornelia Funke’s Thief Lord (This one is actually intended for children and was a good read.)

Saturday Setups: Resources

Introduction

Resources are an important part of worldbuilding. Most cities are built near commonly needed resources like large bodies of water or places with rich fields for farming. Civilization doesn’t get far if there isn’t enough resource-rich land to support a growing metropolis. This has held true in history, and it still holds true in fantasy or any other type of world-building. So, let’s take a look at some of the resources your civilization might build up around.

Water

This one is a bit of an obvious one, but most cities don’t build where there isn’t an accessible water source. This might be a river, a major oasis, or a place with rich places to build wells. But a city must have water to survive, so no city will grow up to be a major metropolis without water to support its people.

Precious Metals

This one isn’t as obvious, but cities may build up around places where mining for precious metals and ore can be done. This gives them a good trading resource, and it also gives them the ability to make their own currency. As a result, this is a resource that civilizations founding new cities may look for. Even if they started out as just a settlement in an area with a vein of precious metal ore, the presence of that resource often results in growth later on. 

Precious Stones

Similarly, precious stones can be another reason a place becomes home to a city. People are willing to pay a great deal to gain precious stones for any purpose from jewelry to currency for big ticket items. They can be used to trade, and in fantasy worlds, they may even be able to hold some sort of special magical ability. As this is the case, depending on what uses the world as a whole has for this resource, cities can grow up around it quite easily.

Salt

This one is another less-than-intuitive option, but some cities can grow up around salt flats because salt is a commodity and also essential for preserving food in societies with no way of refrigerating. And if you have a world where witchcraft is a thing, then maybe salt is a special ingredient for them too. It all depends. The possibilities open to you with this resource are endless, and the more uses this resource has, the more likely it is someone will want to build a city near a location with salt flats.

Wood

Another important resource is wood. Building in an area that has lots of forest offers the opportunity to build structures that might be impossible to build without it. It also allows for carving and craftsmanship that couldn’t be accomplished with other materials. It allows for the creation of paper as well, if the people living there are advanced enough to know the process for creating it with trees. Regardless, at any stage, building a city in or near a forest can provide the city with valuable resources they might not be able to access otherwise.

Wild Game

If your civilization is a hunting community, this one is especially important. The presence of various types of animals provides them with both food and furs and pelts to trade. As can be seen in American history, the fur trade can be quite lucrative, so even if your civilization isn’t mainly hunter-gatherer-based, it may still grow around the fur trading capacities the location offers.

Farmable Land

This is a big one for civilizations that are settling down and trying to stay in one place. Often, the need for land that’s arid and good for crops leads to destruction of the forests in those areas so that farmers can plant their crops. This also offers a huge area of trade because farmable land allows people to grow so many different things. If that city or small kingdom owns most of the farmable land, they may become quite wealthy by trading their crops for other things neighboring cities and kingdoms have that they can’t produce for themselves. The other good thing about farmable land, of course, is that it provides a way to keep various herd animals, which can go a long way toward sustaining the civilization.

Conclusion

These are just a few of the many resources available, of course. However, they’re some of the common ones that cities and kingdoms may grow up around, so they’re worth mentioning. Have one you’d like to add? Feel free to leave it in the comments below!  

Sunday Sub-Genres: Grimdark Fantasy

Introduction

While we’ve examined some very dark, gritty versions of fantasy, this sub-genre is one of the darkest. It is considered a sub-genre of fantasy that is notorious for its grittiness and darkness. However, whatever the views people have of it, the genre has become more popular since George R.R. Martin’s wildly successful book A Song of Ice and Fire. So let’s take a look.

