Saturday Setups: Language Building – An Introduction

Introduction

In a post on language factors, we already went over some basics about languages and building them for specific areas as well as basics on how to do it in general. In this post and upcoming ones, we’re taking a look at this more closely. This is a process that is entirely optional, and people do varying degrees of it. Some go all out while others opt out entirely. Neither is wrong. A language you’ve created isn’t necessary to lend credibility to your work in most cases, but it can be very helpful. The goal of this section is to equip you with tools you’ll need to build languages if you choose to do so. I can’t cover everything, but I’ll try to cover what you need to get started. We’ll begin with an introduction to building languages and why you might decide to do so.

Why Create a Language?

First and foremost, creating a language should be done for fun. It isn’t required, even for high or epic fantasies, to make a good story. In fact, it’s easy to end up taking away from the story with this type of world building if you’re not careful. Because of this, the predominant reason to create a language is because you want to for the sake of experimenting, having fun with it, and being able to say you’ve created your very own language. If playing with sounds, coming up with new writing systems, and dabbling in creating grammar or structure rules sounds fun to you, then this area of world-building is for you. If you already know you’ll hate it, move on. It isn’t worth driving yourself nuts. For those on the fence, I encourage you to give it a try. You never know; you may love it. At the very least, you can say you tried it.

Besides fun, another reason to build a language of your own is because you want a naming system (or just the names) for people, places, and things that sound suitably unique but also have some sense of cohesiveness and weight behind them. This could mean you just want names that sound like they could come from the same regional location or it could mean you want names that go as far as having root words from a language that gives the names an actual meaning, much like our names on Earth have meanings behind them. Those two different sides of the spectrum obviously require differing levels of involvement from you in terms of language building, but they’re both valid needs. 

Finally, language is so entwined with culture that many times your culture ends up changing with the language. If you’re writing something heavily invested in culture, language–spoken and written–plays a big part in it. You may only choose to add in some exotic names and maybe some insults or curse words to lend to the illusion of depth you create, or you may choose to go all out and create the language that you need to include songs in that language, like Tolkien does with Elvish in Lord of the Rings. How far you go depends on your interest in it and on what your readers are expecting. You can go overboard with this, so it’s important to always have balance. Don’t overwhelm readers with a lot of text in fantasy languages you’ve created. But that doesn’t mean you can’t have some terms or names that are pulled from the language creation work you did.

Where to Start

If you’re feeling like this is complicated at this point (or have felt so since you saw the topic of this post), I’m not going to lie to you. It is complicated. But it isn’t impossible, and there are ways you can make life easier on yourself. Let’s just look at the starting point I’ve used for this in the past since a starting point helps to make things seem a little less chaotic.

Usually, I start with the alphabet. I take the time to think about all the sounds available to me in my language and alphabet (English in my case), and I weed through those root sounds. I may take out a vowel or a consonant here and there to lessen the number of letters I have to deal with. I have also, in the past, chosen to incorporate the diphthongs (vowel combinations like ae) found in Latin or other languages. When you’re adding sounds to your alphabet or syllabary that your native tongue doesn’t have, you can look at the sounds of other languages. This is a tremendous help, and it can give a lot more depth to your language, especially if you’re doing this for the first time. Even Tolkien, a well-accomplished linguist in his own right, borrowed from other languages to create the dialects of Elvish. 

Starting with your alphabet or syllabary gives you the building blocks for words. It makes it easier to determine what sounds can and can’t be involved, and you’re making a call on what the language will sound like at the very basic level. If it’s going to be soft and lilting, it’ll be because of the sounds you kept, added, or threw out in this stage. If it will be harsh and guttural, it’ll be because of what you kept, threw out, or added at this point. Everything in a language pivots upon two things: its grammar and its vocalization/sounds. Grammar is more complex, so start with what’s simple and build up from there.

Conclusion

Hopefully you have a better understanding now of why you might want to create a language and the uses it can serve in your novel. If you’re feeling overwhelmed, take a deep breath. This isn’t as bad as it seems, and I hope to show you that it can be a ton of fun for creative minds in future posts. You can set up the language in whatever way you choose. Look at the languages we have here on Earth. There’s tons of variation there, right? Well, for your fictional languages, you can use systems just as varied, and you also have the freedom to mash together concepts, sounds, and techniques from other languages around you in real life. If you let go of the stress of thinking everything has to be perfect and just start with your sounds and the premise that this is meant to be a lot of fun for you, you’re going to be fine. You can take it as fast or slow as you need to, and you can choose how much you feel like doing. No author is required to build a complete language, nor are they required to do any language building at all. It really is entirely up to you, so have fun with it and don’t stress! Just like all other areas of world building, this is your chance to do things your way and to have fun while doing it. Take advantage of it!

Thursday Technicalities – Interacting with Your Critiquer

Introduction

So, we already discussed interacting with your beta-reader, but as you know, beta-readers are different than critiquers. So, while some principles will be the same, not all of them will be. Let’s take a look.

Do’s and Don’ts of Interacting with your Critiquer

1. Do not argue with your critiquer.

This goes for beta-readers too, but a critique partner ought to be someone with more knowledge of your area of writing and of writing in general. While they can make mistakes or poor judgment calls, chances are much higher that they know what they’re talking about. If you’re defensive or arrogant, no one—not even a less experienced critique partner—will be happy working with you. So no arguing.

2. Do ask questions and discuss areas you aren’t clear on.

If your critiquer has said something to you that doesn’t make sense or that you’d like further pointers on, you should ask. Unless they tell you they aren’t open to further questions (which is unusual for a critiquer), you can ask about whatever you need to. Just keep rule one in mind and avoid shutting them down.

3. Do discuss.

Along the same lines as rule two, you should discuss things with your critiquer if you don’t agree or if they seem to be missing something important to the story. Explain where you’re coming from and ask their opinion. After you have that, ask any clarifying questions you have and thank them for the input. Then you can decide if you want to take the advice or leave it.

4. Do not behave in an inconsiderate or arrogant manner after you get the feedback from them.

This should not have to be stated, but it unfortunately does because there are people out there who do forget this and need to be reminded. Your critiquer is human too. I’ve seen many writers treat critiquers poorly and harshly or put them down as people because the writer didn’t get the feedback they wanted. These kinds of people are a misery to work with. Literally, I can promise you that if you’re like this, you are going to be the person we hate working with most because not only is it likely your work is poor quality because you ignored advice from three people before us, but you’re not going to fix it after we review it, and you’re going to be rude to us in addition. Kindness will get you much further.

