Introduction As a quick announcement, the worldbuilding posts will be moving to Saturdays to be a part of the blog section Saturday Setup, which will deal with different aspects of setting up your story world. The posts will, for now, be up every other week, just as they have been so far. With that out… Continue reading Saturday Setups – Global Mapping: Terrain Features Pt. 2
Category: Map Creation and Considerations
Saturday Setups – GLobal Mapping: Terrain Features Pt. 1
Introduction to Terrains Hey, everyone! I'm back this week with a post on world-building. Today's post is the first to delve into the global side of mapping, and we're looking at terrain considerations first. Terrain affects a lot of your world-building. After all, if your characters are living in a desert, their lifestyle will be… Continue reading Saturday Setups – GLobal Mapping: Terrain Features Pt. 1
Saturday Setup: Local Mapping – City Layouts
We're finally to the local mapping! I know this is all a lot of groundwork and information, but I promise it does help to think about these things. But there's only one more post on mapping before we turn our attention to other aspects of world-building and setting up the story elements. So, let's dive… Continue reading Saturday Setup: Local Mapping – City Layouts
Saturday Setup: Global Mapping – Climate
Introduction This week marks the last post about global mapping. We're going to take a look at climate and how that affects your map. This'll be a shorter discussion because you've already done the majority of the work. At this point, you're just going to spend a little time thinking about the climate involved in… Continue reading Saturday Setup: Global Mapping – Climate