Defining Grimdark Fantasy

Pinning down a definition for grimdark fantasy is difficult. For some, it is a byword for fantasy that is unnecessarily dark. For those who enjoy the genre, they would openly admit that grimdark fantasy is both grim and dark with a lot of grit, but not necessarily without reason. Many times, grimdark is meant to explore the psychology behind those sword-toting heroes and the dark, harsh reality of the world. As a result of showing the grittier side of life, the stories get a bad rap for being brutal, dark, and sometimes depraved. While that may be true of some grimdark, the genre does not require writers to include unnecessary gore or wickedness in order to be grimdark. For those of you who want to remain sensitive to the sensibilities of others while still being true to the reality of life, grimdark can still hold a place for you. The genre is more focused on showing the truth about reality in a fantasy setting and showing that real people don’t always do things for the right moral reason, even when their action may be good in the eyes of others. This is reality, and the fact that you’re writing fantasy doesn’t necessitate keeping everything fairy-tale sparkly (well, Disney version of the fairytales, anyway. The real ones can, themselves, be more grimdark in style than you’d expect.).

Writing Grimdark Fantasy

Since it’s a bit difficult to pin down what grimdark is, let’s take a look at what readers of the genre look for in grimdark.  These are elements commonly found in grimdark that you can use to give your book the sub-genre’s unique flavor for readers of the sub-genre.

Morally Ambiguous Characters

In real life, while there are some things that are morally clear as right or wrong, there are things that aren’t so clear. And even if some things are morally black and white, some people may not see them that way even if they should. Grimdark is all about characters who struggle to figure out what moral black and white are in their situations. This manifests in the question of “why” they did what they did. Why did the knight save the princess? Did he do it because it was the right thing to do or because he wanted something out of it? Was it struggle to decide what to do and whether or not it was worth risking life and limb for this woman? That’s just one example of how moral ambiguity can manifest itself, but the main point is that your characters are just like real people: they struggle to know what is morally right and wrong throughout the novel. Not on every issue, perhaps, but they’ll have their moments.

Messed Up Characters

This one is not necessarily a must for grimdark, but it’s certainly common. Not to be confused with morally confused characters, the messed up characters are the ones who truly are on the side of immorality. They aren’t making mistakes, and they’re probably not confused about how evil what they’re doing is. They act in their own interests every time, and if they leads to a “good” act, great. But you can rest assured that, if they look like a saint, it’s only because it benefits them somehow. They’re wolves in sheep’s clothing. Be aware that if you have a main character like this, which isn’t unheard of in this sub-genre, readers may feel betrayed when they discover the MC isn’t who they assumed he was. This means that you have to be careful in how you reveal the character’s true nature. However, this has been done with great effect and without losing readers, so I wouldn’t say this should discourage you from trying.

Pure Naturalism

With this one, we go back to the motivations we were discussing. Many times, grimdark uses emotional drivers or goals of the characters to drive action. People do all sorts of the things in the name of emotion or a goal they want badly enough. The actions themselves can look good or bad, but the motivations underneath them may not match the appearance of the behavior. Most often, selfishness is a motivation in grimdark fantasy. In this style of grimdark, there is no right or wrong, good or evil. Only what gets the character closer to what they want. This isn’t a requirement to write grimdark. You could just as easily flip this around and have a character motivated by a good goal who does awful things trying to achieve it instead of a character motivated by pure selfishness. Either way, a character following this motto of grimdark will act purely on what will get him closer to the goal, not based on whether the action itself is good or bad.

Tight Narrative Voice

This is one aspect of grimdark that really is a must. A tight narrative voice allows the reader to experience the world through the eyes of the viewpoint character. They don’t get a broad view with an impartial narrator because grimdark is all about the character and his characterization, so naturally, the focus will be with the character. This means that using deep point-of-view, which we will discuss next week on Thursday Technicalities, is a really great writing technique to use for grimdark fantasy.

Plot Complexity and Characterization

These two generally go together in this sub-genre because the plot is moderately complex by itself, but highly complex when you start introducing morally ambiguous, manipulative characters. Grimdark is a sub-genre that is focused mostly on the characters. The plot may be action-oriented, but there will be many twists and turns that you wouldn’t find in other action-oriented plots simply because the characters are capable of anything, just as humans are in real life.