Hopefully, no one reading this is like that. But I recognize that these people are out there, so if you are one of those people, please know that you are shooting yourself in the foot first and foremost. We’re not going to be happy with you, obviously, and some of us may get upset over how you treated us, but in the end, you are the one to suffer because arrogance or defensiveness mixed with rude behavior will make your journey from writer to author much harder if not impossible. I hope that no one reading this is in that position, but, this needs to be pointed out because too many times people don’t stop to be grateful that the critiquer took time to go through their work.

If you didn’t get a glowing review, be doubly grateful! They took time to pin point the book’s problem areas instead of reading a polished book off a bookstore shelf. Critiquing badly written work is way tougher than doing so for a well-written work. Show your appreciation and be mindful of their feelings too.

If you aren’t, I guarantee they’ll spread the word to anyone else they know who might consider working with you. And the Internet makes that very easy. I’ve heard stories myself from fellow Wattpaders and writer friends, and I have some of my own. Rude behavior lost one writer a chance at joining a critique group because people in the group had worked with the writer and shared their awful experience. This individual was refused on the grounds that their behavior ruined the previous critique group they’d been involved in. Please don’t let that story be yours too!

Conclusion

This isn’t an extremely long post because the main point is that you should be polite and professional in every case. If you aren’t, you only damage your own image and give another writer cause to say bad things about you. Being polite and courteous goes a long way toward avoiding ruffled feathers or smoothing them over if they occur. In the end, it’s your book, and you can do what you choose to do with it. The best way to handle dealing with a critique, good or otherwise, is to take whatever you can from your critiquer’s input to make your book better, but don’t feel obligated to use the rest. Throw it out and move on.

Saturday Setups – Magic: Consequences

Introduction

This week’s discussion is the last on magic for now. We’re going to go over consequences to magic. We’ve already hinted toward this a bit, but a closer look at it is important because there’s so much variation in the topic. So we’re going to examine this area in a little more detail. Since I already covered the importance of having structure to the magic system and the need to have boundaries as well as consequences that limit magic use, we won’t go into that with too much detail. Instead, we’re going to look at some of the kinds of consequences and how they can be used. Let’s get started!

Types of Consequences

Okay, so this particular topic is pretty vast in that the possibilities for consequences to magic and why you have them vary so widely. But let’s take a quick look at some different types of consequences. You can have mental, physical, emotional, or tangible consequences for things. The first three are relatively straightforward. The consequences in these categories will end up affecting the user directly in one of those three areas, so there may be restraint in how much magic is used depending on the severity of the consequences. The last is a little less obvious. Tangible consequences are ones that don’t fall under the other three. They affect the user indirectly instead, usually by affecting his loved ones or by taking something from him that is precious to him.

Examples of Consequences

Obviously, the consequences for using magic change a great deal depending on what category they fall into. A magic system whose consequences are mental might include anything from losing memories to going into a coma. Obviously, the severity may vary depending on the magnitude of the magic used, but the type of consequences allowed will be dependent upon what you choose to use for the consequence category. A physical magic system wouldn’t include losing your mind or losing memories, but it could include illness, losing body parts, blood sacrifices, or some other physical consequence for using the magic or even for making it work. And still yet again, emotional consequences won’t be the same as either of the previous two. This type of consequence isn’t necessarily as common as the first two because it’s a bit harder to come up with things to use. But emotional consequences might include losing the ability to feel a specific emotional, temporarily or permanently, or could even include a heightening of some negative or positive emotion for a time period as well. Or, perhaps the consequences emotionally result in some sort of “mental” illness that affects only one’s emotions or perceptions of the world around them. Typically, emotional consequences are going to go hand-in-hand with mental consequences simply because the two categories often impact each other, even in the real world. 

The category that’s most expansive is the tangible consequences category. This is because the consequences are taken out on those around the magic wielder. So, a mage’s sister could go insane because he tried a spell that was really strong. Or, perhaps a close friend dies as a result of the use of magic. Really, the possibilities are endless. The key to note here is that when it comes to consequences, I don’t mean direct consequences that occur because someone used magic wisely or unwisely. Think of consequences here more as a price that is exacted after magic is used. In some systems, that price might be the drain on some sort of extra energy reservoir that the magic wielder possesses or use of life force. In others, the price could be something else entirely. The magic will work, but you don’t get it for nothing.

Practical Use of Consequences

Now that we have a foundational understanding of the topic, we need to understand how to use consequences practically in a novel. This can take many forms because, as noted above, the choices and combinations are pretty limitless. And you aren’t bound to staying with only mental or only physical consequences. You could have differing prices depending on the type and magnitude of the magic. For example, in Pathway of the Moon, I have three different consequence systems for three different situations of magic use.

The first is the normal type of magic almost everyone uses. In this consequence system, people draw on an energy reservoir inside of them. That reservoir will replenish, but those who try to do magic that requires more than what is in that source will end up drawing on their own life force. Obviously, this is a strong incentive for people to understand their own personal limitations and to avoid overdoing it.

The second system is in place for those use dark magic or shadow magic. Since both have similar workings and both can draw on the life force or energy source of other people around, the system is the same for both. In this case, those who have and use this kind of magic pay a different price if they choose to use someone else’s energy instead of their own. They suffer mental consequences as the blackness of the magic used can overwhelm them and will eventually drive them mad.

The final system is in place for, again, those who use magic drawing on the force of others. But in this case, it is for light-wielders because their magic doesn’t operate the same way as the magic of the shadow-wielders or dark magic users. In this system, drawing on the life force of others results in physical consequences, not mental. Using magic this way here results in the loss of physical senses over time, and each subsequent use of others’ life force comes at a higher and higher cost.

All of these systems operate in the same world and series, but they’re all very different types of consequence systems. Hopefully this helps you to see how you can weave consequences into your own book and your own magic system. How you choose to do it will vary to one degree or another from how I’ve done it, but this was just an illustration to underscore the fact that you can combine things as you like.

Conclusion

I hope this article has been helpful to you and has brought you some useful advice on how you can work with this very important area. It’s not a matter of right or wrong in this case, so have fun with this and don’t be too concerned with whether or not it’s “correct”. Have questions or suggestions? Feel free to leave those in the comments below!