Which leads to another point on the characterization. Grimdark often gets a bad rap because anything goes, no matter how dark and depraved. But here’s the reason why that’s the case: grimdark writers know that humanity is capable of unspeakable evil, and they’re bent on making the reader face a flawed humanity. In some ways, they have a more realistic view of humanity in their writing than those writing high fantasy with sparkly clean characters do. While I don’t advocate gratuitous violence, grimdark definitely has an aspect to it that’s raw and real, which I do advocate in characterization. However, this sort of characterization that forces the reader to view humanity as inherently flawed, is not popular in the lighter sub-genres of fantasy. It has, instead, found its home in grimdark fantasy, which is the grittiest of the fantasy sub-genres. There are no knights in shining armor here, or if there are, they’ve got an unbelievable number of skeletons hidden away in their closets. There is no hero to sweep in and save the day because everyone is flawed, and no one is truly a hero.

Dystopian Setting

This one sort of speaks for itself. Most grimdark fantasy is written in a dystopian setting. The degree to which it is dystopian can vary, but the setting must be dystopian for the book to really fit in with grimdark fantasy. This is actually a fairly common thread through most of the darker sub-genres of fantasy. Not all, of course. But many of them feature dystopian settings because the settings work so well with the content.

Dark Endings

Finally, grimdark doesn’t have good or happy endings. If things work out in the favor of one character or another, you can bet that someone somewhere isn’t happy, and that’s the cue for more bloodshed and violence in most cases. So, really, the books are highly unpredictable. You never know what will happen, and the only thing you can guarantee is that everyone will end the story unhappy for one reason or another. Given this and the bleak sense of humor the sub-genre often employs, it isn’t for everyone. If you like happy endings more, this is not a genre you are going to enjoy reading, and since you have to read it to write it well, you should probably steer clear of it.

Conclusion

Grimdark fantasy is a tough sub-genre to write and to read. Its audience is smaller because of the gritty, violent, and depressing nature of the writing. However, for those looking for fiction that takes a real, hard look at what humanity is like underneath all of the various facades it puts up, grimdark is a great place to start. While it may have an overly cynical view of humanity sometimes, readers and writers will come away from it with an understand of just how flawed humanity is.

Additional Reading and Resources

**Because of the nature of grimdark fantasy and how few of these books I have actually looked at in any detail, I do not recommend any of this reading material for children under the age of 18. Please exercise discretion on the books for this. The articles are intended for writers of the genre, so those, with the exception of some language, should be safe enough for teens to read.**

Matt Larkin’s article on grimdark

Mythic Scribes’ article on grimdark fantasy for writers and readers

George R.R. Martin’s Game of Thrones

Steven Erikson’s Gardens of the Moon

Mark Lawrence’s Prince of Fools

Luke Scull’s The Grim Company

Sunday Sub-Genres: Dark and Gothic Fantasy

Introduction

This week’s study of fantasy sub-genres is all about gothic or dark fantasy. This genre can be quite interesting since the definitions of it vary depending on who is defining it. However, there are some common points in the definitions, so we’ll go over how it can be commonly defined and what elements you need in the writing to make it gothic or dark fantasy.

Defining Gothic/Dark Fantasy

To start off with, gothic or dark fantasy is not horror. It may contain some elements that are reminiscent of or common to the genre of horror, but horror is written with the intent to scare while gothic and dark fantasy is written with more of an intent to explore a topic that looks at the darker side of life. To that end, then, gothic and dark fantasy aren’t horror.

They do, however, typically deal with the darker side of life and human nature. Commonly, the stories may be written from the monster’s perspective or from a villain’s point-of-view. This isn’t a necessity, however. Just one popular option. Whoever the lead character is, the books classified as dark or gothic fantasy will deal with darker themes. They aren’t horror, but they also won’t shy away from gritty, gory topics.

This usually means that dark and gothic fantasy is not where you’re going to find your knights in shining armor being pristine, upstanding citizens or your villains being pure evil with no good quality to them. While dark and gothic fantasy may not blur the lines between right and wrong, necessarily, it certainly examines the fact that our nature is not one-sided. Those who do what we would say is good may not do it for good reasons, and those who do what we term evil may do it with the best intentions. It doesn’t change what is right or wrong, of course, but it means that the novel may be more subtle in its presentation of good versus evil compared to novels of other sub-genres.

Writing Gothic and Dark Fantasy

When it comes to writing Gothic or dark fantasy, the rules are similar to writing weird fantasy. This is because, often, Gothic and dark fantasy are similar to the weird fantasy genre. However, the two aren’t exactly the same, so let’s look at some elements of Gothic and dark fantasy that you can use to make that distinction in your writing.

The Dark Side

First off, weird fantasy’s focus in on what is weird and unusual. Gothic and dark fantasy may look at that too, but it isn’t the focus. Instead, your focus in writing Gothic and dark fantasy is on the darker side of life. This could include exploring the darker aspects of human nature, human psychology, or the world as a whole. Really, anything that is a darker aspect of the world could be your focus, but the stories in the Gothic and dark fantasy sub-genre must focus on the dark side.

Complicated Characters

I’m not saying that characters in other sub-genres aren’t complex. They are. But in dark and Gothic fantasy, these characters are a little bit more complex in another way. For example, you might have a character who is an assassin but only kills those who have displayed behavior that warrants their death. Or, you may have the knight who is supposedly very altruistic but is really only doing the right things because he wants power and control or he wants to be in a position to force a girl to marry him. Any number of things could be a part of why the character is complex, but dark and Gothic fantasy usually involve characters who look all good or all evil on the surface when in fact the truth is something quite different. This is part of exploring the darker nature of humanity and our psychology, and it manifests itself most clearly in the characters and their complex psychological side.

The World

It’s a given that any fantasy sub-genre is going to have aspects of the fantastical or supernatural involved. It wouldn’t be fantasy without it. But with dark and Gothic fantasy, these elements are blended with horror-like elements to produce something truly dark and uncanny. Now, this is done, again, with the intent of exploring some darker theme or reflection, not with the intent to horrify. But the key here is that the world and setting used for dark and Gothic fantasy isn’t going to be pretty. It will reflect the same darkness and, in many cases, straight up twisted wickedness of the people whose hearts will be explored or exposed in the exploration of the dark side we discussed earlier. This doesn’t mean everything has to be shown or has to be allowable or approved. While some authors may choose to blur lines, that isn’t a requirement. It just means that the author can’t create a perfect fairy-tale world where everything dark is swept under the rug out of the readers’ sight. No. It will be visible in varying levels of darkness and uncannyness, depending on the author’s preference. Whether or not that darkness is shown as being wrong, right, or grey area-material is dependent entirely on the author’s worldview and preferences.

Conclusion

Hopefully this has given you a strong starting point for writing Gothic and dark fantasy. If you’ve already been writing it but haven’t been sure what your work would actually be considered, I hope this has helped to clarify the issue for you.

You can find the further reading and resources below as always. A note of caution here is that I wouldn’t recommend any of these books for children, whether I’ve read them or not, because usually the subject matter of dark and Gothic fantasy makes it too mature for younger teens and children. Doesn’t mean the books are bad. It just means the intended audience is rarely children.

Have questions or more suggestions for writing Gothic and dark fantasy? Feel free to leave a comment, and I’ll do my best to get back to any questions promptly. Have a great week, everyone!

Further Reading and Resources

Neil Gaiman’s Coraline

Gothic Fantasy’s Short Story Compilations

Bram Stoker’s Dracula and Jewel of Seven Stars (This is an exception to my general recommendation not to give these books to children. Teens can read these books without a problem, but they likely need a strong constitution and shouldn’t read them before bed unless they’re not easily scared.)

Anne Rice’s The Vampire Lestat

Elizabeth Gaskell’s The Grey Woman and Other Tales

Saturday Setup: Building Societies – Rank and Gender Factors

Introduction

Last week, we discussed how language factors into your society. Now we’re going to talk about how rank and gender can play a role. There are many different ways societies deal with these two things. Just look around at the cultures around the world, and you’ll see that. So let’s take a look at some options you have.