Sunday Sub-Genres: Flintlock Fantasy

Introduction

Most of us know what steampunk and Victorian fantasy is, but I’m guessing most of us haven’t heard of flintlock fantasy. To be honest, I myself hadn’t prior to researching different fantasy genres to discuss for Sunday Sub-Genres. It isn’t one of the more commonly known or widely spread genres in fantasy, but that doesn’t mean it isn’t a style of fantasy that appeals to readers and writers alike, so we’d be amiss if we skipped it. Let’s get started!

Defining Flintlock Fantasy

Simply put, flintlock fantasy is fantasy written in a setting with all of the bells and whistles of the early stages of the Industrial Revolution. It received its name because the firearms’ advancement level is usually right around the flintlock stage of gun development. A creative name? Maybe not. But it does serve its purpose. Politically speaking, the scene is more attuned with Napoleonic-era Europe than you see in most fantasy stories, which typically use a more Middle Ages-style structure. So you’re going to see a rise of industry and industrial buildings as well as more technology. This makes things interesting, as you’ll see when you read through the next section of the post.

Writing Flintlock Fantasy

Now we get to the interesting part. We mostly know what to write and expect in typical fantasy genres, but flintlock fantasy is a whole different beast from what we’ve tackled in previous posts on fantasy sub-genres. Still, it makes for some fun combinations in story-telling, so let’s get into it!

Magic

We’re going to start here because this part is pretty unique to flintlock fantasy or any fantasy book that has a more developed society. Magic use can be all over the place in these books. Some have very high magic use while others really don’t. Some may keep the magic hidden away from general society while others may allow it out in the open. But here’s the thing. When you can easily gun down the mage with no magic of your own, things tend to shift in the power balance here. People with magic are no longer the only ones with an edge. They may use the magic to do many things, but if technology can do those same thing or do them more efficiently, then that leaves magic-users with an option: adapt or die in obscurity. Keep in mind that one of the most interesting things in flintlock fantasy is the way the authors end up combining magic and gunpowder. That can create some very interesting combinations and effects. So if you’re writing this genre, you’re going to do some serious thinking about magic and how you want to include it because this is one of the hardest decisions you’ll probably make regarding this type of fantasy.

Society

Here’s a critical one. Flintlock fantasy is set in a society on the cusp of some amazing inventions and changes, as well as some not so great ones. One way of life is slowly dying to give way for another, and depending on how you choose to tell the story, your tale will reflect that. It won’t have much of a choice because of the nature of flintlock fantasy. This opens the door for remarking, through the use of fiction, on the horrors of trends in society as technology began to really barrel forward. It allows writers a chance to make a commentary on history and on what may happen to us in the future because of it. 

Steam Power

Okay, this is a little of a weird one to include, but it’s also really important. You might be tempted to think at this point that this isn’t much different from steampunk besides maybe focusing more on flintlock innovations and what not. But that’s actually very far from the truth. While an argument could be made that these two are closely-related cousins, flintlock fantasy is not steampunk fantasy. So no steam-powered machines of gears and cogs that can do wild things. If it was an actual invention during the time period flintlock is based on, it’s probably fine. This isn’t to say that you shouldn’t have anything steam-powered, but it shouldn’t be prominent or the focus because then you’d be writing steampunk, not flintlock fantasy.

Change and Military Might

Remember how I said your society is on the cusp of change? Well, it’s not just technology that changes. When technology changes, everything does. Your warfare tactics have to adapt. Your society alters to adapt to the new amenities and struggles. Most of us probably don’t even realize just how wide-spread the influence of technology is in our lives, and even though the technology in this case will just be gaining the first bit of momentum in a flintlock fantasy’s society, it’s going to create ripples. Nothing is going to be able to remain as it was, especially when it comes to guns and new weapons.

This means that flintlock fantasy often focuses on themes of change or military.

Plot

Flintlock fantasy is one of those sub-genres that has very high plot complexity. Because it draws on readers’ understanding of history, the time spent setting up the world is not as heavy as it would be for other types of fantasy. As such, more time is then devoted to the plot and making it full of action and battle. Since military is often a theme in flintlock fantasy, it’s quite usual to find that flintlock fantasy is more focused on a linear plot surrounding soldiers or military characters of some sort. Things are still changing in this genre, but one of the best ways to explain the plot is to say it’s high-powered. Lots of momentum, lots of forward movement. That’s going to be important if you want to write in this genre. There’s room for you to make it your own, of course, but these are some guidelines generally used for the genre.

Conclusion

Flintlock fantasy can be a lot of fun for the right writers. But it’s also specific in its requirements. If you want to have dwarves facing off against elves with bows, arrows, and swords, well… That’s not going to work in a flintlock fantasy for obvious reasons. They’re going to die because they’ll be up against guns, not bows and arrows, when they face off against the enemy. If you want to write this genre, I cannot stress enough how important it is to read books in the genre! These books can be pretty high violence and can get dark depending on the theme of change that’s focused on or what type of military themes are brought in. But if this is what you want to write, you absolutely must read it! I’ve included some recommendations below.

Brent Weeks’ works in particular are ones I’ve read some of, and I feel he’s a good author to learn from. Reviews are mixed, and there were certainly some things that weren’t the best about some of his earlier work, but he had a good grasp on how to write flintlock style fantasy. His societies are definitely ones on the cusp of change, and the one book I read through entirely (first in the Night Angel Trilogy) had very strong political and military themes. You don’t see as much of the guns side of things, but you definitely get an industrial revolution feel from it.

Sanderson is another very good author to learn from. I personally have learned a great deal from dissecting his work to learn from it, and I highly recommend you read his work, regardless of what sub-genre of fantasy you want to write. He’s a must-read fantasy author in my opinion, and you rob yourself of some seriously useful learning opportunities if you don’t take the time to read his work and digest it. His Mistborn series, Elantris, or Warbreaker are great places to start.

If you’re more of the epic fantasy sort, I can’t recommend his Stormlight Archives more highly. You’ll learn more about writing fantasy, phenomenal world-building, and superb characterization from reading his work and looking at what he does than you will from a lot of writing guides. Almost everything I know and nearly every technique I utilize for world-building in my novels came from what I learned reading the Stormlight Archives. I’ve since added to that knowledge, of course, but I haven’t seen a more valuable example of how to use extensive world-building well than I have in his work.