Rank-based Societies

Rank based societies can be set up in a lot of different ways. It could be that the society is similar to Asian societies where elders and family authority figures are to be highly respected and obeyed (as a general rule of thumb). Or, perhaps, it is more a caste system like India has. The options vary and can result in a multitude of arrangements.

Once this is decided, of course, it affects all kinds of things about relationships with people. Since we talked about it last week, languages can be affected by rank. Some languages, like Japanese, use honorifics or have more formal versions of the same word to indicate great respect for those high above you in rank. This also can be done in a variety of ways, such as using prefixes or suffixes on names or using polite tenses. These are just a few options.

In the end, rank-based societies will focus entirely on whatever hierarchy has been set into place, and their rules will tend to center on it too. Many things end up being affected, so you have to consider how rank might affect your society if you choose this option.

Gender-Based Societies

On this one, it isn’t so much rank as it is which gender one is that determines honor, privilege, and part in society. This might manifest in a manner both patriarchal or matriarchal. Or, perhaps there is no organized patriarch or matriarch structure, but perhaps instead women and men have gender-specific roles and don’t step out of them.

This really doesn’t even have to be applied solely to those societies where one of the sexes is suppressed or mistreated, though it certainly could be the case. It may also apply to societies where men and women are equal but simply have different roles to play and things that their counterpart is able to do that they cannot, not because they aren’t capable but because it simply isn’t their place or concern. In this way, gender can be a basis for the society without degrading one gender or another.

Mixed Societies

Some societies may work off a system that mixes gender and rank. These societies may place the two genders into a class of jobs or roles they can play based on gender, give the genders rankings in relation to each other (ie: men outranking women or vice versa), and rank each gender against others of their own gender within the class of jobs and roles they’re filling (ie: one man outranks another within the government or a woman outranks another woman in a midwife practice.

Conclusion

Rank and gender typically do play some role in society. Even in a society that doesn’t focus on gender, rank does usually come into play because some sort of authority structure must be set up, and that necessitates having some people who have higher rank or authority than others. Taking the time to consider this aspect of your growing society will help to round everything out and give you a concrete idea of how the people in your story will interact with others around them.

Arguably, this is one of the most important things to figure out for your society because it affects your characters directly in how they will relate to people of the opposite sex, superiors, colleagues, and subordinates.

Have another way rank or gender can affect a society in world-building? Feel free to share it in the comments! If you have a question, feel free to leave that in the comments too. I hope this helps you and offers a sound place to start in determining these aspects of your society and culture.

Sunday Sub-Genres: Weird Fantasy

Introduction

This week, we’re going to talk about weird fantasy. Weird fantasy is a little bit more of an odd genre, but it’s no less popular for it. People who like fantasy and horror will likely find that they enjoy weird fantasy. So let’s take a look.

Defining Weird Fantasy

Weird fantasy is a sub-genre of speculative fiction that started with H.P. Lovecraft. Pinning down exactly what the genre is can be a bit difficult since it’s a mix of several things. Generally speaking, weird fantasy is a blend between horror, paranormal, and fantasy genres. However, it isn’t uncommon for the genre to include strange, nontraditional aliens, so science fiction can be blended in as well.

The genre typically avoids the typical players in the paranormal scene, such as vampires, werewolves, and ghosts, or vastly reinvents them for the purposes of the genre. So if you’re looking for these features in the genre, you won’t find them. At least, not as you may have expected to.

It should be noted that weird fantasy is neither horror or Gothic fantasy but is instead something entirely different that cannot be classified in either genre. This is likely owing to the blending of horror, paranormal, fantasy, and sci-fi.

Writing Weird Fantasy

Weird fantasy can describe a lot of things, but let’s take a look at how you can write any type of weird fiction by using the main elements and moods of weird fiction.

Main Elements of Every Weird Fantasy

Before we jump into the four types of weird fiction or fantasy, let’s cover the basic elements that are present in all of them. First, every weird fantasy must contain some aspect of underlying horror or abnormality, usually in the form of some object or entity. Second, it should contain the general effects of horror. Third, it needs an object to focus or embody the horror or abnormality with. Fourth, it should contain the appropriate fear responses to the horror. And fifth and finally, it should contain the effects of the horror on the given situation.

Mood and Focus #1

The first type is one where the mood and focus is one how the marvel or horror relates to some event, condition, or phenomenon. Usually, these types of weird fantasy work well with a mood focused on a general situation, condition, legend, or intellectual subject. It can also work well with a mood that expresses a pictorial concept.

Mood and Focus #2

The second type focuses on the actions of people in response to the marvel or phenomenon. This one works better with a mood expressing a specific feeling or a mood that expresses a specific dramatic situation or climax.

Pivotal Points of Weird Fantasy

No matter what, weird fantasy should always have a focus on the effects of the weird on the world. The truly weird cannot fail to have an impact, and if people in your novel treat it as though it doesn’t or as if it is commonplace, it ceases to be weird and becomes poorly written as a result.

Conclusion

Weird fantasy is definitely a bit of a strange genre within speculative fiction and fantasy. However, for those who enjoy clear horror aspects blended with fantasy, paranormal, and sci-fi, weird fantasy is a great genre to write. If you’re thinking about experimenting with it, the aspects discussed above should be a good starting place for you to do so. So now, all that remains is to go do it.

Further Reading and Resources

Disclaimer: I don’t really read much in the way of weird fantasy, so none of the books below are ones I’m going to suggest for children since weird fantasy can get pretty dark and I haven’t read any of them.

H.P Lovecraft’s Call of Cthulu and Other Weird Stories

Arthur Machen’s The White People

Laird Barron’s The Imago Sequence

Sunday Sub-Genres: Arcanepunk Fantasy

Introduction

Arcanepunk is one of those sub-genres of fantasy that mixes multiple aspects of different genres together. This can make it an interesting genre to work with if you enjoy mixing parts from different genres or sub-genres together. If you aren’t fond of doing that and prefer something that’s very cut-and-dry, however, this may not be the genre for you. That said, let’s take a look!

Defining Arcanepunk Fantasy

Arcanepunk fantasy is an intriguing mix of science and magic. Often, the world may feel very old fashioned and can borrow from steampunk or other fantasy genres that have a more archaic feel to them. However, the technology itself is typically 19th century or higher in its advancement, and the people generally have access to it. Not everyone will be studied in it like a wizard or scientist might be, but they have a general knowledge that can be utilized in daily life.

The other interesting point that arcanepunk focuses on is the way magic and science have developed together. This is the genre where you’ll see crystal power sources replacing coal or glyphs replacing electricity in a device. This makes for quite an interesting combination of magic and science in the devices people use on a daily basis.

Writing Arcanepunk Fantasy

When it comes to writing arcanepunk, authors are faced with a few unique challenges. Let’s take a look at a few.

Magic and Tech Development

The first challenge facing writers is the unique combination of magic and technology. To begin with, anyone writing arcanepunk has to choose what level of magic and tech their world will possess. But in doing so, they also have to remember that magic and technology developed together. So, they have to determine how magic will be interwoven with the technology that people use on a daily basis. This may involve replacement of power sources with magical powerhouses or spells to power sections of an otherwise technological device. Or perhaps the entire device needs magic to operate but is built entirely with machinery and technology?

This is what an author of arcanepunk has to think about. It’s similar to steampunk in that sense since steampunk also requires a writer to determine how to weave two systems that otherwise wouldn’t coexist together. But this can also make arcanepunk a lot of fun to work with because it provides boundless opportunities for invention and creation to go on while building the world. 

Worlds

Unlike steampunk, which is limited to Victorian-style settings, arcanepunk can be used in almost any type of setting. The genre often does take on an old-fashioned feel, as I mentioned earlier, but it doesn’t have to and it isn’t limited to only Victorian-style settings. This leaves you quite a bit of leeway to create your world in an arcanepunk fantasy novel.