Further Resources and Reading

Brent Weeks’ Night Angel and Lightbringer series (Two separate series. Based on what I’ve read from Weeks, I don’t recommend this for kids. It would be best if readers are fifteen or sixteen at least because it gets pretty violent and has language.)

Brandon Sanderson’s Alloy of the Law (Sanderson is a phenomenal fantasy author to learn from! If you only read one book on the list here, read his. His books are generally suitable for those fourteen and up.)

*Bradley P. Beaulieu’s Lays of Anuskaya

*Susanna Clarke’s Jonathan Strange and Mr. Norrell

*Michael A. Stackpole’s At the Queen’s Command

Saturday Setups: The Extent of Magic

Introduction

We’ve been discussing magic in our Saturday Setup posts the last few weeks, and this week is no exception. This time around, though, we’re going to talk about extent of magic use and some tips for how you can determine that. Figuring out how much magic to use and how many characters can use it is a bit of a daunting task, so hopefully, this will shed some light on that for everyone!

Consideration #1: Sub-Genre

Before you do anything else, stop and think about the sub-genre you’ve chosen to write. If you don’t know much about it, do some research and learn about the different common elements, such as magic, in the sub-genre. I’ve posted quite a few articles on different sub-genres of fantasy on my Sunday Sub-Genres section of the blog, so if you’re looking for somewhere to start, you may find something helpful there.

Regardless of where you do the research, you need to understand how much magic is incorporated into your sub-genre. If there’s not a lot, you’re already starting at a less intense starting point than you would with a sub-genre that throws it in everywhere! Key takeaway here: know your genre.

Consideration #2: Consequences

Okay, when you built your magic system, you probably built limitations into it. If you didn’t, see my post on building magic systems to gain a better understanding of why you should! But, assuming you have limitations and rules in place, these are a great place to start in determining how much magic use should be involved.

If you have a system that is built on the premise that everyone has magic, then magic use is going to be quite high. Almost everyone, if not everyone, will be using some form of it, and there won’t be a ton of dreadful consequences for normal magic use. For instance, in the Aurelai universe, most types of magic don’t exact a high price. There is regular magic use, and no one dies or loses something precious to them just for using their magic in a responsible, every day manner. In a system like this, magic can be expected to be seen everywhere.

But if you created a system where magic requires a high price even if one can wield it… Well, your protagonist, at least, and maybe even your antagonist, are not going to be so keen on using it. For example, in Pathway of the Moon, there is a way that those trying to perform extremely high-powered magic can gain the energy they need to do so from other people to avoid draining their own life source. But you have to pay an extremely high price: your own sanity and physical health, depending on what the magic chooses to target. You don’t get something for nothing. So, most people aren’t willing to perform that kind of magic. It’s a powerful deterrent for those who are sane and even a little bit concerned about their own health, if not that of others. While this doesn’t limit my whole system in this series’ case, it certainly does place a limitation on the extent of magic. It means that certain kinds of magic aren’t so likely to occur on any regular basis.

Consideration #3: Likelihood

This sort of goes hand-in-hand with the previous point, but take a minute and think about how common magic is. Does everyone have it? Only a select few? Does everyone know it exists or is it something that’s kept hidden? The answers to these questions and others like them end up determining if it’s likely that a character could use magic to solve a problem or in every day life. Sure, it might exist, but if the likelihood of use is low, then you’re probably not going to see magic everywhere in the book. On the other hand, if the likelihood is high, you’re likely to see it everywhere.

Consideration #4: Usefulness

Let’s face it. Some magic just isn’t all that helpful on a quest to save humanity or when facing down a man-eating, fire-breathing dragon. And in those cases, characters probably won’t be using their magic to help themselves out. The extent to which this consideration affects your story really depends. If it’s limited to certain types of magic a person might end up with, then it might not change how often magic is used or the extent to which it is used. Of course, if this extends to every kind of magic, then magic, while it may exist, is fairly useless for the purposes of the characters, and it will end up sidelined unless needed to heat a can of soup. You get the idea, hopefully.

Consideration #5: Society

One other major thing to consider is society itself. While there might not be a limit on what magic is capable of doing, there may be a societal stigma against it or a ban that prevents it. Or, the opposite may be true. Perhaps society ostracizes those who aren’t able to use magic of some sort, so those who can’t must find a way to pretend they possess it. The possibilities are pretty endless, but if you have a society like this, it’s going to affect the extent to which and the way in which magic is utilized in your story.

Conclusion

There are, of course, many other ways in which magic can be limited or expanded in its extent and use within a book. But these are the main things I’ve seen and used in determining the extent of magic in my books. Really, you have to tailor your approach for each series or each novel/story. No one story will be the same as another, and some may call for more magic than others, even within the same series. It all depends on the focus of the story or series and what you’re trying to accomplish. However, these key considerations should help you get started.

Have other considerations that have helped you to decide how much magic is enough? Feel free to drop them in the comments below! If you have a suggestion for a future discussion topic on Saturday Setups, please don’t hesitate to either email or leave a comment!

Howling at the Moon – The Surprise Ending

Introduction

To start off with, let me say that Howling at the Moon is a short story, not a book. So my review on the writers’ end of things will be a little bit shorter than it would normally be since there wasn’t as much in the book to dig into. But we’ll still go over that section, so let’s just dive right in!

Reader’s Review

Amber offered me a copy of this story when I mentioned I did book reviews on The Fantasy Nook and was looking to build up the content in that area. This was an already published work she had out, and I’m so glad I took her up on the offer of a free copy to review! This short story was over way too fast. I loved it, and I was really sad to see it end. The story drew me in from the start and held my attention through to the finish. The ending is a little bit unexpected, or, at least, it was for me, so I was a bit surprised by it. I had mixed emotions as a reader on the ending side of things. A part of me was glad that things worked out how they did, but another part was worried it might end nowhere good for the characters in the future. But, hey, it’s a short story, so the beauty of the ending is that we don’t know either way what happens as a result. All in all, I would definitely recommend reading the story. You can get a copy through Port & Key’s website or use the Amazon and Kobo links posted there to grab a copy.