Those who don’t like being restricted by the setting requirements of steampunk but still prefer an old-fashioned feel with magic and science intertwined may like arcanepunk for precisely the freedom this allows. The sub-genre may be more obscure, but it’s definitely more broad with more freedom to experiment and explore. Additionally, for those of you who love sci-fi and fantasy, this is a nice in-between since it blends the two. So, there is that.

Institutions and Governments

Since your society is one that possesses both tech and magic on a level that makes it easy for the average Joe to use it, it makes sense that there would be governments to regulate the use of it. Governments would be more concerned about regulating how the tech and magic is used to avoid mass weaponizing of inventions.

On the other hand, if your society has all this stuff, someone has to build it, and they had to learn somewhere. So institutions for learning magic and technology are also frequent features in arcanepunk. These institutions are the drivers behind the world’s leading scientists and magicians because they trained those people. Not only that, they may do a lot of research themselves since they have so many smart people gathered in one place to teach society’s brightest students. 

The impact of governmental and institutional rule will vary depending on the arcanepunk story and its focus, but this is a factor that can heavily impact the world and how it develops, so take some time to consider it. Even if the government or institution doesn’t factor in directly, it can have a long-reaching arm that impacts the story indirectly.

Conclusion

That’s it on arcanepunk, everybody! Next time, we’ll be taking a look at weird fantasy, a sub-genre that heads an entirely different direction. But for now, as usual, I have a list of further reading materials for interested parties! If you have a question or a suggestion for me regarding Sunday Sub-Genres, feel free to leave a comment below. I’m always open for questions and suggestions.

Further Reading and Resources

**Randall Garrett’s Too Many Magicians

Terry Prachett’s Discworld series (Suitable for mid-to-older teens. Not meant for younger children, really, though individual books may be alright.)

**Margaret Weis and Tracy Hickman’s Darksword Trilogy

Jonathan Stroud’s Bartimaeus Trilogy (Children’s fantasy)

Blog Tour – An Inside Look at My Writing Process

A few people have asked either in interviews or privately about my writing process. They’ve wanted to know about how I handled planning and writing Bane of Ashkarith. Some people were surprised by what I shared, and I thought it might be interesting to give my readers a behind-the-scenes on what I do when I’m working on a book. So let’s get started!

Setup

I’m a bit of a neat freak and have strong OCD tendencies when it comes to getting ready to write. I can’t stand working in a messy space. Things have to be organized. I can’t write until they are. I’ll just stare at the screen and the mess around me without writing anything at all.

So my first step is usually to tidy up wherever I’m writing. I need to clear at least enough space to work. So if I’m sitting on my bed, I have to have the covers straightened out even if I’m huddling under them on a cold day. If I’m at my desk, things are more cramped and cluttered because I don’t have much space for things, but stuff still has to be ordered and neat. It’s even more important at the desk because there’s more to distract me.

The last thing I always do when I’m getting ready to write is pull up the spreadsheet where I keep track of the times I’m writing and how many words I got in a session. Yes, I do this. It helps me understand what my best writing hours are and, on average, how long a writing session should be to really start rolling out word count. Besides, it’s a nice feeling to be able to look back at what I’ve accomplished in a given week.

This was the log from a few weeks ago.

Writing Log

The empty slots, by the way, are days where I wasn’t able to do any writing on my current fiction projects.

Maybe now it won’t surprise everyone as much that I was an accounting major.

Planning

So, if the writing log and weird requirements for my writing space weren’t enough to tip everyone off, I’m big on organization and planning. My books are no different. I’m a plotter all the way.

I used to be a seat-of-the-pants type of writer. I just winged it with no plan at all and hoped it worked out well. (It never did.) The method just stressed me out because I never knew anything before I started, and it sucked up so much time to edit it that I quickly realized I enjoyed the process more if I planned first. It’s not for everyone, but it is absolutely for me.

If you haven’t tried plotting before, I would highly recommend you do. I’ll explain in a second what I did for Bane of Ashkarith and what I do now for every book I write, but let me say that plotting doesn’t have to suck all the joy out of everything. There’s room for breathing. You can plot just the bare bones if that’s all you need, or you can go all out.