Writer’s Review

Okay, those of you who are still with me are probably here looking to see what you can learn. If you’re just interested in reading the story or, at the very least, want to read it before I spoil it, please don’t read any further! There will be discussion on the story’s techniques and specific details, so please take the time to read the short story if you don’t want it spoiled. Then come back here.

Still here? Okay, let’s get started then!

The main thing I saw that was done extremely well was the twist ending Amber gave the story. At the beginning of the story, we have our protagonist, a witch who bakes cakes and cupcakes, and a woman who comes into the shop. The woman ends up having a tarot reading done by our protagonist, claiming she wants to know if her husband is cheating on her.

At this point in the story, I’m assuming that the main character might somehow help this poor woman or, since I didn’t realize it wasn’t a full-length novel, that the woman was just part of scenes to set up the main story. I couldn’t have been more wrong. Turned out the guy our protagonist was dating was married to the woman who came in for a reading, and they’d split, so the woman was trying to kill him. Now, I’m not entirely sure if she did it because she wanted to make sure that if she couldn’t have him nobody would or if she just did it out of spite and anger. Who knows. But I wasn’t expecting her to actually kill him, using the spelled cake made by the protagonist to fulfill the woman’s wish. The protagonist’s sympathy was misplaced, apparently.

None of this was anything I expected, but I really didn’t expect the finale. The protagonist tries to bring her lover back from the dead, and Circe, the goddess of magic the witches are bound to in this story, agrees upon the condition that our protagonist becomes immortal and acts as her hand to remind the other covens who is really in control. Yup. She ends the story with a shade for a lover, whom she can only see during witching hour, and immortality for herself. Not at all what I was expecting to happen.

But, it worked really well. Amber set it up beautifully, and even though I never saw it coming, it made sense later after I’d finished the story. For those of us trying to achieve a similar effect with our endings, this is a good lesson in doing so. Set up the clues, make them subtle but still there, and then surprise the reader with the ending those clues led to. After you do that, you’ll have the certainty that most readers will understand why the ending was what it was, even if they didn’t expect it at first. 

Sunday Sub-Genres: Dying Earth Fantasy

Introduction

Alright, everyone! We’re back this week with another sub-genre to examine. This time, we’ll be looking at dying earth fantasy. This one’s fun if you like apocalyptic fiction with a dash of fantasy or science-fiction. Obviously, the focus here is on fantasy, but science-fiction also has a firm hold on this sub-genre, so that’s a nice crossover if you like both genres.

Defining Dying Earth Fantasy

Dying earth fantasy mainly has to do with the idea of a far-future, apocalyptic world where everything, including the natural laws governing the universe, fails or is failing. It all falls apart in these kinds of novels, and it comes as no surprise to find our heros and heroines struggling to survive in these tales. One important note here, though. Dying earth fantasy is not the same as apocalyptic fiction in that, rather than having some catastrophic disaster occur to cause the dystopian, apocalyptic world, dying earth fantasy has the earth’s depletion as the center driver for everything going wrong in the world. It is the result of long periods of disuse and abuse of a planet, not some unforseen catastrophe like a deadly virus or alien invasions.

Writing Dying Earth Fantasy

Whether you’re writing dying earth fantasy or science fiction, there are some common elements and themes you should consider and include when writing this sub-genre. It isn’t a feel-good type of genre at all, so given that, you have to provide the readers with another reason, some other value to gain, from reading your work. These elements are commonly used to do that and to make dying earth fantasy/sci-fi what it is.

Characterization

With dying-earth fantasy, unlike other sub-genres, characterization doesn’t run extremely deep. The story’s focus is on the dying planet and the struggles faced because of it, not on any one or two characters. The timeline for these books can also end up being quite expansive, so characters can easily come and go, leaving readers with only a bare impression of them. 

This isn’t to say you shouldn’t spend time developing characters at all. Obviously, characterization and development is still important, but it won’t be your main focus, so if it’s a little more general than it would be with other sub-genres, that’s alright.

Plot and Timeline

Remember what I said about long stretches of time in the previous point? Well, it holds true with your plot and timeline both. Most dying earth fantasies will have broad plots that cover large amounts of time. We’re watching as a planet dies, so we don’t expect to find that the time is small. This is part of what separates this sub-genre from apocalyptic fantasy. A catastrophe can cause these same difficulties and more for characters in a much shorter span of time. It takes a lot longer for a planet to die.

Lofty Ideas or Social Implications

Okay, so this sub-genre is huge on this area. Dying earth fantasy almost wouldn’t be dying earth fantasy if it didn’t contain grand ideas and social implications. We’re talking messages about Earth’s future and the way we’re headed or reflection on our past and what it has done to our future. Really, anything within those realms goes, but dying earth fantasy isn’t itself without a theme on one of these areas. So if you’re looking to write this, you better believe you’re going to need a social impact topic that you’re passionate about and can relate to the story of how the world dies. Maybe the book is reflecting on several of those topics, even. But the book will have to reflect on and remark upon the human state and human history in order to extrapolate out to the grand ideas of our future and why it has become as it has. You’ve got a lot of room to work here though because dying earth fantasy usually happens so far in the future that you aren’t restricted to what we have now or what we know now. Whatever your choices in this area, your goal will be to make the reader think about life and human history as well as where it may lead.

Science

I know, I know. We’re talking fantasy here, not sci-fi. But science often plays a role in even the fantasy stories, so we can’t really leave it out of the discussion. Usually, for this sub-genre, science isn’t really hard science. If you’re not a huge science nerd, this is good news. Pretty much, the tech and science that shows up in dying-earth fantasy is going to be forgotten technology or science that is a novelty or seems magical to those now discovering it. So for those of you who aren’t so fond of hard science, this genre is still accessible to you!

Conclusion

Hopefully this has helped you to understand more about how to write this sub-genre. If you’re the type that enjoys really provoking thought in your audience, particularly on social themes and issues, this sub-genre might be a good fit for you. Try your hand at it. You never know where you might end up! As always, if you have questions, feel free to comment below! The list of further reading is below, as usual.

Further Reading and Resources

**Disclaimer: I haven’t read any of these, and as such, I am unsure of the appropriateness for children. Please exercise good judgment and common sense before giving them to or recommending them for children.**

Jack Vance’s Tales of the Dying Earth

George R.R. Martin’s Songs of the Dying Earth

Wilbur Smith’s Dark is the Dying Sun

M. John Harrison’s Virconium

Saturday Setup – Magic: Effects on Development

Introduction

Last time, on Saturday Setups, we talked about different systems of magic. This week, we’re going to talk about the effect of magic on development. This is quite an expansive topic, and I could give many, many examples. But I’ll do my best to keep it short and to the point. The concepts and things you need to think about may vary depending on your world, but the general direction should be roughly the same. 

Development

First, let me explain what I mean by development. Development here is the development of society in any area that magic in your world might be usable. If magic can replace an innovation in our world, that’s an area of development. This is important because there are quite a few areas that magic can affect. 

Areas of Impact

Alright, let’s dive into the main point of this article. Magic impacts many things about the world your characters live in. For example, if everyone is capable of teleporting wherever they need to go, there wouldn’t be much use for cars or other transportation devices. These are the kinds of things you have to think about. Let’s consider some of the areas that magic can have an impact.

Technology

Obviously, I already pointed out one example of how technology can be impacted by magic, but really, the possibilities are limitless. There may be specific areas of technology that simply never develop because magic takes their place. Why use an engine made of metal and parts if you can power a car off a magically imbued crystal? Why bother with a stove if you’re able to boil water with a thought? There are so many things that either society or individuals may never need or use simply because of magic. Depending on whether or not a specific magical ability is wide-spread in society, you may have parts of technology that develop but are only used by a certain subset of people. This could, of course, lead to divisions between classes based on magic too.

Social Development

Magic can often impact societal development as well. A natural hierarchy can appear depending on the kind of magic most common and the system it naturally promotes. If some people are naturally more powerful than others magically speaking, this leads to a system starting with the strongest and moving down the line to the weakest. Given that it’s human nature to group, categorize, and label, it stands to reason that at some point, those groups and labels might be used to keep one group or another down or even as a prejudice that people justify because of the group they’ve assigned other individuals to. Cliques and prejudice toward those of a lower class or those who are different has been seen in just about every society on the face of planet Earth. So, it stands to reason that magic could end up being a tool people use to divide themselves and to keep the “lower class” down. 

Exploration and Science

If people are viewing the world through the lens of magic, what would they be capable of discovering that we cannot? Would they be able to see more of the universe than we do? Would their methods of exploration and their approach to science be completely different? There’s no way of knowing for sure what might be different here, so as the writer, you have to use your creative thinking to come up with things that might change because of the system of magic you have chosen to employ in your world. Since every system is different, no one answer will be right in every situation. The things that have to be altered from our methods and exploration of the world around us will vary based on the magic available, so it’s important for you to think through that one on your own to make sure your changes fit your system.

Conclusion

These are, as I said, only a few of the ways magic can have an impact on a world and those living in it. There are certainly more ways and more areas that magic can impact. But these are the ones I consider to be the most major in their impact on society and your characters. Have another area you can think of or something to add? Or do you have questions about this topic? Feel free to ask in the comments below!

Mindfire – Worldviews in Writing

Introduction

Okay, guys! So, this book review is a little bit of a different fantasy sub-genre than I’ve reviewed in the past. Hunter and Shifter were both more allegorical fantasy or high fantasy. This one is superhero fantasy. If you don’t know what that is, you can take a look at my Sunday Sub-Genres post on it here.

Normally, I’m not much for superhero books, honestly, so when Allen asked me if I did book reviews on my blog–which I do–and asked me if I’d be willing to review Mindfire, I was kind of a little bit… Hesitant. Yeah, I know. I read a lot, and so why would I be hesitant about this? Well, my family and good friends will attest to the fact that I seriously have a thing against superhero movies on the whole. I watch very few of them. Sorry to those of you out there who adore the genre! I’m not saying there’s anything wrong with it, obviously. I’m just saying I don’t enjoy it. Doctor Strange and the very rare episode of Agents of S.H.I.E.L.D when my family has it on is the extent of my superhero movie or show watching.

Given that, you might understand why I didn’t really feel overly excited about Mindfire. More like, cautiously curious. I knew Allen was a Christian author though, so I was really interested to see how he would handle superpowers and weaving God into his stories. I was pretty happy with what I got. So, that said, let’s get into the reader’s review first, and then we’ll talk about the writer’s side of it.

Reader’s Review

As I said above, I wasn’t jumping with excitement over reading Mindfire. I approached the book with curiosity because it wasn’t my usual genre. However, since I’d just finished blogging about superhero fantasy, I thought it would be a great example for my blog’s review section to help those looking to write this kind of fantasy.

As a reader, I found that I did have a bit of trouble getting into the story at first. I guess just because I don’t usually enjoy the genre. It also didn’t help that my reading time often consists of ten minutes snatched before work shifts or on a break from grading papers. So not all of the attention issues stemmed from the book. However, once I was into the book, I did enjoy it a lot more. I was invested in the characters and wanted to see what would happen to them.

Allen used a varied approach in how people had powers and why, which I appreciated. Some of the superheros were your typical, my powers just showed up or I had an accident and they manifested, kind of superhero. But others were genetic, like the werecats and werefoxes. One of my biggest complaints about superhero-themed books and movies is that they generally tend to develop the powers because they were in some freak accident or something. Obviously, that doesn’t hold true in every case, but things get pretty predictable after a while in the genre. Because that’s one of my biggest pet peeves about the genre, I was extremely happy to see that Allen didn’t do that. The story, while it may have highlighted superpowers, did not tell the typical story you see in the superhero genre.

One noticeable difference I saw was the characterization. Often, superhero films and the few books I have read seem to portray superheros as these epitomes of goodness. That’s going by the wayside a bit as you get heroes like Arrow who aren’t always morally black and white, and I appreciate that shift. I do believe right and wrong should be clear in any book or movie, and Allen definitely adhered to that, but the choices we make aren’t always black and white. I felt that Allen’s characters stayed true to that. Some of them made really terrible choices and had to live with the consequences, but all of them came across as very human. They had reasons for what they did, even if the reasons weren’t good. Superhero and supervillain alike struggled with decisions made and had things they regretted. In short, the characters weren’t all good or all bad. Even the best of them had their problems, just like we do in real life.