But not plotting leads to a lot more revisions, rough drafts, and plot holes. So if you haven’t already done so, at least give it a try.

Anyway, for Bane of Ashkarith, I employed a method I hadn’t really used much before. Like I mentioned earlier, I’m big on plotting. But I’d never really bothered plotting past a general idea of the content for each chapter. I knew the big events, but none of the details were really solid in between the events. Writing took a lot longer because I had to think about all of that as I wrote.

With Bane of Ashkarith, I chose to plot out the basic highlights of each chapter and then, in the revision stage, I took it a step further and plotted out the individual scenes in each chapter. The result was that I wrote more words in the same amount of time because I didn’t have to hem and haw about what would happen.

I did all of this on pieces of line paper while in different classes when professors weren’t looking at what I was doing (don’t follow my example, by the way. Paying attention in class is usually a good idea.). As a result, I don’t have the scenes from Bane of Ashkarith. But I’ve done it with other novels, so I’ll share the ones I did for On Anarchy’s Wings, my current work-in-progress.

Scene Planning

I apologize for the low quality of the image. I wasn’t able to get a better picture because I wrote with pencil here. I did enhance it so the text would be darker though. The basics of each scene include: listing the viewpoint character, numbering the scenes, and listing down what happens in the scene.

This might sound like a ton of work. I guess it is a little bit overwhelming if you try to do a bunch at once. But I found that I could spend maybe ten or fifteen minutes sitting down before a writing session and jotting down the highlights of every scene in the chapter or two chapters I was going to write without a problem. It didn’t take that much time, and my writing was much more focused.

Writing

Now the part most people would say is the fun part. I think all the parts of writing are fun, but I recognize that I’m not the norm. Regardless, my writing process is pretty simple. I usually pick either an amount of time or a certain length in the novel to write. With Bane of Ashkarith, I usually opted for sitting down and writing until I had finished a chapter, however long that was. But if I’m limited on time or need to work on other projects too, I’ll pick a specific time frame to write, and I’ll work until that time is up.

I’m pretty easily distracted by my phone at the beginning of a writing period or when the scenes are a struggle to write for one reason or another, so I have to keep it away from me while I write so I don’t waste time on YouTube or Facebook. Yeah, I procrastinate just like most other authors I know. I’m normal that way, if nothing else. It’s not really a point I’m proud of since it involves wasting time, but it is what it is.

Editing

With the last part of the writing process, I usually write and re-write for a set time period. Otherwise, I have a tendency to lose track of time and just keep going so I can finish just one more chapter.

Editing is something that I really love. I know… It’s weird. But, nonetheless, I do love it. I can’t decide if I like writing or editing better. When it comes to my editing habits, I go through the work once looking for places where the characters’ voices need to come through more clearly for deep point of view and places where things just seem to drag. If it doesn’t interest me, it’s a safe bet it probably isn’t going to interest the readers. After all, I should be the one most invested in my own work. So if I’m not, why would anyone else be?

After I finish cutting and tightening, adding and re-writing, then cutting and tightening again, I move on to editing for consistency, grammar, and all those little parts of a novel that slip through the cracks sometimes on us when we’re writing. If I didn’t catch it before, my goal is to catch it at this point.

Once I’ve done all that, the last thing I check for is readability and flow. I just go through and make sure everything is said in the best way possible to get the point across. Preferably without being wordy.

Conclusion

This was a bit of a lengthy post, but I hope that it’s been interesting and, even more importantly, helpful to you guys. Writers are always learning, growing, and adapting. I’m no different, and my writing process now has definitely matured from where it was even a year ago. But I’ve found a method that works well for me, so I stick with it and just tweak it to improve the process where it might still be bumpy.

So what about you guys? Do you have anything you have to do before you’re able to focus on writing? What about your writing process? Anything you do that you think others might benefit from? If so, leave a comment and tell the rest of us about it! We’d love to hear about how other writers handle the writing process.