If you really enjoy this genre, you’re probably going to like this book. I will say that, for those who aren’t religious or aren’t Christian, just to be very transparent, you may not be the audience for this book. Allen is very overt in his talk about God, Christ, and salvation. Even when it isn’t directly mentioned, the theme of second chances, redemption, and forgiveness are woven throughout the entire book. If you don’t mind this, you’re probably going to enjoy the story. If you’re actively anti-Christian or just prefer to avoid reading books that are openly pressing home the points of Christianity, you may not like this. Still, if that’s not you or you’re just on the fence, I would highly recommend this book to you. It’s a good choice, and once I got into it, it was a very easy read with relatable characters. I don’t think you’ll regret it. As a bonus, parents, if you’re looking for a good book for your superhero-loving child or teen, this book would be appropriate for even the younger kids, though it might be a little hard for some of the young ones to grasp all the concepts.

If you’re interested in Mindfire, the purchase link is below.

Amazon

Writer’s Review

For those of you who are here to learn more about the craft of writing, this review is for you. Don’t read this if you plan to read the book and wish to avoid spoilers. Read the book first, then come back to this if you’re interested in seeing my take on what we can pull from this book. With that disclaimer, let’s jump right into this.

Characterization

Let’s start here because this is one of the things I felt the author did a phenomenal job with! Now, I kind of came to this book expecting a run of the mill superhero story. I was not, by any means, expecting characters who would come to life on the page the way Allen’s did. I guess I was anticipating larger than life characters for both superheros and supervillains. Relatable was definitely not in the list of expectations.

So, I was very happy when I discovered that the characters were relatable. Particularly Leia and Dane. These two characters both had superpowers, and both of them discovered more about themselves and those powers in the course of the book. These characters definitely went through some traumatic stuff. Dane lost his mom, the only family he felt he had left. Leia lost both of her aunts by the time things were said and done, she killed one of those aunts trying to protect her birth mother, husband, and unborn child, and she discovered her mother wasn’t really her mother, among other things. To top it all off, her birth mother is the supervillain everyone most feared: Malevolence. Not exactly what one wants to discover about one of their parents, right? 

Through all of these challenges and difficulties, these two characters continually rise to the challenge. But they don’t make the choices you normally see people make in the superhero genre. These two, one of them a previous superhero and the other trying to figure out where she fits, both end up deciding not to become superheros. I was a bit shocked by this turn of events, especially with Dane, because their parents were superheros, and they had powers. Normally, things go the direction of saving the world (or at least their city) one crook at a time. But not with Mindfire. 

All throughout the book, every character faces difficulties and decisions that aren’t fun to make. Leia and Dane are only two examples, which I felt were very prominent. But even the super-villain, Malevolence, is made relatable and human for the reader as the reasons for her choices and the difficulties she faced, which led to her assuming the identity Malevolence, are revealed through the book. No character remained flat or inaccessible because of some super-human ideal. Unlike Superman, who almost doesn’t seem touchable, every superhero and supervillain in this book is as human as you and I, with the exception of having a little extra boost of superhuman ability.

While not everyone here is going to write a superhero book, everyone here will have some degree of characterization required for their story. With Mindfire, you see a very good example of how to make characters realistic and relatable for the reader. If you’re writing fantasy, there’s a pretty good chance magic is involved, even if it isn’t in the form of superpowers, and other species besides humanity may also be front and center. You need to ensure that, despite these differences, readers can connect, and Mindfire is an excellent example of how to do that.

Themes

This is another area I felt worked well for Mindfire. Allen did a good job of weaving themes into his story. You can see the Christian influence everywhere, but this book isn’t allegorical like Joanna’s books Shifter and Hunter. Set in this world as opposed to other planets, Mindfire took a much less subtle, but still appropriate, approach to the author’s worldview. The most obvious themes in the book are those of redemption, forgiveness, and second chances.

Malevolence is probably the clearest example of these themes. While she wasn’t necessarily a huge obstacle our heroine had to overcome to save her loved ones and home, she still made choices that, while relatable, led to suffering. In particular, her choices in trying to be a mother to Leia indirectly led to the death of Leia’s mother-in-law and Black Fox, Dane’s mother. Her choices also led directly to deaths or injuries to people around Leia as Malevolence used her telepathy or telekinesis to protect her daughter. Through the course of the book, Malevolence gradually changes. She reverts back to Angela Merrick, her original identity, for a time until that’s too much to bear because of the guilt and pain. But once she’s back to Malevolence’s personality, she still doesn’t quite become like she was. Far from being a heartless villain who wants only power, she is a concerned mother, about to become a grandmother, and a grieving individual who has lost too much. As the story continues, Malevolence eventually does find forgiveness and redemption as well as a second chance. She goes from being the villain everyone fears to being friends with her daughter’s family and having a place to belong.

For writers interested in using themes, what you can learn from Allen’s approach in Mindfire is two-fold. First, you have to realize that a theme should be a natural extension of the story. If Malevolence hadn’t been working toward being better, hadn’t realized her mistakes, hadn’t regretted anything, then Allen’s themes wouldn’t have worked out. The characters and the story have to support it. Two, the integration should be smooth. If it fits well with the characters and story, this shouldn’t be too much of a problem, but the key point here is that readers should get the idea without being smacked in the face with it. It should be clear but not overwhelming or obvious in a heavy-handed way.

Christianity

Okay, so this was an area I had mixed feelings on. Allen wove themes of Christianity into the entire novel. (See my previous point on those themes). That worked really, really well for Mindfire. However, he also included some places where salvation, God, and Christ were discussed quite prominently. As a Christian author, I wasn’t particularly bothered by this. I appreciate the courage it takes for an author to overtly include Christianity that way because it definitely will alienate certain audiences. The mixed feelings came in more with certain conversations. Some of them felt a little bit contrived.

There were a few I really liked, such as the conversation between Leia and Sue, her adoptive mother, at a few points in the book as Sue tries to help Leia to understand that Christ and a relationship with God can be the calm in her storm as well as an answer to her current unrest. However, there were others that felt much less natural. The points where Leia was saved and the conversations between Sue and her mother in the flashback scenes felt a little more heavy-handed. They pulled me out of the story to sit and think about the scene instead of reading through it, grasping the main concept being presented, and moving on. I didn’t enjoy those parts as much because they felt out-of-place instead of intentionally woven in. The different terms used were also very much “Christianese”.

I think the thing to learn here is that your worldview, no matter what it is, can be presented in a way that’s natural and in a way that’s heavy-handed. Obviously, you don’t want to be the kind of writer who tries to hide their worldview. That’s not a good thing, and it’s, in my opinion at least, wrong to manipulate the reader like that. But worldview and beliefs ought to be woven into the story so that readers are able to see how it fits. It needs to make sense. If it’s feeling forced at all, it probably is. So, if you really need it to be there, find a way to smooth it out and fit it in without trying to make a round peg fit in a square hole. Readers will notice if you’re forcing it, and that isn’t what you want.

Conclusion

At the end of the day, despite points where the use of Christian terminology and Christian viewpoints was a little preachy, the book was still a good read. I skimmed those parts and moved on with reading the story without too much disruption to my suspension of belief. For writers looking to learn from Allen’s use of writing techniques in Mindfire, there’s definitely a lot to learn. Picking apart his writing style and the various tools he used will provide you with a lot of different things to learn. I’ve just scratched the surface in covering the areas I felt were most important. Hopefully you’ve learned something from this though. If you’re interested in Mindfire, the purchase link is below.

Amazon

Sunday Sub-Genres: Coming-of-Age Fantasy

Introduction

This week’s discussion of sub-genres is all about coming-of-age fantasy. This genre, both fantasy and otherwise, is fairly popular, particularly for young adults and teens. Why? Probably because the entire premise has to do with change and growing up or finding your place. But we’ll look at things a bit more closely in this post, so let’s get started!

Defining Coming-of-Age Fantasy

As noted in the introduction, coming-of-age fantasy places a large focus on how someone who is unique in some way or another goes from normal life to a new normal. These stories, as a result, generally start out with the protagonist losing something or someone. Some event acts as a catalyst to force them to move from the comfortable place they were at into the unknown where they will discover themselves and ground themselves in who they really are. 

These can make some awesome stories for teens and young adults since that’s the age where many young people are doing exactly what the characters are doing: finding themselves and figuring out where they fit. But people of all ages can and do enjoy coming-of-age stories, and fantasy lovers are no exception.

Please note that, unlike many sub-genres we’ve discussed before, coming-of-age fantasy is often more a theme than it is a specific sub-genre. In virtually any tale, a character can be forced to move from comfort to a hard road towards self-discovery. As a result, the coming-of-age fantasy sub-genre can fit in with many other sub-genres, even if it isn’t the main focus per se. It fits particularly well with epic or high fantasy in many cases because the themes and storylines mesh very well.

Writing Coming-of-Age Fantasy

Now, on to the interesting part! How do we write coming-of-age fantasy? As I said earlier, this sub-genre really works well with almost any genre of fantasy and even with non-fantasy genres. It’s popular with younger audiences because it’s relatable, and because of it’s flexibility, you as a writer can utilize it as a theme with your main sub-genre of fantasy even if you don’t intend to write it as a main sub-genre.

So, let’s dive in to some of the aspects of coming-of-age fantasy.

Magic

Because of the nature of coming-of-age fantasy, the level of magic in your story may vary greatly. Magic is a great way to force the characters to move from innocence to experience in the novel or short story, though, so it is often a strong feature in these stories. Or, at least, the discovery of it and subsequent struggle to learn to use it and control it often ends up being a pivotal point in these stories. Because it’s so useful for getting the ball rolling, most fantasy tales that are going to be specifically coming-of-age stories will feature magic heavily. The protagonist, antagonist, and most of the supporting characters met along the protagonist’s journey will likely be special in some sort of magical way. How, however, is widely variable and entirely up to you.

Violence

Unlike some of the sub-genres we’ve been looking at in the last month or so, coming-of-age fantasy is actually low violence in most cases. If there is violence, it’s rarely disturbing in nature. This makes these books great for younger readers, assuming the content is free from explicit sexual content.

Graphic Content

Speaking of sexual content, this is one area where coming-of-age fantasy really can vary. When older characters are the focus of a coming-of-age novel, I’ve seen a lot of variation in this one. Some of them do include content that won’t be appropriate for younger readers, particularly if the focus is romantic in nature. However, if the character’s story arc is more focused on self-discovery and belonging in other ways, then the stories may still be safe for teens or kids. Because of the low violence level, this area is the main one where parents may worry. As a writer, then, you have to decide on your target audience. If you want something everyone can enjoy, then skip the sexually explicit (and preferably all sexual) content just to be safe. But if you’re aiming for an older audience and choose to include it, that’s your choice too. It’s fine not to be all things to all people. However, you have to decide who you want to appeal to. So this is one area where you’re going to have to make a decision since there isn’t necessarily a standard for the sub-genre one way or another.

Social Implications or Grand Ideas and Themes

This one varies quite a bit too. It honestly depends on the story. Some of our previous sub-genre discussions have been non-negotiable here due to the type of writing. On this one, it’s not such a hard and fast rule that social implications must be made or larger ideas and themes incorporated. It doesn’t mean they won’t be, but here you should go with what feels right for your story. If those kinds of themes and ideas fit in well, then include them. If they don’t, avoid forcing the issue. It isn’t necessary, and readers of the genre don’t necessarily expect it to go one way or the other.

Characterization

By nature, the genre tends to lend itself to higher characterization. The focus is, after all, mainly on the character’s journey of self-discovery and new experiences. This means that the attention is fixed firmly on our protagonist(s), and as such, readers will want to get to know them. Complexity might not always be extremely high in the plot, but the characters must feel real and inviting to the reader because otherwise, the reader won’t want to take the journey witht hem.

Conclusion

I hope this has been helpful to anyone considering writing coming-of-age fantasy or thinking about including it as a theme within another sub-genre. Do you have something to add to the comments made about coming-of-age fantasy? Or maybe you have more questions? Feel free to comment below with either! I’m always happy to hear from you guys as readers and writers!

Further Reading and Resources

J.K. Rowling’s Harry Potter series

**Robin Hobb’s Farseer Trilogy (Hobb is not an author I recommend for children, just based on what I know of her work. For older teens or young adults, they may be a good fit. She is a good writer for those looking to learn what good fantasy looks like.)

Patrick Rothfuss’s The Kingkiller Chronicles (Some of Rothfuss’s work may be suitable for teens, but parental review is suggested.)

**Tad Williams’s Memory, Sorrow, and Thorn (Not sure on the appropriateness of this series for children as I haven’t read anything by Williams.)